userVincentcancel

5,983 Commits over 3,804 Days - 0.07cph!

2 Years Ago
lowered bunker entrance corridor segment by 6m
2 Years Ago
cave_large_hard S2P
2 Years Ago
added cliff prefabs around the timber mine entrance of cave_large_hard to help procmap cope, cope, cope
2 Years Ago
updated prevent movement collider on cliff_medium_sloped_L
2 Years Ago
stables_b S2P
2 Years Ago
fixed incorrect setup on scrap_searchlight_static
2 Years Ago
small oilrig S2P
2 Years Ago
Fixed small oilrig source pipes not going into the seabed Added a proper collider for it as it still relied on a LOD mesh
2 Years Ago
merge from main
2 Years Ago
fixed spawn point
2 Years Ago
custom map world stack exception, allow arid rock formation into lake topology
2 Years Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
2 Years Ago
lava lake model/material and flow map
2 Years Ago
adding diogo's standard flow shader <3
2 Years Ago
Caldera map solid baseline build
2 Years Ago
prefab'd the custom map world setup stack
2 Years Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
2 Years Ago
fixed the world setup stack
2 Years Ago
caldera backup
2 Years Ago
compound S2P
2 Years Ago
compound level
2 Years Ago
residential buildings prefab include glue meshes road prefabs - some more overgrowth dressing glue for cemetery fence tweaked decals opacity fixed offset on town square collider
2 Years Ago
fixed some holes left behind in residential buildings LOD2's
2 Years Ago
cave_large_sewer S2P
2 Years Ago
attempt to fix terrain trigger in cave_large_sewers chimney
2 Years Ago
visual improvements around scientist mission giver npc (stands out better) made trees and signs harvestable in monument
2 Years Ago
compound s2p
2 Years Ago
updated slide decal graveyard walls - added a damaged segment for compound compound progress backup
2 Years Ago
caves s2p
2 Years Ago
cave segments S2P
2 Years Ago
cherry picking 78943
2 Years Ago
killed shadow proxies on cave segments - needs deep S2P
2 Years Ago
compound S2P
2 Years Ago
added some extra sentries to cover exits extra dressing
2 Years Ago
merge from main
2 Years Ago
compound s2p
2 Years Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
2 Years Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
2 Years Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
2 Years Ago
new road segments LODs and Colliders, prefabs
2 Years Ago
compound level progress
2 Years Ago
tweaking perimeter wall for flush placement around garages
2 Years Ago
Compound cover and flow polish, narrowed some areas down a notch for extra coziness static version of small planters for decor and misc
2 Years Ago
compound s2p
2 Years Ago
compound HLOD update
2 Years Ago
compound graffiti models/textures/prefabs
2 Years Ago
compound topologies painting
2 Years Ago
adding hurt volumes to compound walls barbed wire
2 Years Ago
compound early dressing
2 Years Ago
mirrored train tunnel entrance (entrance_c) some more set dressing/cover pass