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5,482 Commits over 3,653 Days - 0.06cph!

1 Year Ago
phrases
1 Year Ago
Manifest
1 Year Ago
Skin grade and prefabs
1 Year Ago
some left over changes to adobe stairs L and U
1 Year Ago
shipping container building skin parts models wip
1 Year Ago
backup
1 Year Ago
backup
1 Year Ago
shipping container building skin parts models wip
1 Year Ago
shipping container texture polish
1 Year Ago
shipping container building skin parts models wip
1 Year Ago
shipping container new textures (might revert if not happy)
1 Year Ago
reverting 77584 as it seems to have made things worse
1 Year Ago
WTP S2P
1 Year Ago
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1 Year Ago
metas
1 Year Ago
merge from main
1 Year Ago
generic Plywood_b for player building shipping container skin
1 Year Ago
tweaked crate bounds
1 Year Ago
Poolable, Realmed remove the art on gingerbread barricades Fixed missing gibs on gingerbread crate
1 Year Ago
drawbridge final files
1 Year Ago
LOD distance tweaks to queue barriers Made drawbridge playable
1 Year Ago
enabled shadow casting on LOD0,1 of codelock
1 Year Ago
adding renderer batch script to queue barriers replacing the models by prefabs in the scene ferry drawbridge update with wip model
1 Year Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
1 Year Ago
XMas NPC dwellings base prefabs with destroyable barricades in
1 Year Ago
made the xmas cookie barricade and crate destroyable entities
1 Year Ago
enabled crunch compression on some new textures missing it
1 Year Ago
enabled crunch compression on some new textures missing it
1 Year Ago
merge from main
1 Year Ago
Re-exported keypad models with correct vertex normals on all LODs Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
1 Year Ago
fixing broken path to prefabs inside junkpiles
1 Year Ago
Fixed gap allowing LOS access in coaling tower exit corridor
1 Year Ago
Excavator S2P
1 Year Ago
Removed un-harvestable tree entities from giant excavator scene
1 Year Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
1 Year Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
1 Year Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
1 Year Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
1 Year Ago
Attempt to fix invalid splats for cave_large_sewers
2 Years Ago
Turned arid biome into lava biome by tweaking terrain config Some basic lighting and dressing of the core with temp meshes
2 Years Ago
Initial unity scene for Caldera, terrain and splats setup
2 Years Ago
timber mine xmas skin prefabs
2 Years Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
2 Years Ago
re-skin materials gingerbread_floor textures
2 Years Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
2 Years Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
2 Years Ago
S2P ferry terminal
2 Years Ago
ferry terminal scene cleanup
2 Years Ago
drawbridge latest - backup
2 Years Ago
ferry terminal drawbridge wip