5,841 Commits over 3,865 Days - 0.06cph!
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better
updated hlod
merge from caves_lighting_fix
merge from flashlight tweaks
updated wall lights prefabs used in underground train tunnels
clamping fishing net textures
fixed animation type on type2 rope ladders
fixed wood paneling material in terminal after a merge broke it
color tweaks/brightness tweaks
updated terrain heightmap and made road topo and blendmap a bit farther
updated materials for decals
tweaked vertex colors - terminal building
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
fixing blocker in trailer
reworked wood part of brick skin to look higher quality
polish around roof.top.line models alignments so everything lines up
lowered inner wood beam on conditional wall corners
perfected foundation corner meshes to be seamless/no zfight
disabled vending machines in terminal building
updated cover on the drawbridge to cut LOS to terminal building entrance
resize on light fixtures textures
going through lists of checks for brick skin release
disabling crunch compression on building parts texture atlases
disabling crunch compression on building parts texture atlases
caves modules re-lighting (and fixing some OP lights along the way)
tweaks to lighting prefab (floating prefabs)
added some off lights to balance lit one on buildings
new textures for industrial light fixtures
updated meshes, added an extra LOD in the lod chain
updated related lighting prefabs
tweaked emissive in materials to relfect changes
decals detail pass
some terrain gaps fixes
Integrated the spotlight in front of the building into the pavement
Lighting prefab updated
Adding the new cobalt posters
HLOD update
Basic dressing for office floor of terminal building (inaccessible)
road connection improvements and blendmap tweaks for bus stop
ferry drawbridge - plugged some mesh holes