userVincentcancel

5,995 Commits over 4,169 Days - 0.06cph!

26 Days Ago
textures/generic/ folder ok
29 Days Ago
replaced single doors with double doors in apartment complex
29 Days Ago
manifest
29 Days Ago
static double door prefab
29 Days Ago
fixed roof.triangle.down conditional top line wrong prefab link
29 Days Ago
fixed crypt foundation step culling before network grid
29 Days Ago
merge from main
32 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
32 Days Ago
apartment complex initial roof layout and some set dressing monument S2P
33 Days Ago
some more model breakdown/rebuilding in prefabs
33 Days Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
34 Days Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
34 Days Ago
more overall glass damage for the building
34 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
34 Days Ago
put back some greybox materials on the apartment building interiors for readability
35 Days Ago
some polish on the base of the building and other bits
35 Days Ago
fixed an offset on the socket male of the ladder hatch
35 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
36 Days Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
36 Days Ago
disabled entities inside apartments to improve editor performance
36 Days Ago
more apartment building facade set dressing
36 Days Ago
merge from main
36 Days Ago
backup before merge
39 Days Ago
progress on vpaint, facade set dressing
40 Days Ago
progress on the damaged wing, vpaint
40 Days Ago
progress on the damaged wing, some set dressing
40 Days Ago
apartment bulding concrete debris prefabs and models
41 Days Ago
some progress on the damaged wing
41 Days Ago
manifest apartment doors and other prefabs in static folder updated
41 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
42 Days Ago
apartment complex models backup
43 Days Ago
thicker/detailed window frames to match apartments around
43 Days Ago
merge from main
43 Days Ago
pushing scene before merge
46 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
47 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
49 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
49 Days Ago
disabled mip streaming on the decal textures for shipping containers
49 Days Ago
merge from main
49 Days Ago
merge from main
54 Days Ago
merge from shipping container optims branch
54 Days Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
54 Days Ago
re-factored shipping container prefabs, placed decals
55 Days Ago
shipping container texture repack projected decals and decal materials
55 Days Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
57 Days Ago
some model fixes and conditional polish for low wall corners
59 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
59 Days Ago
new textures for building generic trim set to enable vertex blend use
60 Days Ago
texturing progress - apartment complex
2 Months Ago
texturing progress - apartment complex monument S2P