5,767 Commits over 3,804 Days - 0.06cph!
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
fixed LOD1 on block.stairs.Lshape brick skin
improved brick ramps gibs
Deleting window.bars brick version as not needed
remodelled the brick window block to have a rectangular shape like other blocks
Fixed Ferry Terminal spawning in arctic biome
Reverted flashlight projector changes to previous values
new brick roof models/gibs
updated brick skin textures, added a roof tiles texture
Made monument topo bigger around road node
reverting to straight exit out of ferry terminal
Ferry terminal monument topology tweak
merge from NMS/Props for clarity
wallpaper skin models and prefabs base setup
Added subway maps to various underground tunnels and platform stops
subway maps models and textures + prefabs
brick skin texture polish
tweaked wood door to match other doors bounds vertically
re-exported single wood door textures for higher quality
custom shadow proxies for brick wall meshes
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
terrain heightmap regression (add to heightmap scripts)
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better
updated hlod
merge from caves_lighting_fix
merge from flashlight tweaks
updated wall lights prefabs used in underground train tunnels
clamping fishing net textures
fixed animation type on type2 rope ladders
fixed wood paneling material in terminal after a merge broke it
color tweaks/brightness tweaks
updated terrain heightmap and made road topo and blendmap a bit farther
updated materials for decals
tweaked vertex colors - terminal building
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
fixing blocker in trailer
reworked wood part of brick skin to look higher quality
polish around roof.top.line models alignments so everything lines up
lowered inner wood beam on conditional wall corners
perfected foundation corner meshes to be seamless/no zfight