5,753 Commits over 3,987 Days - 0.06cph!
fixed a unassigned LOD material in compound
Giant Excavator - baked LODs rework
Satellite Dish - baked LODs rework
Gas station exterior - baked LODs rework
Updated gas station level
Runway - baked LODs rework
Updated airfield level
Office buildings - all buildings baked LOD rework
Updated airfield and harbor2 level
Hangars - all buildings baked LOD rework
Updated airfield level
material fix for truck_trailer_a prefab
Fixed sheet metal double door mirroring
Enable read/write on a few textures that spit errors on build server
Warehouses - baked LOD rework
Train crane - baked LOD rework
House ruins - all buildings baked LOD rework
Updated compound level
Industrial structures - cooling towers and collapsed bits baked LOD rework
Industrial structures - interiors extra LOD level
Industrial structures - all buildings baked LOD rework
Industrial Water Tower LODs rework
Patrol Helicopter additional LOD pass
Fixed PatrolHelicopter prefab not using any of its LODs
RHIB additional LODs pass
Trucks additional LODs pass
Truck trailer additional LODs pass
Forklift additional LOD pass
fixed dockwall stairs cloned LOD
Large Oilrig additional LODs
Oilrig scene changes
Large Oilrig barriers additional LODs
Oilrig scene changes
Tires set additional LOD pass
Stairs set additional LOD pass
Wooden pallets additional LOD pass
Remnant container additional LOD pass
Launch_Site office interiors additional LOD pass
Launch_Site additional LOD pass
Oil Refinery small additional LOD pass
Oil Refinery large additional LOD pass
Sphere tank additional LOD pass
Foliage grass cutoff reverted to 0.5
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
bespoke colliders for asset store cacti
Arctic rock formations
Near final world setup structure
hacking a snow splat mask on cliff_basic_snow shader (temporary)
Small clutter rocks snow biome version
Re-organized decor.v3
Cliff basic snow shader: improved snow blending technique
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
forest populations tweaks
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
cliffs, secondary spawns setup
spawn populations polish
terrain now uses 4k control maps (again)