userVincentcancel

5,753 Commits over 3,987 Days - 0.06cph!

22 Days Ago
Fixed shifting cover prefab on ghost_ship_b
22 Days Ago
nets ladder volume placement polish
22 Days Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
22 Days Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
22 Days Ago
fixed blockers around FC2
22 Days Ago
merge from naval update
23 Days Ago
converted embrasures and reinforced window frame to convex colliders
23 Days Ago
converted all window frames tiers to convex colliders
23 Days Ago
merge from floating cities
23 Days Ago
FC1,2,3 HLOD refresh and S2P
23 Days Ago
re-enabled some shadows in med barge
23 Days Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
23 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
23 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
23 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
23 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
23 Days Ago
disabling shadow casting on prefabs
23 Days Ago
added static camera prefab version foor barge hierarchy and groups refactor reducing popping due to culling volumes cleared double rendererbatch scripts on some prefabs
23 Days Ago
improving culling selection on farm barge for reduced popping
24 Days Ago
improving culling selection on medical barge for reduced popping
24 Days Ago
improving culling selection on supplies and prison barge for reduced popping
24 Days Ago
rebuilt static CH47 prefab to get rid of skinnedMesh renderers in favor of regular mesh renderers, removed bone hierarchy and add the visually damaged blades to it, made LODs for blades
24 Days Ago
reduced visible distance for casino indoor props, but took out some props to draw further to reduce popping raised interior culling volume because we should not see the interior furniture at street level (+1k batches otherwise) added a regular props_culled culling group for props on the outside to cull like other barges re-organised prefab categories to be in line with other barges hierarchies added some polygon surfaces inside the casino floors to help with automatic culling of objects below
24 Days Ago
Casino structure prefabs: ensured world layer on mesh object converted renderers to use MeshLOD when possible RendererBatch added where it makes sense Draw distance pass to ensure pickup by HLOD, reduced draw distance on smaller elements of the building
24 Days Ago
floating_city_casino signs prefabs layers, missing mesh cull
25 Days Ago
disabled relief mapping on fish piles material
25 Days Ago
fixed zfight on boat low wall posts when adjacent
25 Days Ago
floating city 2 HLOD rebake, s2p
26 Days Ago
added an elevator shaft to the casino roof in FC4
26 Days Ago
standalone underground elevator lift shaft prefabs, models and baked LODs - to be used as a static elevator in monuments
26 Days Ago
removed Deferred Mesh Decal script from mesh object parent
26 Days Ago
removed double LODing method on prefab causing errors
26 Days Ago
made queue barriers R/W for batching
26 Days Ago
tweaks to fluorescent lights type e prefabs drawing distances, added a culling distance as they drew forever
29 Days Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
29 Days Ago
prison barge - tweaks to culled groups
29 Days Ago
tweaks to mannequin draw distances via lodgroup
30 Days Ago
draw distance tweaks to legs and barges, was displaying baked lod a little early layer change on barge ground surfaces >world
30 Days Ago
setup culling volumes for oilrig legs tops props and bottom floating debris
30 Days Ago
supplies barge culling volumes for props
30 Days Ago
fixed tarp material override order on security tower tarps
30 Days Ago
med bay barge culling volumes for props
30 Days Ago
removed unused scripts on hanging tarp prefabs
30 Days Ago
food barge and floating piers culling volumes for props
30 Days Ago
farm barge culling volumes for props, full refactor of prefab groups
31 Days Ago
commit of annoying material list that keep modifying until committed
31 Days Ago
prison barge culling volumes for props
31 Days Ago
prefab LOD distance tweaks some deletes of prefabs we don't use anymore
31 Days Ago
prefab LOD distance tweaks re-factored oilrig leg prefabs to share a same nested prefab for the art
31 Days Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it