userVincentcancel

5,335 Commits over 3,439 Days - 0.06cph!

33 Days Ago
Added environment volumes to portacabins to prevent snowy props in them
33 Days Ago
fixed floating barrel in small rig
33 Days Ago
small rig s2p
33 Days Ago
Fixed redcard and bluecard doors gaps in small rig
33 Days Ago
big rig s2p
33 Days Ago
accidentaly placed crates on a cover spot, removed the crates
33 Days Ago
big rig s2p
33 Days Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
33 Days Ago
oilrigs s2p
33 Days Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
33 Days Ago
manifest
33 Days Ago
oilrigs s2p
33 Days Ago
swapped computer station for cctv desk in oilrigs
33 Days Ago
merge from sat tube branch for CCTV desk
33 Days Ago
re-enabled detail layer on distant crates LOD
33 Days Ago
Fixed flickering on overgrowth billboards
37 Days Ago
mossy rubble piles use material config instead of biome visuals
37 Days Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
38 Days Ago
Snapped all crates on cargo ship back to the ground
38 Days Ago
oilrigs s2p
38 Days Ago
fixed flickering decals in moonpool
38 Days Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
38 Days Ago
missing materials
38 Days Ago
fixed colliders of barges being too skinny
38 Days Ago
missing material config effect specific to objects using Particle layer already in default state
38 Days Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
38 Days Ago
added stairs near bridge on H2 to help getting up the dock
38 Days Ago
fixed plywood mossy set having part. layer on by default
38 Days Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
39 Days Ago
cherry picking bridge LOD fix
39 Days Ago
cracks grass environment volume mask - removed submarine
39 Days Ago
S2P all
39 Days Ago
Structures folder particle accum setup directly on materials
39 Days Ago
Props folder particle accum setup directly on materials
39 Days Ago
junkpiles use biome visuals for foliage like rest of the game foliage
39 Days Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
39 Days Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
39 Days Ago
extended building topology reach in H2
39 Days Ago
Lowered barges, fixed a barrel spawn or two
39 Days Ago
lowered both harbors by 1m S2P
39 Days Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
39 Days Ago
extended monument topology on H2 to prevent seaweed poking
39 Days Ago
Harbors terrain heightmap fixes
40 Days Ago
water wells S2P
40 Days Ago
added back waterwell deployable 'usable secondary' barrel volume
40 Days Ago
water well D - some redesign to fix the blocked access
40 Days Ago
harbor_2 re-applying ambient lights kill S2P
40 Days Ago
added a smidge of radiation to container dressing style 1
40 Days Ago
harbor_2 topology refresh: monument and building topo
40 Days Ago
reduced rad barrel glow factor