userVincentcancel

5,834 Commits over 4,048 Days - 0.06cph!

2 Months Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
2 Months Ago
Reducing per pixel complexity on FC materials - pass 2
2 Months Ago
Reducing per pixel complexity on FC materials - pass one of a few
2 Months Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
2 Months Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench
2 Months Ago
merge from guide_materials_tweaks
2 Months Ago
tweaked guide material settings further
2 Months Ago
tweaked guide material settings for enhanced readability of geometric details
2 Months Ago
cover pass ghost ship
2 Months Ago
converted ladder hatch prefabs to use convex box colliders only added modular boat floor frame and floor.triangle frame prefabs
2 Months Ago
Added generic terrain to FC4 Added baked shore vectors Move the boat vendor on the pier Setup an HLOD for the scene
2 Months Ago
Improved shore vectors on FC1,2,3 Removed access to casino top floor from barge in FC2 Updated HLODs on FC2,3
2 Months Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
3 Months Ago
disabling shadow casting on late LODs of casino CH47
3 Months Ago
disabled shadow casting on barges LOD1 and up, same for security tower as its shadows are barely visible after first cascade
3 Months Ago
disabled r/w and batching on seaweed clumps
3 Months Ago
Added baked shore vector volumes to the FCs S2P
3 Months Ago
merge from dipsi
3 Months Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
3 Months Ago
fixed floating mesh decal on ghostship C/D back gate
3 Months Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
3 Months Ago
Smoother transition walking into the ship's bridge room
3 Months Ago
Wider collision gap around the ghost ship mast ladder spot
3 Months Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
3 Months Ago
fixed blockers around FC2 bridge (for good this time)
3 Months Ago
switched stair zipline platforms for flat platform ones
3 Months Ago
Boat door colliders: convex solution that has a hole for glass collider to work
3 Months Ago
more precise colliders for modular boat low walls
3 Months Ago
Storage room environment volumes on ghost ships is now brighter
3 Months Ago
Raised scattered paper meshes to eliminate zfight on them
3 Months Ago
Removed flickering glass decals from ghost_ships
3 Months Ago
Fixed shifting cover prefab on ghost_ship_b
3 Months Ago
nets ladder volume placement polish
3 Months Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
3 Months Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
3 Months Ago
fixed blockers around FC2
3 Months Ago
merge from naval update
3 Months Ago
converted embrasures and reinforced window frame to convex colliders
3 Months Ago
converted all window frames tiers to convex colliders
3 Months Ago
merge from floating cities
3 Months Ago
FC1,2,3 HLOD refresh and S2P
3 Months Ago
re-enabled some shadows in med barge
3 Months Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
3 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
3 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
3 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
3 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
3 Months Ago
disabling shadow casting on prefabs
3 Months Ago
added static camera prefab version foor barge hierarchy and groups refactor reducing popping due to culling volumes cleared double rendererbatch scripts on some prefabs
3 Months Ago
improving culling selection on farm barge for reduced popping