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5,841 Commits over 3,865 Days - 0.06cph!

2 Years Ago
shrunk the barrels apsule colliders slightly as to not block player movement added colliders on top roller added prevent movement volumes to avoid getting stuck in the track space moved barrels that were intersecting quarry
2 Years Ago
specific adobe skin construction gibs models
2 Years Ago
specific destroy gibs for armored stair landings
2 Years Ago
fixed some wood tier gibs transform rotation
2 Years Ago
more texture polish to SC skin interior wood
2 Years Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour
2 Years Ago
re-added belt collider
2 Years Ago
merge from main
2 Years Ago
Updating quarry deployable static and fixing materials Updated hardpoints, added engine collider, removed track mesh collisions as dynamic colliders need to be assigned to the bones Re-organized prefab a little for clarity
2 Years Ago
fixed roof conditional top line offset fixed some conditionals draw distances alongside it
2 Years Ago
made foundation.steps of SC skin last lod to be see through between steps
2 Years Ago
phys material change
2 Years Ago
fixed block.stair.simple of SC skin last lod to be see through between steps
2 Years Ago
assigned surface type to SC skin gibs
2 Years Ago
removing unused gibs
2 Years Ago
fixed incorrect gibs on foundation.metal
2 Years Ago
foundation wall thinner to allow deployables better fit from stone > SC skin enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
2 Years Ago
checkin desk files for Isaac
2 Years Ago
precision tweaks to roof triangle up collider
2 Years Ago
fixed concave conditional lookup being hooked up with a convex piece
2 Years Ago
removed offset in SC triangle.down prefab
2 Years Ago
removed offset in SC triangle.down prefab
2 Years Ago
Fixed potato graphics metalness issue on SC material
2 Years Ago
fixed jittery SC foundation steps
2 Years Ago
changed import settings on collider meshes for SC skin
2 Years Ago
more accurate colliders for SC floors
2 Years Ago
fixed offset in SC triangle.spiral prefabs
2 Years Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
2 Years Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
2 Years Ago
fixed SC floor frames gibs assignment
2 Years Ago
fixed SC foundation hole nexto adjacent tiers
2 Years Ago
eliminating gap between roof and wall from LOD2
2 Years Ago
fixed regression disabling tint on shipping container material
2 Years Ago
visually different softside for SC wall.half
2 Years Ago
ferry terminal now spawns on procmap alongside harbors
2 Years Ago
decals fix on ferry terminal building
2 Years Ago
merge from main
2 Years Ago
backup
2 Years Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
2 Years Ago
combing shipping container skin prefabs for left over fixes fixed gibs bounds and overrides, incorrect surface types, checked layers
2 Years Ago
merge from main
2 Years Ago
fixing some roof top line prefab issues with shipping container skin
2 Years Ago
terrain config colors tweaks
2 Years Ago
tweak
2 Years Ago
tweaks and levels
2 Years Ago
raised lava surface fx a notch
2 Years Ago
bespoke prefabs for lava rock formations
2 Years Ago
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
2 Years Ago
lava biome polish
2 Years Ago
terrain biome transitions fixes spawn pops particle fx on lava lake