userVincentcancel

5,983 Commits over 3,804 Days - 0.07cph!

2 Years Ago
re-baked HLOD now that scale transforms are correct on all buildings
2 Years Ago
fixes and polish
2 Years Ago
fixes and polish
2 Years Ago
disable shadow casting on some weeds prefab some cosmetic changes to the subway entrance in ferry terminal to make it stand out material tweaks, namely ao being too strong on some
2 Years Ago
refreshing the splats and topology maps with the latest monument changes
2 Years Ago
mlrs vehicle static prefab, emissive off material HLOD setup for ferry terminal distance tweaks to some cover props so they don't get bundled into future HLOD gens fixed an offset on logistic warehouse LOD4
2 Years Ago
moss overgrowth prefabs for dressing monuments
2 Years Ago
detail dressing progress
2 Years Ago
new road barrier textures
2 Years Ago
ferry ramp flaps texture redo
2 Years Ago
backup
2 Years Ago
ferry terminal S2P
2 Years Ago
ferry terminal dressing progress
2 Years Ago
drawbridge model vcol update material tweaks
2 Years Ago
ferry ramp flaps LODs/Colliders and prefab
2 Years Ago
level update, S2P
2 Years Ago
fixed an error on ferry_terminal_exterior prefab
2 Years Ago
ship barrier LODs/Colliders and prefab
2 Years Ago
reworked vista view of terminal sea side wip ship barrier model
2 Years Ago
ferry sky bridge set LODs/Colliders and prefabs Level update
2 Years Ago
Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.
2 Years Ago
ferry skybridge wip, some positioning tweaks
2 Years Ago
ferry skybridge wip, some positioning tweaks
2 Years Ago
ferry_roadbridge and bridge supports LODs/Colliders and prefabs
2 Years Ago
merge from main
2 Years Ago
door change
2 Years Ago
added an exit card logic for the NMS security room
2 Years Ago
disabled can hand open on the office elevator doors
2 Years Ago
vcol fix on LOD0/LOD3
2 Years Ago
Updated the giant door hatch with temporary opening circuit
2 Years Ago
tweaked anim and anim speed
2 Years Ago
manifest
2 Years Ago
NMS giant hatch files and door prefab
2 Years Ago
manifest
2 Years Ago
office lift buttons
2 Years Ago
added the elevator shafts prefabs to the scene S2P
2 Years Ago
elevator backup
2 Years Ago
manifest
2 Years Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
2 Years Ago
manifest
2 Years Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab
2 Years Ago
made a working elevator shaft based on underground tunnels for NMS
2 Years Ago
terrain tweaks
2 Years Ago
fixed cliffs clashing with interior pieces offset on terrain anchors
2 Years Ago
mask splat painting
2 Years Ago
NMS Procmap setup Terrain topologies and blendmap setup S2P
2 Years Ago
cliffs and rocks dressing terrain adjustments
2 Years Ago
sculpted terrain
2 Years Ago
basic terrain sculpt
2 Years Ago
Moved prefab head to origin, zeroed all sub categories to stay on the grid