userVincentcancel

6,032 Commits over 4,230 Days - 0.06cph!

22 Days Ago
apartment complex s2p
22 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
23 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
24 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
24 Days Ago
little mesh cull pass on wip playground art
24 Days Ago
apartment_complex_b_large interior props shadow casters optim
24 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
24 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
30 Days Ago
exposed pipes art and prefab
30 Days Ago
merge from main 152363
31 Days Ago
some set dressing/foliage polish in playground area
31 Days Ago
apartment_complex_1 s2p
31 Days Ago
killing more shadow casters, disabled shadow casting corridor interior
31 Days Ago
killing more shadow casters, disabled shadow casting on a dozen of pointlights
31 Days Ago
apartment shadow casters and proxy optimizations
34 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
34 Days Ago
custom shadow proxies for apartment block building exterior
34 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
35 Days Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
35 Days Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
35 Days Ago
fixed apartment_b_concrete_mixed_slab
35 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
36 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
36 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
36 Days Ago
More set dressing around the outskirts of the monument HLOD updated S2P
37 Days Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
37 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
37 Days Ago
tweaked central oak for better fit in market place near final splat painting
38 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
41 Days Ago
fixing some flow issues on the damaged side of the apt building
41 Days Ago
apartment_complex_1 s2p
41 Days Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
41 Days Ago
resetting this silly dofexposer asset that saves with local tweaks to camera
41 Days Ago
removing decorative skull from flat medium as it throws errors
41 Days Ago
cleaning a bunch of missing references in the level and in project art prefabs
41 Days Ago
cleared a prop from clipping in basement flat
41 Days Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
42 Days Ago
updated the building topology and added a collider for tree guards
42 Days Ago
adding art for tree_guard_fences, prefabs some splat repaint to fit the ground below trees
43 Days Ago
adding models and final prefab for the nova apartments sign added renderer batch on new bench prefabs some tweaks to scene
44 Days Ago
untangled changes from erik's prefab and changes from this AM
44 Days Ago
some visual tweaks to bench_b
44 Days Ago
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
45 Days Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
55 Days Ago
more set dressing progress in streets
55 Days Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
56 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
56 Days Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
56 Days Ago
some more marketplace work
57 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point