5,485 Commits over 3,653 Days - 0.06cph!
progress backup puzzle logic trainyard
progress backup puzzle logic airfield
progress backup puzzle logic powerplant
progress backup puzzle logic implementation
Removed the cabinet door from collision on fusebox and lever switch box for ease of movement
electrical_box_d_open prefab update
fixed pivots on electrical_box_d_open / oriented it toward Z
open box variation for electrical_box_d with lever handle
Separated the button on the big_button prefab/models
scene2prefab (prefabs only)
Cloning vat bay final models/prefabs
airfield armory polish
MT lab polish
Added Texture set plastic pipes
Added textured WIP cloning vat model
Laboratory in military tunnels set dressed
clone vat greybox for tunnels lab
All levels so far: independent crate spawners for loot rooms
Airfield and trainyard progress backup
Powerplant near final puzzle/set dressing
extra overhang pieces based on stairs set
Powerplant progress backup
Powerplant progress backup
Powerplant progress backup
Attempt to fix random black pipes problem
extra sewer tunnel block
Sewer Branch fresh dressing pass underground
merge from compound branch
replaced links to prefab in the scene
scene2prefab
Possible fix for cave spikes pit resetting last wipe
WTP terrain blend texture fix
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
Fixed UV direction being wrong on all watch towers
tunnel B scientists patrols
A and B lookat's
scene2prefab
progress backup / tunnel A scientists patrols
compound tunnel B improvements
light overgrowth pass
scene2prefab
compound tunnel B progress backup
fixed checkpoint model LOD1 floating decal
compound tunnel A improvements
scene2prefab