userVincentcancel

5,909 Commits over 4,138 Days - 0.06cph!

3 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
3 Months Ago
fixed incorrect surface types on adobe frame prefabs
3 Months Ago
S2P all
3 Months Ago
Projector in stables_b now permanently on
3 Months Ago
plugged gap in stairs_overhang_300x300_corner
3 Months Ago
closed gaps at floor level on watch towers
3 Months Ago
filler in gap quality 0 Launch site
3 Months Ago
fixed wooden_building_c LOD1 roof not double sided
3 Months Ago
small oilrig set dressing fixes
3 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
3 Months Ago
fixed stairs being ass at excavator smaller machine
3 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
3 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
3 Months Ago
added prevent movement volume to block LOS error spot
3 Months Ago
Glass small surface type for industrial buildings
3 Months Ago
plugged more holes in countryside tunnel entrance
3 Months Ago
env volume fix at computer station room at train tunnel hatches
3 Months Ago
rebaked powerlines LOD2 textures
3 Months Ago
Fixed Spot with inaccurate colliders on cargoship
3 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
3 Months Ago
easier traversal on stairs in WTP
3 Months Ago
glass surface type > glass small on security towers
3 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
3 Months Ago
fixed early culling barricades at trainyard
3 Months Ago
cargoship LOD3 glass is see through now
3 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
3 Months Ago
fixed moved AC tubes in cave_large_sewers
3 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
3 Months Ago
removed renderer batch selectively on floating junkpiles crates
3 Months Ago
auto updated mats and metas from old versions of editor
3 Months Ago
re-added decal mask 0 to space station skin
3 Months Ago
merge from main
3 Months Ago
expanded floating cities shore vectors
3 Months Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
3 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
3 Months Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
3 Months Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
3 Months Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
3 Months Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
4 Months Ago
roof conditionals visual polish various fixes
4 Months Ago
roof block model transforms reset, removed duplicate gibbable scripts
4 Months Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
4 Months Ago
space station building skin models and gibs files
4 Months Ago
tweaked material of boat building station to use new texture
4 Months Ago
merge from floating cities
4 Months Ago
test mesh add
4 Months Ago
atlas A textures and mat
4 Months Ago
removed batching scripts from cargoship prefab
4 Months Ago
merge from floating cities
4 Months Ago
S2P redo after stomp