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5,767 Commits over 3,804 Days - 0.06cph!

1 Year Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
1 Year Ago
fixed LOD1 on block.stairs.Lshape brick skin
1 Year Ago
improved brick ramps gibs
1 Year Ago
Deleting window.bars brick version as not needed
1 Year Ago
remodelled the brick window block to have a rectangular shape like other blocks
1 Year Ago
FT S2P
1 Year Ago
Fixed Ferry Terminal spawning in arctic biome
1 Year Ago
Reverted flashlight projector changes to previous values
1 Year Ago
new brick roof models/gibs
1 Year Ago
merge from main
1 Year Ago
updated brick skin textures, added a roof tiles texture
1 Year Ago
Made monument topo bigger around road node
1 Year Ago
FT S2P
1 Year Ago
reverting to straight exit out of ferry terminal
1 Year Ago
Ferry terminal monument topology tweak
1 Year Ago
merge from NMS/Props for clarity
1 Year Ago
wallpaper skin models and prefabs base setup
1 Year Ago
Added subway maps to various underground tunnels and platform stops
1 Year Ago
added subway map to FT
1 Year Ago
subway maps models and textures + prefabs
1 Year Ago
brick skin texture polish
1 Year Ago
tweaked wood door to match other doors bounds vertically
1 Year Ago
re-exported single wood door textures for higher quality
1 Year Ago
custom shadow proxies for brick wall meshes
1 Year Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
1 Year Ago
terrain heightmap regression (add to heightmap scripts)
1 Year Ago
ferry terminal S2P
1 Year Ago
road node adjustment
1 Year Ago
ferry terminal S2P
1 Year Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
1 Year Ago
bunker rooms S2P
1 Year Ago
merge from caves_lighting_fix
1 Year Ago
merge from flashlight tweaks
1 Year Ago
updated wall lights prefabs used in underground train tunnels
1 Year Ago
ferry terminal S2P
1 Year Ago
clamping fishing net textures
1 Year Ago
fixed animation type on type2 rope ladders
1 Year Ago
fixed wood paneling material in terminal after a merge broke it
1 Year Ago
color tweaks/brightness tweaks
1 Year Ago
ferry terminal S2P
1 Year Ago
updated terrain heightmap and made road topo and blendmap a bit farther
1 Year Ago
updated materials for decals
1 Year Ago
tweaked vertex colors - terminal building
1 Year Ago
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
1 Year Ago
ferry terminal S2P
1 Year Ago
fixing blocker in trailer
1 Year Ago
reworked wood part of brick skin to look higher quality
1 Year Ago
polish around roof.top.line models alignments so everything lines up
1 Year Ago
lowered inner wood beam on conditional wall corners perfected foundation corner meshes to be seamless/no zfight
1 Year Ago
ferry terminal S2P