userVincentcancel

5,983 Commits over 4,169 Days - 0.06cph!

27 Days Ago
more overall glass damage for the building
27 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
27 Days Ago
put back some greybox materials on the apartment building interiors for readability
27 Days Ago
some polish on the base of the building and other bits
28 Days Ago
fixed an offset on the socket male of the ladder hatch
28 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
28 Days Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
29 Days Ago
disabled entities inside apartments to improve editor performance
29 Days Ago
more apartment building facade set dressing
29 Days Ago
merge from main
29 Days Ago
backup before merge
32 Days Ago
progress on vpaint, facade set dressing
33 Days Ago
progress on the damaged wing, vpaint
33 Days Ago
progress on the damaged wing, some set dressing
33 Days Ago
apartment bulding concrete debris prefabs and models
33 Days Ago
some progress on the damaged wing
34 Days Ago
manifest apartment doors and other prefabs in static folder updated
34 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
34 Days Ago
apartment complex models backup
36 Days Ago
thicker/detailed window frames to match apartments around
36 Days Ago
merge from main
36 Days Ago
pushing scene before merge
39 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
40 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
42 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
42 Days Ago
disabled mip streaming on the decal textures for shipping containers
42 Days Ago
merge from main
42 Days Ago
merge from main
47 Days Ago
merge from shipping container optims branch
47 Days Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
47 Days Ago
re-factored shipping container prefabs, placed decals
47 Days Ago
shipping container texture repack projected decals and decal materials
48 Days Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
50 Days Ago
some model fixes and conditional polish for low wall corners
52 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
52 Days Ago
new textures for building generic trim set to enable vertex blend use
52 Days Ago
texturing progress - apartment complex
54 Days Ago
texturing progress - apartment complex monument S2P
55 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
55 Days Ago
improved building_generic_trims textures
56 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
56 Days Ago
texturing progress - apartment complex
56 Days Ago
boat display models rw
56 Days Ago
materials first pass, texturing start on apartments exterior
57 Days Ago
rotated penthouse bath door to prevent blocking path
57 Days Ago
Added layer to the scene for props testing
57 Days Ago
merge from main
60 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
2 Months Ago
apartment complex greybox - some demolition on one side of the building
2 Months Ago
layout and set dressing work on the apartment front yard continued