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6,062 Commits over 4,230 Days - 0.06cph!

36 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
36 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
36 Days Ago
marketplace set dressing backup
36 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
37 Days Ago
low fences colliders
37 Days Ago
merge from main
38 Days Ago
low fences LODs and updated prefabs
38 Days Ago
removed the interior concrete lip from the apartment core facade
38 Days Ago
Adding low fences LOD0's Updated playground fences
41 Days Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
42 Days Ago
early playground layout
42 Days Ago
quick level save before playground area start
42 Days Ago
placed the new bed prefabs into apartments, removed temp ones
42 Days Ago
tweaking the radtown gate prefab and materials to solve pink shenanigans radtown s2p
43 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
43 Days Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
43 Days Ago
Altered placement of a ladder in Harbor_2 as it stood too close to Cargoship path
45 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
45 Days Ago
some more world layer setup for recent props
45 Days Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
45 Days Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
49 Days Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
50 Days Ago
removed overhang from crypt window collider
50 Days Ago
added temporary oven model to apartment prefabs for preview
50 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
51 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
51 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
51 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
51 Days Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
52 Days Ago
apartment complex exterior baked LODs
52 Days Ago
increased culling distance for bandit sentry static
52 Days Ago
fixed specular values on oilrig leg baked lod mat
52 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
55 Days Ago
modified roof ceiling glue decal a bit to reduce depth bias causing leaking into wallpapers increased depth bias in material to further reduce the effect
55 Days Ago
crypt foundation triangle collider convex on
55 Days Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
57 Days Ago
renames for wall tiles mosaic textures
57 Days Ago
some cleanup post merge
57 Days Ago
merge from main
58 Days Ago
colliders for the previous batch of prefabs
59 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
59 Days Ago
concrete debris and rebar lods and prefabs
2 Months Ago
Adding some roof barriers models to the apartment complex main building scene save
2 Months Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
2 Months Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
2 Months Ago
Fixed offset on male socket of floor frame grill
2 Months Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
2 Months Ago
merge from main
2 Months Ago