userVincentcancel

5,936 Commits over 4,138 Days - 0.06cph!

2 Months Ago
crypt building skin atlas textures and material setup
2 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
3 Months Ago
Fixed slim gap in half wall hard side
3 Months Ago
Added brutalist skin roof top line mesh and conditional prefabs
3 Months Ago
Added space station skin roof top line mesh and conditional prefabs
3 Months Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
3 Months Ago
Fixed a space station triangle roof conditional being toptier prefab
4 Months Ago
increased culling distance of recycler
4 Months Ago
added bespoke parent convex volume mesh for ghost ship
4 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
4 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
4 Months Ago
S2P all
4 Months Ago
fixed cover prop on trawler_D shifting locations
4 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
4 Months Ago
smoother stairs movement
4 Months Ago
turned floor.triangle.grill collision convex
4 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
4 Months Ago
fixed triangulation not clear enough on space station half wall
4 Months Ago
Fixed casino floor zfighting - S2P FCs
4 Months Ago
LS gap, lowered box in gap
4 Months Ago
more splat work ferry terminal
4 Months Ago
more splat on the right of ferry terminal
4 Months Ago
glass surface types for airfield hangars
4 Months Ago
deleted stray foundation piece water_well_b
4 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
4 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
4 Months Ago
enabled decal layers [all] on mboat materials
4 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
4 Months Ago
fixed incorrect surface types on adobe frame prefabs
4 Months Ago
S2P all
4 Months Ago
Projector in stables_b now permanently on
4 Months Ago
plugged gap in stairs_overhang_300x300_corner
4 Months Ago
closed gaps at floor level on watch towers
4 Months Ago
filler in gap quality 0 Launch site
4 Months Ago
fixed wooden_building_c LOD1 roof not double sided
4 Months Ago
small oilrig set dressing fixes
4 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
4 Months Ago
fixed stairs being ass at excavator smaller machine
4 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
4 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
4 Months Ago
added prevent movement volume to block LOS error spot
4 Months Ago
Glass small surface type for industrial buildings
4 Months Ago
plugged more holes in countryside tunnel entrance
4 Months Ago
env volume fix at computer station room at train tunnel hatches
4 Months Ago
rebaked powerlines LOD2 textures
4 Months Ago
Fixed Spot with inaccurate colliders on cargoship
4 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
4 Months Ago
easier traversal on stairs in WTP
4 Months Ago
glass surface type > glass small on security towers
4 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance