userVincentcancel

5,537 Commits over 3,530 Days - 0.07cph!

53 Days Ago
Converted deployables prefabs to MeshLOD when possible to do so
54 Days Ago
ridding some prefabs from shadow proxies
54 Days Ago
Converting light fixtures prefabs to MeshLOD when possible Monument lighting prefabs links check
54 Days Ago
54 Days Ago
Converted some decor prefabs to MeshLOD
54 Days Ago
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
54 Days Ago
Converted small rock formation prefabs to MeshLOD
54 Days Ago
Converted v2 rocks to MeshLOD
54 Days Ago
Converted Rock clutter to MeshLOD
54 Days Ago
Converted cave segments to MeshLOD
54 Days Ago
converting prefabs in /static folder for MeshLOD when possible
56 Days Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
56 Days Ago
Props folder, second pass converting to MeshLOD
56 Days Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
57 Days Ago
merge from meshlod converter
57 Days Ago
57 Days Ago
merge from meshlod converter
57 Days Ago
radtown level backup
57 Days Ago
pushcarts default tint = red
57 Days Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
57 Days Ago
some extra breeze block piles for set dressing
57 Days Ago
merge from meshlod converter
57 Days Ago
radtown S2P
57 Days Ago
quick rubble dressing pass around damaged brick walls to test out new models
57 Days Ago
rubble pile scrap models, textures, prefabs
58 Days Ago
merge from meshlod_converter
58 Days Ago
removing unused prefabs
59 Days Ago
oilrigs S2P
59 Days Ago
tweaked volume placement
59 Days Ago
small rig vent prefab was missing environment volumes
59 Days Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
59 Days Ago
forgot to re-add a deferred mesh decal component
59 Days Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
60 Days Ago
fixed door awning position in storage warehouse building
60 Days Ago
some brick pile texture tweaks
60 Days Ago
master house decal pass
2 Months Ago
radtown S2P
2 Months Ago
master house LODs, Collider pass, Prefab setup and baked LOD
2 Months Ago
master house interior progress
2 Months Ago
master house interior progress
2 Months Ago
master house wip
2 Months Ago
reduced small rubbish skip AO map size, set lid colliders to convex
2 Months Ago
latest work in progress on master house
2 Months Ago
master house backup
2 Months Ago
added decal layer ID 1,2,3 to terrain material
2 Months Ago
merge from terrain-decal-fix
2 Months Ago
materials prep on masterhouse
3 Months Ago
level update, s2p
3 Months Ago
workers_house building - final models, colliders, prefabs
3 Months Ago
workers house latest wip