userVincentcancel

6,029 Commits over 4,199 Days - 0.06cph!

1 Year Ago
reduced the depth of jungle swamp by 20ish %
1 Year Ago
fixed some wall clipping props in zigg scene
1 Year Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
1 Year Ago
NMS updates and S2P
1 Year Ago
converted nuclear missile silo rooms
1 Year Ago
mil tunnels scene update
1 Year Ago
military tunnels segments
1 Year Ago
merge from jungle update
1 Year Ago
LS updates and S2P
1 Year Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
1 Year Ago
reverted a sewer exit env volume override in compound scene
1 Year Ago
excavator scene2prefab
1 Year Ago
converted env volumes of the excavator
1 Year Ago
fixed some zfighting on jungle_ruins_e structure
1 Year Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
1 Year Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
1 Year Ago
fixed a legacy rotation leftover on armored steps block
1 Year Ago
converted wooden buildings and dredge used in bandit town monument
1 Year Ago
converted wooden buildings used in stables and fishing village monuments
1 Year Ago
converted airfield hangars
1 Year Ago
office building and industrial buildings converted, including prefab variants
1 Year Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
1 Year Ago
converted mining warehouse
1 Year Ago
converted lighthouse
1 Year Ago
converted supermarket + some material tweaks on glass
1 Year Ago
converted gas station monument
1 Year Ago
merge from jungle update
1 Year Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
1 Year Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
1 Year Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
1 Year Ago
jungle ruins s2p to refresh collider changes
1 Year Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
1 Year Ago
merge from spatially aware branch - underground train tunnels and caves content converted
1 Year Ago
merge from main
1 Year Ago
fixed a missing mesh from collider script on corner_c prefab
1 Year Ago
cave scene tweaks for cave openings (overrides)
1 Year Ago
adjustments to some cave pieces that didn't get full coverage
1 Year Ago
bunkers room dressing save
1 Year Ago
converted mine tunnels, bunker rooms, sewer tunnels
1 Year Ago
potential fix for sun passthrough in train tunnel entrance
1 Year Ago
jungle ruins s2p
1 Year Ago
converted cave pieces - cave scenes require S2P to update
1 Year Ago
ferry terminal
1 Year Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
1 Year Ago
merge from 118111
1 Year Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
1 Year Ago
changed environment volumes gizmo color for clarity
1 Year Ago
merge from main
1 Year Ago
moved the rusty gates back into place
1 Year Ago
fixed an offset on jungle skin triangle block