userVincentcancel

6,107 Commits over 3,895 Days - 0.07cph!

2 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
2 Months Ago
floating city initial scene prep/setup
2 Months Ago
merge from main
2 Months Ago
ziggurat scene S2P
2 Months Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
2 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models
2 Months Ago
enabled r/w on zipline platform collision models
2 Months Ago
water treatment plant scene tweaks to sewers openings S2P
2 Months Ago
softer lighting transition into sewer ladder to allow visibility of players below
2 Months Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
2 Months Ago
converted radtown monument buildings, radtown s2p
2 Months Ago
cherry picking env volume brightness level changes from spatially aware branch
2 Months Ago
level edits to powerplant, mainly sewer exits - s2p
2 Months Ago
small oilrig converted
2 Months Ago
large oilrig converted
2 Months Ago
forgot to move rope ladder in prefab
2 Months Ago
reduced the depth of jungle swamp by 20ish %
2 Months Ago
fixed some wall clipping props in zigg scene
2 Months Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
2 Months Ago
NMS updates and S2P
2 Months Ago
converted nuclear missile silo rooms
2 Months Ago
mil tunnels scene update
2 Months Ago
military tunnels segments
2 Months Ago
merge from jungle update
2 Months Ago
LS updates and S2P
2 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
2 Months Ago
reverted a sewer exit env volume override in compound scene
2 Months Ago
excavator scene2prefab
2 Months Ago
converted env volumes of the excavator
2 Months Ago
fixed some zfighting on jungle_ruins_e structure
2 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
2 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
2 Months Ago
fixed a legacy rotation leftover on armored steps block
3 Months Ago
converted wooden buildings and dredge used in bandit town monument
3 Months Ago
converted wooden buildings used in stables and fishing village monuments
3 Months Ago
converted airfield hangars
3 Months Ago
office building and industrial buildings converted, including prefab variants
3 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
3 Months Ago
converted mining warehouse
3 Months Ago
converted lighthouse
3 Months Ago
converted supermarket + some material tweaks on glass
3 Months Ago
converted gas station monument
3 Months Ago
merge from jungle update
3 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
3 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
3 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
3 Months Ago
jungle ruins s2p to refresh collider changes
3 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
3 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
3 Months Ago
merge from main