userVincentcancel
reporust_rebootcancel

6,053 Commits over 4,230 Days - 0.06cph!

3 Years Ago
harbor_2 dock island + swing bridge prrof of concept
3 Years Ago
harbor_2 cargoship dock - clearing space for a longer dock alley
3 Years Ago
updated mural texture trees prefab
3 Years Ago
merge from main
3 Years Ago
backup
3 Years Ago
tweaks to terrain trigger volumes
3 Years Ago
merge from main
3 Years Ago
fixed scenes where forkilift material had overrides
3 Years Ago
forklift textures polish removed old material variations
3 Years Ago
merge from main
3 Years Ago
re-textured forklift
3 Years Ago
warning stickers deferred decals added decals to some barrels
3 Years Ago
removing old textures
3 Years Ago
refreshed barrel art updated prefabs
3 Years Ago
tweaked related materials
3 Years Ago
better generic rust textures and metal base textures
3 Years Ago
detail maps tweaks
3 Years Ago
texture tweaks - ao
3 Years Ago
texture tweaks - ao
3 Years Ago
further mask downscale, using a small res mask to sharpen transitions
3 Years Ago
assigned LODs on foundation wall b/c/d
3 Years Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
3 Years Ago
tweak regular white and green bus variants
3 Years Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
3 Years Ago
texture sizes plugging some holes in the mesh
3 Years Ago
layer change
3 Years Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
3 Years Ago
twitch rivals decal prefab textures updated, materials updated
3 Years Ago
texture set changes - removing incorrect metalness from some bits
3 Years Ago
merge from packed blend branch
3 Years Ago
merge from packed blend branch
3 Years Ago
progress - texture set #3 texture polish
3 Years Ago
progress - texture set #3
3 Years Ago
Setup random variants to roof's bottomline prefabs
3 Years Ago
progress backup
3 Years Ago
cherry picking new shader from diogo's branch
3 Years Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
3 Years Ago
frontier roof vs floor: round 2
3 Years Ago
triangle roof gaps
3 Years Ago
gingerbread triangle roof gap
3 Years Ago
fixed offset in gingerbread triangle roofs colliders
3 Years Ago
merge from main
3 Years Ago
merge from main with the holy re-serialized materials of deeath
3 Years Ago
latest greybox content... and it's a wrap before review
3 Years Ago
radiation volumes interactive props
3 Years Ago
environment volumes and veils setup placed individual props/structures back scene hierarchy cleanup
3 Years Ago
breaking down the interior greybox into task folders/individual meshes
3 Years Ago
merge from main
3 Years Ago
fixed offset in gingerbread roof top line concave conditionals
3 Years Ago
continuity improvements on gingerbread roof meshes features