userVincentcancel

6,069 Commits over 4,230 Days - 0.06cph!

3 Months Ago
apartment bulding concrete debris prefabs and models
3 Months Ago
some progress on the damaged wing
3 Months Ago
manifest apartment doors and other prefabs in static folder updated
3 Months Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
3 Months Ago
apartment complex models backup
3 Months Ago
thicker/detailed window frames to match apartments around
3 Months Ago
merge from main
3 Months Ago
pushing scene before merge
3 Months Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
3 Months Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
3 Months Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
3 Months Ago
disabled mip streaming on the decal textures for shipping containers
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from shipping container optims branch
3 Months Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
3 Months Ago
re-factored shipping container prefabs, placed decals
3 Months Ago
shipping container texture repack projected decals and decal materials
3 Months Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
3 Months Ago
some model fixes and conditional polish for low wall corners
4 Months Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
4 Months Ago
new textures for building generic trim set to enable vertex blend use
4 Months Ago
texturing progress - apartment complex
4 Months Ago
texturing progress - apartment complex monument S2P
4 Months Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
4 Months Ago
improved building_generic_trims textures
4 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
4 Months Ago
texturing progress - apartment complex
4 Months Ago
boat display models rw
4 Months Ago
materials first pass, texturing start on apartments exterior
4 Months Ago
rotated penthouse bath door to prevent blocking path
4 Months Ago
Added layer to the scene for props testing
4 Months Ago
merge from main
4 Months Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
4 Months Ago
apartment complex greybox - some demolition on one side of the building
4 Months Ago
layout and set dressing work on the apartment front yard continued
4 Months Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
4 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
4 Months Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
4 Months Ago
apartment complex layout refinement to street and ground surfaces
4 Months Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
4 Months Ago
Texture resizing LODs and other tileables
4 Months Ago
updated the layout of the complex based on the smaller road width
4 Months Ago
merge from compound redesign to collect all the art assets created during that branch dev
4 Months Ago
setting compound scene back to 'main' state for now
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
moving the redesigned level to another scene for safer merges across branches
4 Months Ago
early layout for the marketplace
4 Months Ago
added terrain triggers, basic splat and topology painting