userVincentcancel

6,058 Commits over 3,834 Days - 0.07cph!

44 Days Ago
merge from main
45 Days Ago
fixed a missing mesh from collider script on corner_c prefab
45 Days Ago
cave scene tweaks for cave openings (overrides)
45 Days Ago
adjustments to some cave pieces that didn't get full coverage
45 Days Ago
bunkers room dressing save
45 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
45 Days Ago
potential fix for sun passthrough in train tunnel entrance
45 Days Ago
jungle ruins s2p
45 Days Ago
converted cave pieces - cave scenes require S2P to update
45 Days Ago
ferry terminal
45 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
45 Days Ago
merge from 118111
45 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
45 Days Ago
changed environment volumes gizmo color for clarity
45 Days Ago
merge from main
45 Days Ago
moved the rusty gates back into place
45 Days Ago
fixed an offset on jungle skin triangle block
45 Days Ago
fixed an offset on jungle skin floor block
45 Days Ago
lowered the ground under the zigg pond water to allow swimming effect to work
45 Days Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
45 Days Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
46 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
46 Days Ago
merge from main
46 Days Ago
enabled r/w on ziggurat gate colliders
46 Days Ago
some tweaking of the jungle_ruins_e alpha map
46 Days Ago
enabled spatially aware environment volumes in Ziggurat
46 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
49 Days Ago
S2P jungle ruins - to refresh latest collider changes
49 Days Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
49 Days Ago
jungle_ruins b/c S2P
49 Days Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
49 Days Ago
enabled r/w on jungle earth pit collision mesh
49 Days Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
49 Days Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
49 Days Ago
Adding prevent movement volume to zigg gate prefab to fix kick
49 Days Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
50 Days Ago
offset for wall corners zfight
50 Days Ago
smoothed out an erosion line in canyon A
50 Days Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
50 Days Ago
set dressing push on the remainder of the jungle ruins, s2p
50 Days Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
50 Days Ago
allowing piper nigrum prefabs to cull at 300m
50 Days Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
51 Days Ago
zigg water surface collider was not set as 'convex' - S2P
51 Days Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
51 Days Ago
Fixed incorrect surface types on condenser tanks - S2P required
51 Days Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
51 Days Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
51 Days Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
51 Days Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures