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5,966 Commits over 4,169 Days - 0.06cph!

58 Days Ago
apartments building facade, atrium and corridors progress
59 Days Ago
apartments greybox progress
59 Days Ago
spawnpoint adjustment
59 Days Ago
apartments greybox progress, early facade mockup test
59 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
59 Days Ago
scene backup
60 Days Ago
apartment large and medium greybox
60 Days Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
60 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
60 Days Ago
applied more concistency on collisions for roof bottom line conditionals
60 Days Ago
material tweaks
60 Days Ago
less ambient occlusion after all
60 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
60 Days Ago
fixed smoothness of softside stone wall being empty
2 Months Ago
polish on atlas textures with AO pass reinforced where skulls are
2 Months Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
2 Months Ago
foundation triangle crypt displays correct wall type
2 Months Ago
re-applied crypt building grades to blocks post merge
2 Months Ago
creation gibs gib replacement update
2 Months Ago
floor and wall frame models and prefabs
2 Months Ago
crypt building skin prefabs, building grade
2 Months Ago
work in progress on block prefabs - bespoke collisions
2 Months Ago
work in progress on block prefabs backup
2 Months Ago
RW on blocks, work in progress on block prefabs backup
2 Months Ago
crypt building skin blocks models and gibs updated textures, materials
2 Months Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
2 Months Ago
merge from main
2 Months Ago
current progress for skin blocks parts and material
3 Months Ago
ghostships - fixed some zfighting with wood planks
3 Months Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
3 Months Ago
crypt building skin atlas textures and material setup
3 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
4 Months Ago
Fixed slim gap in half wall hard side
4 Months Ago
Added brutalist skin roof top line mesh and conditional prefabs
4 Months Ago
Added space station skin roof top line mesh and conditional prefabs
4 Months Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
4 Months Ago
Fixed a space station triangle roof conditional being toptier prefab
4 Months Ago
increased culling distance of recycler
4 Months Ago
added bespoke parent convex volume mesh for ghost ship
4 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
4 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
4 Months Ago
S2P all
4 Months Ago
fixed cover prop on trawler_D shifting locations
4 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
4 Months Ago
smoother stairs movement
4 Months Ago
turned floor.triangle.grill collision convex
4 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
4 Months Ago
fixed triangulation not clear enough on space station half wall
4 Months Ago
Fixed casino floor zfighting - S2P FCs
4 Months Ago
LS gap, lowered box in gap