userVincentcancel

5,972 Commits over 4,169 Days - 0.06cph!

25 Days Ago
progress on vpaint, facade set dressing
26 Days Ago
progress on the damaged wing, vpaint
27 Days Ago
progress on the damaged wing, some set dressing
27 Days Ago
apartment bulding concrete debris prefabs and models
27 Days Ago
some progress on the damaged wing
27 Days Ago
manifest apartment doors and other prefabs in static folder updated
27 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
28 Days Ago
apartment complex models backup
29 Days Ago
thicker/detailed window frames to match apartments around
30 Days Ago
merge from main
30 Days Ago
pushing scene before merge
32 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
34 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
35 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
35 Days Ago
disabled mip streaming on the decal textures for shipping containers
35 Days Ago
merge from main
36 Days Ago
merge from main
40 Days Ago
merge from shipping container optims branch
41 Days Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
41 Days Ago
re-factored shipping container prefabs, placed decals
41 Days Ago
shipping container texture repack projected decals and decal materials
41 Days Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
43 Days Ago
some model fixes and conditional polish for low wall corners
46 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
46 Days Ago
new textures for building generic trim set to enable vertex blend use
46 Days Ago
texturing progress - apartment complex
48 Days Ago
texturing progress - apartment complex monument S2P
49 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
49 Days Ago
improved building_generic_trims textures
49 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
50 Days Ago
texturing progress - apartment complex
50 Days Ago
boat display models rw
50 Days Ago
materials first pass, texturing start on apartments exterior
50 Days Ago
rotated penthouse bath door to prevent blocking path
51 Days Ago
Added layer to the scene for props testing
51 Days Ago
merge from main
53 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
55 Days Ago
apartment complex greybox - some demolition on one side of the building
55 Days Ago
layout and set dressing work on the apartment front yard continued
56 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
56 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
57 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
2 Months Ago
apartment complex layout refinement to street and ground surfaces
2 Months Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
2 Months Ago
Texture resizing LODs and other tileables
2 Months Ago
updated the layout of the complex based on the smaller road width
2 Months Ago
merge from compound redesign to collect all the art assets created during that branch dev
2 Months Ago
setting compound scene back to 'main' state for now
2 Months Ago
merge from main
2 Months Ago
merge from main