userVincentcancel

5,316 Commits over 3,439 Days - 0.06cph!

19 Days Ago
oilrigs s2p
19 Days Ago
fixed flickering decals in moonpool
19 Days Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
19 Days Ago
missing materials
19 Days Ago
fixed colliders of barges being too skinny
19 Days Ago
missing material config effect specific to objects using Particle layer already in default state
19 Days Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
19 Days Ago
added stairs near bridge on H2 to help getting up the dock
19 Days Ago
fixed plywood mossy set having part. layer on by default
19 Days Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
19 Days Ago
cherry picking bridge LOD fix
19 Days Ago
cracks grass environment volume mask - removed submarine
19 Days Ago
S2P all
19 Days Ago
Structures folder particle accum setup directly on materials
19 Days Ago
Props folder particle accum setup directly on materials
20 Days Ago
junkpiles use biome visuals for foliage like rest of the game foliage
20 Days Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
20 Days Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
20 Days Ago
extended building topology reach in H2
20 Days Ago
Lowered barges, fixed a barrel spawn or two
20 Days Ago
lowered both harbors by 1m S2P
20 Days Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
20 Days Ago
extended monument topology on H2 to prevent seaweed poking
20 Days Ago
Harbors terrain heightmap fixes
20 Days Ago
water wells S2P
20 Days Ago
added back waterwell deployable 'usable secondary' barrel volume
20 Days Ago
water well D - some redesign to fix the blocked access
21 Days Ago
harbor_2 re-applying ambient lights kill S2P
21 Days Ago
added a smidge of radiation to container dressing style 1
21 Days Ago
harbor_2 topology refresh: monument and building topo
21 Days Ago
reduced rad barrel glow factor
21 Days Ago
updated terrain blend textures for both harbor monuments
21 Days Ago
updated terrain at the back of mills shipping co building
21 Days Ago
missing ladder segment on H2 S2P both Harbors
21 Days Ago
barge water culling volume water visibility fix
21 Days Ago
fixed harbor_grounds_a collider offset
21 Days Ago
harbors S2P
21 Days Ago
tweaked grounds at harbor_1 for bridge pos
21 Days Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
22 Days Ago
merge from oilrig sat tube
22 Days Ago
oilrigs S2P
22 Days Ago
fixed some dressing gaps
22 Days Ago
latest rigs scenes
22 Days Ago
removed cctv desk from cctv room, so it can be customized per oilrig
22 Days Ago
refined environment volumes in moonpool
25 Days Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
25 Days Ago
S2P all
25 Days Ago
Added snow setup to roads prefabs
25 Days Ago
Added snow material setup to compatible structures prefabs
25 Days Ago
Moved some mesh decals from Structures to Mesh Decals