userVincentcancel

6,020 Commits over 4,230 Days - 0.06cph!

57 Days Ago
tweaking the radtown gate prefab and materials to solve pink shenanigans radtown s2p
57 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
57 Days Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
58 Days Ago
Altered placement of a ladder in Harbor_2 as it stood too close to Cargoship path
59 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
59 Days Ago
some more world layer setup for recent props
60 Days Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
60 Days Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
2 Months Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
2 Months Ago
removed overhang from crypt window collider
2 Months Ago
added temporary oven model to apartment prefabs for preview
2 Months Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
2 Months Ago
added a little low wall to the penthouse greybox separating kitchen/living
2 Months Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
2 Months Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
2 Months Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
2 Months Ago
apartment complex exterior baked LODs
2 Months Ago
increased culling distance for bandit sentry static
2 Months Ago
fixed specular values on oilrig leg baked lod mat
2 Months Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
2 Months Ago
modified roof ceiling glue decal a bit to reduce depth bias causing leaking into wallpapers increased depth bias in material to further reduce the effect
2 Months Ago
crypt foundation triangle collider convex on
2 Months Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
2 Months Ago
renames for wall tiles mosaic textures
2 Months Ago
some cleanup post merge
2 Months Ago
merge from main
2 Months Ago
colliders for the previous batch of prefabs
2 Months Ago
apartment complex windows/doorframes and glass lods and prefabs
2 Months Ago
concrete debris and rebar lods and prefabs
3 Months Ago
Adding some roof barriers models to the apartment complex main building scene save
3 Months Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
3 Months Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
3 Months Ago
Fixed offset on male socket of floor frame grill
3 Months Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
3 Months Ago
merge from main
3 Months Ago
3 Months Ago
fixing some textures left over and some incorrect import options for ao maps
3 Months Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
3 Months Ago
prefabs/Wallpaper/ ok
3 Months Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
3 Months Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
3 Months Ago
prefabs/Deployable ok
3 Months Ago
prefabs/clothes ok
3 Months Ago
prefabs/ammo ok prefabs/building ok
3 Months Ago
vehicles folder ok
3 Months Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
3 Months Ago
parts of /nature folder ok
3 Months Ago
effects folder ok
3 Months Ago
building folder ok