6,058 Commits over 3,834 Days - 0.07cph!
made the bamboo ladders trigger volumes wider by .125
Fixed foundation triangle not having its link to jungle skin piece
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
replaced remaining loose models in ziggurat scene with their prefab versions
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs
Updated zigg scene
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
Added ladder trigger volume to zigg water tank
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
updated layer on jungle number decals prefabs
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
prefab cleanup - added guard rails
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
zigg scene ivy set dressing pass - feel free to iterate on
trawler ship - interiors greybox
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
merge from LOD Baking tool
trawler ship - onboard hardware greyboxed props
set dressed the ship accordingly
Refreshed LODs lighthouse
trawler ship progress backup
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
trawler ship, traversal solved using standard stairs prefabs we already have
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
import option tweak to watertight hatch spec map
fixed incorrect gibs assigned to L shaped stairs jungle skin
softened a crease in canyon_c terrain
updated cliff rock position at WTP
fixed a spot where you could get stuck at satellite dish
Old Tvs tweaks to prefabs and texture import options
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
old radio material missed.. project save thanks Unity
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
first aid cabinet prefab tweaks
Re-organised fire extinguisher folder into a single cohesive structure
Resized textures
Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
re-created the signs_water_warning prefabs, added mesh cull, collider boxes.
moved water signs into its own folder to make discovery easier
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
merge from art_generic_props
ziggurat topology painting improvements, better road connection added
added some volumes to stairs of zigg to help movement until final colliders
S2P
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
hinged doors for zigg security gates