userVincentcancel

6,014 Commits over 4,169 Days - 0.06cph!

52 Days Ago
thicker/detailed window frames to match apartments around
52 Days Ago
merge from main
52 Days Ago
pushing scene before merge
55 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
56 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
58 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
58 Days Ago
disabled mip streaming on the decal textures for shipping containers
58 Days Ago
merge from main
58 Days Ago
merge from main
2 Months Ago
merge from shipping container optims branch
2 Months Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
2 Months Ago
re-factored shipping container prefabs, placed decals
2 Months Ago
shipping container texture repack projected decals and decal materials
2 Months Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
2 Months Ago
some model fixes and conditional polish for low wall corners
2 Months Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
2 Months Ago
new textures for building generic trim set to enable vertex blend use
2 Months Ago
texturing progress - apartment complex
2 Months Ago
texturing progress - apartment complex monument S2P
2 Months Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
2 Months Ago
improved building_generic_trims textures
2 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
2 Months Ago
texturing progress - apartment complex
2 Months Ago
boat display models rw
2 Months Ago
materials first pass, texturing start on apartments exterior
2 Months Ago
rotated penthouse bath door to prevent blocking path
2 Months Ago
Added layer to the scene for props testing
2 Months Ago
merge from main
3 Months Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
3 Months Ago
apartment complex greybox - some demolition on one side of the building
3 Months Ago
layout and set dressing work on the apartment front yard continued
3 Months Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
3 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
3 Months Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
3 Months Ago
apartment complex layout refinement to street and ground surfaces
3 Months Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
3 Months Ago
Texture resizing LODs and other tileables
3 Months Ago
updated the layout of the complex based on the smaller road width
3 Months Ago
merge from compound redesign to collect all the art assets created during that branch dev
3 Months Ago
setting compound scene back to 'main' state for now
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
moving the redesigned level to another scene for safer merges across branches
3 Months Ago
early layout for the marketplace
3 Months Ago
added terrain triggers, basic splat and topology painting
3 Months Ago
some more doodling on the monument layout
3 Months Ago
second pass on environment volumes
3 Months Ago
first pass on environment volumes
3 Months Ago
apartments building facade, atrium and corridors progress
3 Months Ago
apartments greybox progress