userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

1 Year Ago
Manifest
1 Year Ago
Skin grade and prefabs
1 Year Ago
some left over changes to adobe stairs L and U
1 Year Ago
shipping container building skin parts models wip
1 Year Ago
backup
1 Year Ago
backup
1 Year Ago
shipping container building skin parts models wip
1 Year Ago
shipping container texture polish
1 Year Ago
shipping container building skin parts models wip
1 Year Ago
shipping container new textures (might revert if not happy)
2 Years Ago
reverting 77584 as it seems to have made things worse
2 Years Ago
WTP S2P
2 Years Ago
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2 Years Ago
metas
2 Years Ago
merge from main
2 Years Ago
generic Plywood_b for player building shipping container skin
2 Years Ago
tweaked crate bounds
2 Years Ago
Poolable, Realmed remove the art on gingerbread barricades Fixed missing gibs on gingerbread crate
2 Years Ago
drawbridge final files
2 Years Ago
LOD distance tweaks to queue barriers Made drawbridge playable
2 Years Ago
enabled shadow casting on LOD0,1 of codelock
2 Years Ago
adding renderer batch script to queue barriers replacing the models by prefabs in the scene ferry drawbridge update with wip model
2 Years Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
2 Years Ago
XMas NPC dwellings base prefabs with destroyable barricades in
2 Years Ago
made the xmas cookie barricade and crate destroyable entities
2 Years Ago
enabled crunch compression on some new textures missing it
2 Years Ago
enabled crunch compression on some new textures missing it
2 Years Ago
merge from main
2 Years Ago
Re-exported keypad models with correct vertex normals on all LODs Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
2 Years Ago
fixing broken path to prefabs inside junkpiles
2 Years Ago
Fixed gap allowing LOS access in coaling tower exit corridor
2 Years Ago
Excavator S2P
2 Years Ago
Removed un-harvestable tree entities from giant excavator scene
2 Years Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
2 Years Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
2 Years Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
2 Years Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
2 Years Ago
Attempt to fix invalid splats for cave_large_sewers
2 Years Ago
Turned arid biome into lava biome by tweaking terrain config Some basic lighting and dressing of the core with temp meshes
2 Years Ago
Initial unity scene for Caldera, terrain and splats setup
2 Years Ago
gingerbread substance update gingerbread_floor substance update updated some graphs to do with gaea terrain processing
2 Years Ago
timber mine xmas skin prefabs
2 Years Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
2 Years Ago
structure folder cleanup - e n d .
2 Years Ago
structure folder more cleanup
2 Years Ago
Models\Structures\train_wagon Models\Structures\vr_deathmatch_scene Models\Structures\underwater_labs cleanup
2 Years Ago
timber mine source file changes
2 Years Ago
re-skin materials gingerbread_floor textures
2 Years Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
2 Years Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)