userVincentcancel

5,537 Commits over 3,530 Days - 0.07cph!

31 Days Ago
turned default gutter material green for now (test)
31 Days Ago
re-saved fridge textures to 2k
37 Days Ago
some terrain sculpting to accentuate grassy areas
37 Days Ago
fixed culling side wrong on light fixture transparent materials
37 Days Ago
fixing some materials switches that were the result of meshlod changes
37 Days Ago
merge from black bin fix
37 Days Ago
backup
37 Days Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
37 Days Ago
removed a left over tickbox for a biome override on ground concrete foliage
37 Days Ago
fixed wall_300_pillar LOD1 rotation
38 Days Ago
radtown S2P
38 Days Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
38 Days Ago
SBL LOD0 complete
39 Days Ago
LOD0 progress backup
40 Days Ago
reverted to the og material for house trims
42 Days Ago
updated vcol on decals to tint the recent decal albedo changes
42 Days Ago
reverted changes to workers_house_generic_trims
43 Days Ago
sbl progress backup
43 Days Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
43 Days Ago
43 Days Ago
fixed biome override on some crack grass nested prefabs supermarket
43 Days Ago
Scene 2 Prefab all
44 Days Ago
tweaked collider of oilrig crane cabin
44 Days Ago
bunch of material overrides fixes
44 Days Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
44 Days Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
45 Days Ago
level update
45 Days Ago
storage building large progress
46 Days Ago
backup storage building large
46 Days Ago
storage building large progress
47 Days Ago
merge from main
49 Days Ago
storage building large progress
50 Days Ago
Ferry Terminal S2P
50 Days Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
50 Days Ago
storage building large - wip, material definitions
51 Days Ago
level update
51 Days Ago
some transforms reset
51 Days Ago
Converted the shed to use MeshLOD instead of rendererLOD
51 Days Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
52 Days Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
52 Days Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
52 Days Ago
Converting building skins to MeshLOD
52 Days Ago
converting to meshLOD the prefabs that can in Prefabs/Building
52 Days Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
53 Days Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
53 Days Ago
some optimizations on icicles set prefabs
53 Days Ago
some more prefabs converted to MeshLOD
53 Days Ago
Additional sweep over props folder uncovered some left overs
53 Days Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props