userVincentcancel
reporust_rebootcancel

6,053 Commits over 4,230 Days - 0.06cph!

2 Years Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
2 Years Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
2 Years Ago
some optimizations on icicles set prefabs
2 Years Ago
some more prefabs converted to MeshLOD
2 Years Ago
Additional sweep over props folder uncovered some left overs
2 Years Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
2 Years Ago
Converted deployables prefabs to MeshLOD when possible to do so
2 Years Ago
Converting light fixtures prefabs to MeshLOD when possible Monument lighting prefabs links check
2 Years Ago
ridding some prefabs from shadow proxies
2 Years Ago
2 Years Ago
Converted some decor prefabs to MeshLOD
2 Years Ago
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
2 Years Ago
Converted small rock formation prefabs to MeshLOD
2 Years Ago
Converted v2 rocks to MeshLOD
2 Years Ago
Converted Rock clutter to MeshLOD
2 Years Ago
Converted cave segments to MeshLOD
2 Years Ago
converting prefabs in /static folder for MeshLOD when possible
2 Years Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
2 Years Ago
Props folder, second pass converting to MeshLOD
2 Years Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
2 Years Ago
merge from meshlod converter
2 Years Ago
2 Years Ago
merge from meshlod converter
2 Years Ago
radtown level backup
2 Years Ago
pushcarts default tint = red
2 Years Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
2 Years Ago
some extra breeze block piles for set dressing
2 Years Ago
merge from meshlod converter
2 Years Ago
radtown S2P
2 Years Ago
quick rubble dressing pass around damaged brick walls to test out new models
2 Years Ago
rubble pile scrap models, textures, prefabs
2 Years Ago
merge from meshlod_converter
2 Years Ago
removing unused prefabs
2 Years Ago
oilrigs S2P
2 Years Ago
tweaked volume placement
2 Years Ago
small rig vent prefab was missing environment volumes
2 Years Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
2 Years Ago
forgot to re-add a deferred mesh decal component
2 Years Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
2 Years Ago
fixed door awning position in storage warehouse building
2 Years Ago
some brick pile texture tweaks
2 Years Ago
master house decal pass
2 Years Ago
radtown S2P
2 Years Ago
master house LODs, Collider pass, Prefab setup and baked LOD
2 Years Ago
master house interior progress
2 Years Ago
master house interior progress
2 Years Ago
master house wip
2 Years Ago
reduced small rubbish skip AO map size, set lid colliders to convex
2 Years Ago
latest work in progress on master house
2 Years Ago
master house backup