userVincentcancel

6,020 Commits over 4,230 Days - 0.06cph!

3 Months Ago
props folder ok
3 Months Ago
structures folder ok
3 Months Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
3 Months Ago
removing art folder that should not ship with game
3 Months Ago
textures/generic/ folder ok
3 Months Ago
replaced single doors with double doors in apartment complex
3 Months Ago
manifest
3 Months Ago
static double door prefab
3 Months Ago
fixed roof.triangle.down conditional top line wrong prefab link
3 Months Ago
fixed crypt foundation step culling before network grid
3 Months Ago
merge from main
3 Months Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
3 Months Ago
apartment complex initial roof layout and some set dressing monument S2P
3 Months Ago
some more model breakdown/rebuilding in prefabs
3 Months Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
3 Months Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
3 Months Ago
more overall glass damage for the building
3 Months Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
3 Months Ago
put back some greybox materials on the apartment building interiors for readability
3 Months Ago
some polish on the base of the building and other bits
3 Months Ago
fixed an offset on the socket male of the ladder hatch
3 Months Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
3 Months Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
3 Months Ago
disabled entities inside apartments to improve editor performance
3 Months Ago
more apartment building facade set dressing
3 Months Ago
merge from main
3 Months Ago
backup before merge
3 Months Ago
progress on vpaint, facade set dressing
3 Months Ago
progress on the damaged wing, vpaint
3 Months Ago
progress on the damaged wing, some set dressing
3 Months Ago
apartment bulding concrete debris prefabs and models
3 Months Ago
some progress on the damaged wing
3 Months Ago
manifest apartment doors and other prefabs in static folder updated
3 Months Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
3 Months Ago
apartment complex models backup
3 Months Ago
thicker/detailed window frames to match apartments around
3 Months Ago
merge from main
3 Months Ago
pushing scene before merge
3 Months Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
4 Months Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
4 Months Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
4 Months Ago
disabled mip streaming on the decal textures for shipping containers
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from shipping container optims branch
4 Months Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
4 Months Ago
re-factored shipping container prefabs, placed decals
4 Months Ago
shipping container texture repack projected decals and decal materials
4 Months Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
4 Months Ago
some model fixes and conditional polish for low wall corners