userVincentcancel

6,053 Commits over 4,199 Days - 0.06cph!

3 Months Ago
re-factored shipping container prefabs, placed decals
3 Months Ago
shipping container texture repack projected decals and decal materials
3 Months Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
3 Months Ago
some model fixes and conditional polish for low wall corners
3 Months Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
3 Months Ago
new textures for building generic trim set to enable vertex blend use
3 Months Ago
texturing progress - apartment complex
3 Months Ago
texturing progress - apartment complex monument S2P
3 Months Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
3 Months Ago
improved building_generic_trims textures
3 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
3 Months Ago
texturing progress - apartment complex
3 Months Ago
boat display models rw
3 Months Ago
materials first pass, texturing start on apartments exterior
3 Months Ago
rotated penthouse bath door to prevent blocking path
3 Months Ago
Added layer to the scene for props testing
3 Months Ago
merge from main
3 Months Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
3 Months Ago
apartment complex greybox - some demolition on one side of the building
4 Months Ago
layout and set dressing work on the apartment front yard continued
4 Months Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
4 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
4 Months Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
4 Months Ago
apartment complex layout refinement to street and ground surfaces
4 Months Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
4 Months Ago
Texture resizing LODs and other tileables
4 Months Ago
updated the layout of the complex based on the smaller road width
4 Months Ago
merge from compound redesign to collect all the art assets created during that branch dev
4 Months Ago
setting compound scene back to 'main' state for now
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
moving the redesigned level to another scene for safer merges across branches
4 Months Ago
early layout for the marketplace
4 Months Ago
added terrain triggers, basic splat and topology painting
4 Months Ago
some more doodling on the monument layout
4 Months Ago
second pass on environment volumes
4 Months Ago
first pass on environment volumes
4 Months Ago
apartments building facade, atrium and corridors progress
4 Months Ago
apartments greybox progress
4 Months Ago
spawnpoint adjustment
4 Months Ago
apartments greybox progress, early facade mockup test
4 Months Ago
apartments greybox progress, furnished with some readily available props and deployables for now
4 Months Ago
scene backup
4 Months Ago
apartment large and medium greybox
4 Months Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
4 Months Ago
enabled serverside collider on crypt skin bottom line conditionals
4 Months Ago
applied more concistency on collisions for roof bottom line conditionals
4 Months Ago
material tweaks
4 Months Ago
less ambient occlusion after all
4 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up