userVincentcancel

6,116 Commits over 3,895 Days - 0.07cph!

2 Years Ago
fixed warehouse doors culling too soon
2 Years Ago
static rope ladders set - models and prefabs
2 Years Ago
merge from main
2 Years Ago
Ferry terminal S2P
2 Years Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
2 Years Ago
Ferry terminal S2P
2 Years Ago
Salvo of bugfixes for ferry terminal
2 Years Ago
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
2 Years Ago
Stairs spiral - Moved collider to parent
2 Years Ago
enabled forceVisible flag on SC skin RendererLODs Added rendererbatch components where it made sense
2 Years Ago
Fixed SC rocket splash damage issue related to wall corners
2 Years Ago
Stairs spiral landing conditionals - Moved collider to parent, set models to server cull
2 Years Ago
shipping container skin floor and triangle floor conditional models for exterior display prefabs setup
2 Years Ago
merge from ModelConditionTest_Outside_Inside
2 Years Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
2 Years Ago
fixed see through aspect on metal concave roofs
2 Years Ago
more accurate SC roof top line collider LOD1 tweak
2 Years Ago
armored window bars collider rework SC skin wall.window touch up
2 Years Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
2 Years Ago
fixed wall.right LOD3 being off
2 Years Ago
merge from creation gibs
2 Years Ago
Fixing offsets/rotations in foundations on some tiers to unify the system to the same pivot location
2 Years Ago
fixed an incorrect gib assignment for adobe foundation wall
2 Years Ago
fixed SC skin roof top line models clipping into walls above it
2 Years Ago
fixed incorrect floor gibs on metal foundations
2 Years Ago
better gibs for stone ramp
2 Years Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
2 Years Ago
some tweaks to floor colliders
2 Years Ago
refreshed stone wall frame LOD0 to be higher detail
2 Years Ago
better creation gibs for Floor frames
2 Years Ago
better creation gibs for Wall frames
2 Years Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
2 Years Ago
separated glass from rest of the meshes - ferry terminal exterior and interior building
2 Years Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
2 Years Ago
added DeployableIgnore layer to SC skin stairs landings
2 Years Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
2 Years Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
2 Years Ago
merge from creation gibs
2 Years Ago
creation gibs overrides and some adobe creation gibs polish
2 Years Ago
added specific destruct gibs for top tier foundation wall
2 Years Ago
merge from building skins 3
2 Years Ago
final pass on SC textures
2 Years Ago
shrunk the barrels apsule colliders slightly as to not block player movement added colliders on top roller added prevent movement volumes to avoid getting stuck in the track space moved barrels that were intersecting quarry
2 Years Ago
specific adobe skin construction gibs models
2 Years Ago
specific destroy gibs for armored stair landings
2 Years Ago
fixed some wood tier gibs transform rotation
2 Years Ago
more texture polish to SC skin interior wood
2 Years Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour
2 Years Ago
re-added belt collider
2 Years Ago
merge from main