userVincentcancel

5,978 Commits over 4,169 Days - 0.06cph!

25 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
25 Days Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
26 Days Ago
disabled entities inside apartments to improve editor performance
26 Days Ago
more apartment building facade set dressing
26 Days Ago
merge from main
26 Days Ago
backup before merge
28 Days Ago
progress on vpaint, facade set dressing
29 Days Ago
progress on the damaged wing, vpaint
30 Days Ago
progress on the damaged wing, some set dressing
30 Days Ago
apartment bulding concrete debris prefabs and models
30 Days Ago
some progress on the damaged wing
31 Days Ago
manifest apartment doors and other prefabs in static folder updated
31 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
31 Days Ago
apartment complex models backup
33 Days Ago
thicker/detailed window frames to match apartments around
33 Days Ago
merge from main
33 Days Ago
pushing scene before merge
35 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
37 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
39 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
39 Days Ago
disabled mip streaming on the decal textures for shipping containers
39 Days Ago
merge from main
39 Days Ago
merge from main
44 Days Ago
merge from shipping container optims branch
44 Days Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
44 Days Ago
re-factored shipping container prefabs, placed decals
44 Days Ago
shipping container texture repack projected decals and decal materials
44 Days Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
47 Days Ago
some model fixes and conditional polish for low wall corners
49 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
49 Days Ago
new textures for building generic trim set to enable vertex blend use
49 Days Ago
texturing progress - apartment complex
51 Days Ago
texturing progress - apartment complex monument S2P
52 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
52 Days Ago
improved building_generic_trims textures
52 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
53 Days Ago
texturing progress - apartment complex
53 Days Ago
boat display models rw
53 Days Ago
materials first pass, texturing start on apartments exterior
54 Days Ago
rotated penthouse bath door to prevent blocking path
54 Days Ago
Added layer to the scene for props testing
54 Days Ago
merge from main
56 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
58 Days Ago
apartment complex greybox - some demolition on one side of the building
58 Days Ago
layout and set dressing work on the apartment front yard continued
59 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
59 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
2 Months Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
2 Months Ago
apartment complex layout refinement to street and ground surfaces
2 Months Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching