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5,482 Commits over 3,653 Days - 0.06cph!

1 Year Ago
reworked vista view of terminal sea side wip ship barrier model
1 Year Ago
ferry sky bridge set LODs/Colliders and prefabs Level update
1 Year Ago
Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.
1 Year Ago
ferry skybridge wip, some positioning tweaks
1 Year Ago
ferry skybridge wip, some positioning tweaks
1 Year Ago
ferry_roadbridge and bridge supports LODs/Colliders and prefabs
1 Year Ago
merge from main
1 Year Ago
door change
1 Year Ago
added an exit card logic for the NMS security room
1 Year Ago
disabled can hand open on the office elevator doors
1 Year Ago
vcol fix on LOD0/LOD3
1 Year Ago
Updated the giant door hatch with temporary opening circuit
1 Year Ago
tweaked anim and anim speed
1 Year Ago
manifest
1 Year Ago
NMS giant hatch files and door prefab
1 Year Ago
manifest
1 Year Ago
office lift buttons
1 Year Ago
added the elevator shafts prefabs to the scene S2P
1 Year Ago
elevator backup
1 Year Ago
manifest
1 Year Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
1 Year Ago
manifest
1 Year Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab
1 Year Ago
made a working elevator shaft based on underground tunnels for NMS
1 Year Ago
terrain tweaks
1 Year Ago
fixed cliffs clashing with interior pieces offset on terrain anchors
1 Year Ago
mask splat painting
1 Year Ago
NMS Procmap setup Terrain topologies and blendmap setup S2P
1 Year Ago
cliffs and rocks dressing terrain adjustments
1 Year Ago
sculpted terrain
1 Year Ago
basic terrain sculpt
1 Year Ago
Moved prefab head to origin, zeroed all sub categories to stay on the grid
1 Year Ago
lowered bunker entrance corridor segment by 6m
1 Year Ago
cave_large_hard S2P
1 Year Ago
added cliff prefabs around the timber mine entrance of cave_large_hard to help procmap cope, cope, cope
1 Year Ago
updated prevent movement collider on cliff_medium_sloped_L
1 Year Ago
stables_b S2P
1 Year Ago
fixed incorrect setup on scrap_searchlight_static
1 Year Ago
small oilrig S2P
1 Year Ago
Fixed small oilrig source pipes not going into the seabed Added a proper collider for it as it still relied on a LOD mesh
1 Year Ago
merge from main
1 Year Ago
fixed spawn point
1 Year Ago
custom map world stack exception, allow arid rock formation into lake topology
1 Year Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
1 Year Ago
lava lake model/material and flow map
1 Year Ago
adding diogo's standard flow shader <3
1 Year Ago
Caldera map solid baseline build
1 Year Ago
prefab'd the custom map world setup stack
1 Year Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
1 Year Ago
fixed the world setup stack