5,485 Commits over 3,653 Days - 0.06cph!
progress backup
new brick wall texture sets
residential buildings update
texture sets added: windowdoor_wood/ windowdoor_conc
compound scene2prefab
compound progress backup
scientist sentry turret greybox
scientists gate greybox sketch
compound level progress backup
progress backup
house ruins greybox models
Compound breaking line of sight on main street
Added scaffoldings and tarpaulin awnings greybox
generic glass texture tweak
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
dynamic grass and grass terrain splat brightness alignment
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
Water junk piles files and extras
modular greybox pass - refining routes
compound whitebox first playable
compound whitebox first phase backup
big wall button files (all)
fixed vehicle chassis not displaying correct material
pivot changes on triangle walls (right-hand models)
pivot changes on triangle walls
Halved vehicle modules texture sizes
backup vehicle components temporary textures end
backup vehicle components temporary textures
interactive garage door / wheel end
interactive garage door / wheel files backup
Security door files - textures/models/materials
Access cards files - textures/models/prefabs
Extracted triangle walls from roof building blocks
card reader textures/models/LODs/COL and prefabs
fusebox and fuse models/LODs/COL and prefabs
fuse box and fuse textures/mats
Some fixes to old static prefabs - cosmetic/materials
Grass - terrain splat and dynamic grass colour adjustments to better match each other
temperate birch tweaks
halved textures size
cherry picking overgrowth shader/material tweaks
make snowy bushes and grass snowy again
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