5,764 Commits over 3,683 Days - 0.07cph!
ferry terminal scene cleanup
drawbridge latest - backup
Models\Structures\walkways
Models\Structures\warehouse
Models\Structures\watch_tower_a
Models\Structures\water_tower_collapsed
c l e a n u p
Models\Structures\wind_turbines cleanup
Deleting export folder, Renamed WORK folder to sources, moved contents from Models to task folder root. Work files still need cleanup @Matt
Models\Structures\wiring cleanup
Models\Structures\wooden_buildings cleanup
Models\Structures\wooden_walkway cleanup
Models\Structures\wooden_walkway cleanup
Models\Structures\wooden_fence cleanup
Models\Structures\wooden_cabins folder cleanup
Models/Building folder cleanup
ignore.conf added *.log text files
some files I missed from earlier tasks
ignore.conf - added a few extensions to the list for clarity
Gingerbread_floor substance
Gingerbread substance: added specular/glossiness term to the sbsar
Adding Taylor's UVRemap.sbsar to SD/Utilities folder
Adding gingerbread sbar/sbsar. Default surface is uniformly cooked, when effects enabled surface is overcooked edges based on AO/Curvature data. Includes basic contrast sliders
adding a bunch of candy theme sbsar for xmas
art drop oilrig trims and ferry drawbridge
ferry terminal drawbridge wip
re-worked oilrig_trims textures added some metal and rusty specific maps
fixed hole in the ground near warehouse building
removed duplicate skylights on the warehouse roof
fixed powerlines baked LODs displaying backfaces on doublesided geometry
fixed incorrect material ID assignments on hvac_exhaust prefab
S2P WTP, Trainyard, Excavator
Fixes to building privileges in WTP, Trainyard, Excavator
fixed some holes in ferry terminal interior and exterior meshes
fixed some holes in ferry terminal interior meshes
ferry terminal interior LODs/Colliders and prefab
doors missing colliders
some cleaning up of the subway entrance prefab dressing
made an emissive map for office_vents set
some scene tweaks
resize warehouse door texture to 2048
new texture sets
interior dressing
improved opacity map for office_vents texture
art drop police made me do it
ferry terminal interior wip
added some new ceiling light props
ferry terminal interior wip
ferry terminal interior - detail greybox wip
terminal building - fixed an offset on the pivots
terminal exterior LODs/Colliders - prefab
tweaks for make traversal better around windows
lowered AO factor on some props
terminal exterior final art before LODs