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6,058 Commits over 3,834 Days - 0.07cph!

36 Days Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
37 Days Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
37 Days Ago
floating city initial scene prep/setup
37 Days Ago
merge from main
38 Days Ago
ziggurat scene S2P
38 Days Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
38 Days Ago
enabled r/w on a bunch of props used in ziggurat collision models
38 Days Ago
enabled r/w on zipline platform collision models
38 Days Ago
water treatment plant scene tweaks to sewers openings S2P
38 Days Ago
softer lighting transition into sewer ladder to allow visibility of players below
38 Days Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
38 Days Ago
converted radtown monument buildings, radtown s2p
38 Days Ago
cherry picking env volume brightness level changes from spatially aware branch
38 Days Ago
level edits to powerplant, mainly sewer exits - s2p
38 Days Ago
small oilrig converted
38 Days Ago
large oilrig converted
38 Days Ago
forgot to move rope ladder in prefab
38 Days Ago
reduced the depth of jungle swamp by 20ish %
38 Days Ago
fixed some wall clipping props in zigg scene
38 Days Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
38 Days Ago
NMS updates and S2P
38 Days Ago
converted nuclear missile silo rooms
38 Days Ago
mil tunnels scene update
38 Days Ago
military tunnels segments
38 Days Ago
merge from jungle update
39 Days Ago
LS updates and S2P
39 Days Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
39 Days Ago
reverted a sewer exit env volume override in compound scene
39 Days Ago
excavator scene2prefab
39 Days Ago
converted env volumes of the excavator
39 Days Ago
fixed some zfighting on jungle_ruins_e structure
39 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
39 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
39 Days Ago
fixed a legacy rotation leftover on armored steps block
42 Days Ago
converted wooden buildings and dredge used in bandit town monument
42 Days Ago
converted wooden buildings used in stables and fishing village monuments
42 Days Ago
converted airfield hangars
42 Days Ago
office building and industrial buildings converted, including prefab variants
42 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
43 Days Ago
converted mining warehouse
43 Days Ago
converted lighthouse
43 Days Ago
converted supermarket + some material tweaks on glass
43 Days Ago
converted gas station monument
43 Days Ago
merge from jungle update
43 Days Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
44 Days Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
44 Days Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
44 Days Ago
jungle ruins s2p to refresh collider changes
44 Days Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
44 Days Ago
merge from spatially aware branch - underground train tunnels and caves content converted