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6,002 Commits over 4,169 Days - 0.06cph!

57 Days Ago
shipping container texture repack projected decals and decal materials
57 Days Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
59 Days Ago
some model fixes and conditional polish for low wall corners
2 Months Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
2 Months Ago
new textures for building generic trim set to enable vertex blend use
2 Months Ago
texturing progress - apartment complex
2 Months Ago
texturing progress - apartment complex monument S2P
2 Months Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
2 Months Ago
improved building_generic_trims textures
2 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
2 Months Ago
texturing progress - apartment complex
2 Months Ago
boat display models rw
2 Months Ago
materials first pass, texturing start on apartments exterior
2 Months Ago
rotated penthouse bath door to prevent blocking path
2 Months Ago
Added layer to the scene for props testing
2 Months Ago
merge from main
2 Months Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
2 Months Ago
apartment complex greybox - some demolition on one side of the building
2 Months Ago
layout and set dressing work on the apartment front yard continued
2 Months Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
2 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
2 Months Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
3 Months Ago
apartment complex layout refinement to street and ground surfaces
3 Months Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
3 Months Ago
Texture resizing LODs and other tileables
3 Months Ago
updated the layout of the complex based on the smaller road width
3 Months Ago
merge from compound redesign to collect all the art assets created during that branch dev
3 Months Ago
setting compound scene back to 'main' state for now
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
moving the redesigned level to another scene for safer merges across branches
3 Months Ago
early layout for the marketplace
3 Months Ago
added terrain triggers, basic splat and topology painting
3 Months Ago
some more doodling on the monument layout
3 Months Ago
second pass on environment volumes
3 Months Ago
first pass on environment volumes
3 Months Ago
apartments building facade, atrium and corridors progress
3 Months Ago
apartments greybox progress
3 Months Ago
spawnpoint adjustment
3 Months Ago
apartments greybox progress, early facade mockup test
3 Months Ago
apartments greybox progress, furnished with some readily available props and deployables for now
3 Months Ago
scene backup
3 Months Ago
apartment large and medium greybox
3 Months Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
3 Months Ago
enabled serverside collider on crypt skin bottom line conditionals
3 Months Ago
applied more concistency on collisions for roof bottom line conditionals
3 Months Ago
material tweaks
3 Months Ago
less ambient occlusion after all
3 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
3 Months Ago
fixed smoothness of softside stone wall being empty