5,753 Commits over 3,987 Days - 0.06cph!
    
    
    
        
            
            
            
                
                r/w and prefab LOD distance tweaks, enabling batching on props that can use it
                
                
                
                
             
         
        
            
            
            
                
                r/w and prefab LOD distance tweaks, enabling batching on props that can use it
                
                
                
                
             
         
        
            
            
            
                
                r/w and prefab LOD distance tweaks, enabling batching on props that can use it
                
                
                
                
             
         
        
            
            
            
                
                renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
                
                
                
                
             
         
        
            
            
            
                
                added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino
reduced ziplines slack value, 4 was too high for most conditions
                
                
                
                
             
         
        
            
            
            
                
                commit of annoying material list that keep modifying until committed
                
                
                
                
             
         
        
        
            
            
            
                
                disabling lightgroupattime throughout for now
                
                
                
                
             
         
        
            
            
            
                
                commit of annoying material list that keep modifying until committed
                
                
                
                
             
         
        
            
            
            
                
                carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2
added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
                
                
                
                
             
         
        
            
            
            
                
                tweaking light int and radius, killing shadows
                
                
                
                
             
         
        
            
            
            
                
                checking in floating city 2
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on security prison barge
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on medical barge
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on farm barge
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on sec tower, supply barge, food barge
                
                
                
                
             
         
        
            
            
            
                
                lighting pass on floating walkways docks
                
                
                
                
             
         
        
            
            
            
                
                spacing out light sources more evenly on floating walkways prefabs
                
                
                
                
             
         
        
            
            
            
                
                prison barge, environment volumes polish
                
                
                
                
             
         
        
            
            
            
                
                food barge, environment volumes polish
                
                
                
                
             
         
        
            
            
            
                
                medical barge, environment volumes polish
                
                
                
                
             
         
        
            
            
            
                
                supplies barge, simplified environment volumes down to 3
                
                
                
                
             
         
        
            
            
            
                
                string lights red and green materials
bunch of lighting on barges and docks
                
                
                
                
             
         
        
            
            
            
                
                tweaks to culling distance to several prefabs
                
                
                
                
             
         
        
            
            
            
                
                basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
                
                
                
                
             
         
        
        
            
            
            
                
                swapped mountable chairs left on all barges
                
                
                
                
             
         
        
            
            
            
                
                swapped mountable chairs on floating docks
                
                
                
                
             
         
        
            
            
            
                
                cleared flow on the supply barge middle area a bit for easier traversal
some polish on small security tower set dressing
                
                
                
                
             
         
        
            
            
            
                
                medical barge set dressing polish
                
                
                
                
             
         
        
            
            
            
                
                security prison barge set dressing polish
                
                
                
                
             
         
        
            
            
            
                
                more floating walkways work on set dressing
refining floating_city_2 layout
                
                
                
                
             
         
        
            
            
            
                
                more floating walkways work on set dressing
                
                
                
                
             
         
        
            
            
            
                
                floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
                
                
                
                
             
         
        
            
            
            
                
                fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
                
                
                
                
             
         
        
            
            
            
                
                updated strair block pivots to be centered on block
created convex box colliders and prevent movement collider, gibs bounds updated
                
                
                
                
             
         
        
            
            
            
                
                supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
                
                
                
                
             
         
        
            
            
            
                
                food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
                
                
                
                
             
         
        
            
            
            
                
                fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
                
                
                
                
             
         
        
            
            
            
                
                improved flow on floating_city_floating_walkways_B
                
                
                
                
             
         
        
            
            
            
                
                floating city 2 flow polish, better connection to casino barge
                
                
                
                
             
         
        
            
            
            
                
                halved vertex AO intensity on chicken cages (material)
                
                
                
                
             
         
        
            
            
            
                
                moved interactive prefabs and NPC vendors into their specific barge prefabs
removed the vertex stream rebuilder script from the prefab object in floating_city
S2P
                
                
                
                
             
         
        
            
            
            
                
                supplied collision mesh for triangle hull block, updated prefab collision scripts
                
                
                
                
             
         
        
            
            
            
                
                floating city 2 layout polish, better connection to casino barge
                
                
                
                
             
         
        
            
            
            
                
                floating city 2 layout polish
                
                
                
                
             
         
        
            
            
            
                
                Medical barge, shifted location of security tower a bit for better flow
                
                
                
                
             
         
        
            
            
            
                
                floating city 2 layout update, connected most barges and piers together
                
                
                
                
             
         
        
        
            
            
            
                
                created a new material for the junkpiles that can be used on barges
updated farm barge material overrides