5,983 Commits over 3,804 Days - 0.07cph!
re-baked HLOD now that scale transforms are correct on all buildings
disable shadow casting on some weeds prefab
some cosmetic changes to the subway entrance in ferry terminal to make it stand out
material tweaks, namely ao being too strong on some
refreshing the splats and topology maps with the latest monument changes
mlrs vehicle static prefab, emissive off material
HLOD setup for ferry terminal
distance tweaks to some cover props so they don't get bundled into future HLOD gens
fixed an offset on logistic warehouse LOD4
moss overgrowth prefabs for dressing monuments
new road barrier textures
ferry ramp flaps texture redo
ferry terminal dressing progress
drawbridge model vcol update
material tweaks
ferry ramp flaps LODs/Colliders and prefab
fixed an error on ferry_terminal_exterior prefab
ship barrier LODs/Colliders and prefab
reworked vista view of terminal sea side
wip ship barrier model
ferry sky bridge set LODs/Colliders and prefabs
Level update
Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.
ferry skybridge wip, some positioning tweaks
ferry skybridge wip, some positioning tweaks
ferry_roadbridge and bridge supports LODs/Colliders and prefabs
added an exit card logic for the NMS security room
disabled can hand open on the office elevator doors
Updated the giant door hatch with temporary opening circuit
tweaked anim and anim speed
NMS giant hatch files and door prefab
added the elevator shafts prefabs to the scene
S2P
door.hinged.elevator_inside_door_office prefab
updated simple vertical elevator prefab
elevator_office_lift.static prefab
updated simple vertical elevator prefab
made a working elevator shaft based on underground tunnels for NMS
fixed cliffs clashing with interior pieces
offset on terrain anchors
NMS Procmap setup
Terrain topologies and blendmap setup
S2P
cliffs and rocks dressing
terrain adjustments
Moved prefab head to origin, zeroed all sub categories to stay on the grid