5,560 Commits over 3,745 Days - 0.06cph!
minor draw distance improvements
Card readers glowing colors/intensity tweaks
Trainyard puzzle flow improvement
Fixed issues with input slot selection on doors and timer switches
Final security door setup for Sewer Branch, Harbors, Sat Dish
scene2prefab
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP
scene2prefab
LS progress backup - Logic for factory puzzle
Added more outputs to Switches prefabs
LS progress backup - Logic for jumping puzzle
Adding scientists spawners specific to the lab
Security doors prefabs are 'isSecurityDoor' enabled
MT full puzzle logic pass
Powerplant, WTP, Airfield progress backup
Powerplant, WTP, Trainyard logic pass
progress backup puzzle logic LS
progress backup puzzle logic MT
progress backup puzzle logic WTP
progress backup puzzle logic trainyard
progress backup puzzle logic airfield
progress backup puzzle logic powerplant
progress backup puzzle logic implementation
Removed the cabinet door from collision on fusebox and lever switch box for ease of movement
electrical_box_d_open prefab update
fixed pivots on electrical_box_d_open / oriented it toward Z
open box variation for electrical_box_d with lever handle
Separated the button on the big_button prefab/models
scene2prefab (prefabs only)
Cloning vat bay final models/prefabs
airfield armory polish
MT lab polish
Added Texture set plastic pipes
Added textured WIP cloning vat model
Laboratory in military tunnels set dressed
clone vat greybox for tunnels lab
All levels so far: independent crate spawners for loot rooms
Airfield and trainyard progress backup
Powerplant near final puzzle/set dressing
extra overhang pieces based on stairs set
Powerplant progress backup
Powerplant progress backup
Powerplant progress backup