userVincentcancel

5,753 Commits over 3,683 Days - 0.07cph!

2 Months Ago
water treatment plant
2 Months Ago
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nuclear missile silo
2 Months Ago
military_tunnel - gaps left around terrain holes
2 Months Ago
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arctic research base
2 Months Ago
Manually added cliffs to lake scenes the old fashion way
3 Months Ago
attempt at preventing seaweeds close to coastal rocks
3 Months Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
3 Months Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
3 Months Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
3 Months Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
3 Months Ago
Wider terrain blend map for swamp_b
3 Months Ago
fixed bird shit decal projecting on decal layer0
3 Months Ago
softened canyon_a pinch
3 Months Ago
removed hurt volume from the frontier gate
3 Months Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
3 Months Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
3 Months Ago
Improved icelakes blend map textures
3 Months Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
3 Months Ago
setting cliffside as 'topology not' for power substations
3 Months Ago
disabled 'check placement map' on terrain filters of radtown
3 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
3 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
3 Months Ago
Enabled Mountain toplogy use on lakes unique environments
3 Months Ago
added a temporary box to frontier high wall prefab to debug visibility
3 Months Ago
some fixes
3 Months Ago
item definition
3 Months Ago
Manifest
3 Months Ago
Fixing folders structure Creating the prefabs and item definitions
3 Months Ago
updated swamps and bandit town swamp topology
3 Months Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
3 Months Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
3 Months Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime
3 Months Ago
Fixed floor spikes giibs spawning twice
3 Months Ago
Fixed large water catcher gibs incorrect materials
3 Months Ago
oilrig small and gas station S2P
3 Months Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
3 Months Ago
compound s2p
3 Months Ago
fixed compound bbq being hidden away inside a building - put back in party area
3 Months Ago
fixed driftwood_set_3 incorrectly set lods
3 Months Ago
added terrain filter checks to coastal rocks
3 Months Ago
Wider and stronger lakeside topology for lakes and oasis UE's