userVincentcancel

5,882 Commits over 4,110 Days - 0.06cph!

58 Days Ago
Added space station skin roof top line mesh and conditional prefabs
58 Days Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
58 Days Ago
Fixed a space station triangle roof conditional being toptier prefab
2 Months Ago
increased culling distance of recycler
2 Months Ago
added bespoke parent convex volume mesh for ghost ship
2 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
2 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
2 Months Ago
S2P all
2 Months Ago
fixed cover prop on trawler_D shifting locations
2 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
2 Months Ago
smoother stairs movement
2 Months Ago
turned floor.triangle.grill collision convex
2 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
2 Months Ago
fixed triangulation not clear enough on space station half wall
2 Months Ago
Fixed casino floor zfighting - S2P FCs
2 Months Ago
LS gap, lowered box in gap
3 Months Ago
more splat work ferry terminal
3 Months Ago
more splat on the right of ferry terminal
3 Months Ago
glass surface types for airfield hangars
3 Months Ago
deleted stray foundation piece water_well_b
3 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
3 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
3 Months Ago
enabled decal layers [all] on mboat materials
3 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
3 Months Ago
fixed incorrect surface types on adobe frame prefabs
3 Months Ago
S2P all
3 Months Ago
Projector in stables_b now permanently on
3 Months Ago
plugged gap in stairs_overhang_300x300_corner
3 Months Ago
closed gaps at floor level on watch towers
3 Months Ago
filler in gap quality 0 Launch site
3 Months Ago
fixed wooden_building_c LOD1 roof not double sided
3 Months Ago
small oilrig set dressing fixes
3 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
3 Months Ago
fixed stairs being ass at excavator smaller machine
3 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
3 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
3 Months Ago
added prevent movement volume to block LOS error spot
3 Months Ago
Glass small surface type for industrial buildings
3 Months Ago
plugged more holes in countryside tunnel entrance
3 Months Ago
env volume fix at computer station room at train tunnel hatches
3 Months Ago
rebaked powerlines LOD2 textures
3 Months Ago
Fixed Spot with inaccurate colliders on cargoship
3 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
3 Months Ago
easier traversal on stairs in WTP
3 Months Ago
glass surface type > glass small on security towers
3 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
3 Months Ago
fixed early culling barricades at trainyard
3 Months Ago
cargoship LOD3 glass is see through now
3 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
3 Months Ago
fixed moved AC tubes in cave_large_sewers