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6,078 Commits over 4,230 Days - 0.06cph!

27 Days Ago
removing decorative skull from flat medium as it throws errors
27 Days Ago
cleaning a bunch of missing references in the level and in project art prefabs
27 Days Ago
cleared a prop from clipping in basement flat
27 Days Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
28 Days Ago
updated the building topology and added a collider for tree guards
28 Days Ago
adding art for tree_guard_fences, prefabs some splat repaint to fit the ground below trees
29 Days Ago
adding models and final prefab for the nova apartments sign added renderer batch on new bench prefabs some tweaks to scene
30 Days Ago
untangled changes from erik's prefab and changes from this AM
30 Days Ago
some visual tweaks to bench_b
30 Days Ago
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
31 Days Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
41 Days Ago
more set dressing progress in streets
41 Days Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
42 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
42 Days Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
42 Days Ago
some more marketplace work
43 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
43 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
43 Days Ago
marketplace set dressing backup
43 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
44 Days Ago
low fences colliders
44 Days Ago
merge from main
45 Days Ago
low fences LODs and updated prefabs
45 Days Ago
removed the interior concrete lip from the apartment core facade
45 Days Ago
Adding low fences LOD0's Updated playground fences
48 Days Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
49 Days Ago
early playground layout
49 Days Ago
quick level save before playground area start
49 Days Ago
placed the new bed prefabs into apartments, removed temp ones
49 Days Ago
tweaking the radtown gate prefab and materials to solve pink shenanigans radtown s2p
50 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
50 Days Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
50 Days Ago
Altered placement of a ladder in Harbor_2 as it stood too close to Cargoship path
52 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
52 Days Ago
some more world layer setup for recent props
52 Days Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
52 Days Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
56 Days Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
57 Days Ago
removed overhang from crypt window collider
57 Days Ago
added temporary oven model to apartment prefabs for preview
57 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
58 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
58 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
58 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
58 Days Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
59 Days Ago
apartment complex exterior baked LODs
59 Days Ago
increased culling distance for bandit sentry static
59 Days Ago
fixed specular values on oilrig leg baked lod mat
59 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P