userVincentcancel

5,316 Commits over 3,439 Days - 0.06cph!

39 Days Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
42 Days Ago
moonpool progress wip, basic test lighting
42 Days Ago
missing recycling decals
45 Days Ago
Level 3 hall, cctv room and vent progress, sat tube progress
48 Days Ago
Level 3 hall, cctv room and vent progress
48 Days Ago
merge from main
49 Days Ago
updated pivots on electrical boxes for puzzles updated prefabs used in monuments to reflect pivot changes
52 Days Ago
oilrig L3 texturing progress
53 Days Ago
oilrig sat tube greybox full greybox flow
53 Days Ago
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places some wip creeping tree models until I get back to it
56 Days Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
56 Days Ago
oilrig - sat tubes greybox models
57 Days Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
59 Days Ago
tweaked light group at time on harbor2
59 Days Ago
water wells S2P
59 Days Ago
static triangle wood foundation rotation fix
59 Days Ago
Updated the barrel of the water well deployable, this one had slipped through.
59 Days Ago
S2P all
59 Days Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
60 Days Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
2 Months Ago
updated overgrowth prefabs inside spawning junkpiles
2 Months Ago
some missing prefabs
2 Months Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
2 Months Ago
S2P all (overgrowth links refresh)
2 Months Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
2 Months Ago
removed missing mesh bit from static refinery prefab
2 Months Ago
new tree models for monument overgrowth, temperate and snow variants
2 Months Ago
S2P all
2 Months Ago
protocol ++
2 Months Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
2 Months Ago
Updated Workshop scene to have night time lighting
2 Months Ago
harbor2 - boosted ambient pointlights S2P
2 Months Ago
level update and s2p
2 Months Ago
more biome visuals compatible props and structures
2 Months Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
2 Months Ago
updated diesel_collectable prefab
2 Months Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
2 Months Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
2 Months Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
2 Months Ago
Set dressing harbor2 progress
2 Months Ago
Set dressing harbor2 progress vertex painting grounds progress
2 Months Ago
Set dressing harbor2 progress
2 Months Ago
material tweaks and prop prefab variants
2 Months Ago
cherry picking 92516
2 Months Ago
scene backup and S2P for testing
2 Months Ago
removing ground grass decal
2 Months Ago
Zipline platforms LODs, colliders and prefabs cleanup
2 Months Ago
'keep out' and road debris decals
2 Months Ago
Set dressing harbor2 progress
2 Months Ago
moved zipline platforms assets over from compound branch - not a merge