userVincentcancel

5,336 Commits over 3,469 Days - 0.06cph!

51 Days Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
51 Days Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
51 Days Ago
fixed the last lod of black lorry trailer being white
51 Days Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
51 Days Ago
oilrigs S2P
51 Days Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
52 Days Ago
S2P oilrigs
52 Days Ago
more collision prep
52 Days Ago
Fixed large oilrig gas room roof being see through
52 Days Ago
reverting a material changes to main's version
52 Days Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
54 Days Ago
small oilrig scene progress S2P
54 Days Ago
small oilrig prefabs update colliders update
55 Days Ago
small oilrig sat tubes flow wip
55 Days Ago
updated church position
55 Days Ago
better looking brick blend layers
55 Days Ago
oilrig_1 S2P
55 Days Ago
updated level3 lods and colliders to remove last flow blockers to the structure
58 Days Ago
backup moved moonpool crane to props folder
58 Days Ago
oilrig_1 s2p
58 Days Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
2 Months Ago
moonpool progress wip, basic test lighting
2 Months Ago
missing recycling decals
2 Months Ago
Level 3 hall, cctv room and vent progress, sat tube progress
2 Months Ago
Level 3 hall, cctv room and vent progress
2 Months Ago
merge from main
2 Months Ago
updated pivots on electrical boxes for puzzles updated prefabs used in monuments to reflect pivot changes
2 Months Ago
oilrig L3 texturing progress
2 Months Ago
oilrig sat tube greybox full greybox flow
2 Months Ago
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places some wip creeping tree models until I get back to it
3 Months Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
3 Months Ago
oilrig - sat tubes greybox models
3 Months Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
3 Months Ago
tweaked light group at time on harbor2
3 Months Ago
water wells S2P
3 Months Ago
static triangle wood foundation rotation fix
3 Months Ago
Updated the barrel of the water well deployable, this one had slipped through.
3 Months Ago
S2P all
3 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
3 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
3 Months Ago
updated overgrowth prefabs inside spawning junkpiles
3 Months Ago
some missing prefabs
3 Months Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
3 Months Ago
S2P all (overgrowth links refresh)
3 Months Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
3 Months Ago
removed missing mesh bit from static refinery prefab
3 Months Ago
new tree models for monument overgrowth, temperate and snow variants
3 Months Ago
S2P all
3 Months Ago
protocol ++
3 Months Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players