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5,482 Commits over 3,653 Days - 0.06cph!

4 Years Ago
Junkyard v2 new mounds meshes/colliders/prefabs
4 Years Ago
Junkyard v2 terrain work
4 Years Ago
Created better trail connections to excavator monument Updated gravel piles
4 Years Ago
▇▆▇▊▋ ▆▉▉ ▅▉▌▌▋▊ ▍▋ █▌▍▋▆▅▇ ▌▉ █▆▄▄▋▅▆▉ ▉▌▋▅▍ ▍▆ ▋▇▋█▊ >_>
4 Years Ago
Fixed cliffs SLOD material and prefabs
4 Years Ago
Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
4 Years Ago
Scene2Prefab
4 Years Ago
Fixed a bunch of corrupted materials Updated Savas levels (mostly material re-assignments, some prefabs relinked)
4 Years Ago
Sphere tank radtown refresh end Satellite dish changed to radtown
4 Years Ago
WIP Dome level refresh
4 Years Ago
Satellite dish terrain splats
4 Years Ago
WIP Satellite dish terrain sculpt
4 Years Ago
WIP Satellite dish terrain sculpt
4 Years Ago
New sewer set pieces for SatDish scene
4 Years Ago
WIP Satellite dish level refresh
4 Years Ago
WIP Satellite dish level refresh
4 Years Ago
Redesigned Airfield outdoors to make nicer road connections to rest of the map Added some trail path connections to trainyard
4 Years Ago
Sewer branch polish
4 Years Ago
Redesigned Sewer branch outdoors to make nicer road connections to rest of the map
4 Years Ago
Refreshed Craggy Island to use the same workflow as the other new maps for concistency
4 Years Ago
Adding old rocks back as a temporarily to help with hapis rework
4 Years Ago
Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map
4 Years Ago
New carpark model/prefab
4 Years Ago
Stables_b dressing tweak to avoid clipping by the openned gates (feel free to revert, it's a one sec change)
4 Years Ago
Openned the horse box gate, updated colliders Re-enabled collider in prefab
4 Years Ago
Work in progress rework of Military Tunnels road connections
4 Years Ago
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game Reworked railroad ends in monuments to soften their transition out
4 Years Ago
New ending piece for the train track set
4 Years Ago
Taking in the updated train track textures from hdrp
4 Years Ago
Fixed some road connections types being set to road instead of trail Fixed floating decor on trainyard hill
4 Years Ago
More references cleanup from deprecated models
4 Years Ago
Underwater rock scene review
4 Years Ago
Removed missing scripts on fireflies prefab Unfucked the driftwood(TM)'
4 Years Ago
cherrypicked 43474.. I swear these driftwood files are cursed
4 Years Ago
One too many rows in rendererLOD - bush_medium_dense
4 Years Ago
More paths/material fixes
4 Years Ago
Removed unused prefabs
4 Years Ago
Spawn_v3
4 Years Ago
Manifest (previous one didn't show in plastic)
4 Years Ago
Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
4 Years Ago
Manifest
4 Years Ago
Added desire trails back into the World_setup prefabs
4 Years Ago
scene to prefab all
4 Years Ago
More material fixes and error fixes Procmap now loads uninterrupted
4 Years Ago
Fixed a bunch of errors in caves prefabs to do with decals
4 Years Ago
Fixed rocks in swamp_b and swamp_c
4 Years Ago
Assigned main' road materials to ringroads in world setup
4 Years Ago
external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
4 Years Ago
Re-installing sewer branch lighting (now under a external prefab to avoid future loss)