5,537 Commits over 3,530 Days - 0.07cph!
storage warehouse material tweaks
Added renderer batch component to binbag prefabs
adjusted spawn position for play mode to work
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
radtown redux HLOD setup and bake
set dressing polish, replaced old binbags with new ones
mailboxes textures metas at 1024
Added a bunch of landscape and portrait photos and paintings for residential deco
some set dressing improvements, removed some doors, rotated some doors to improve flow in level
various prefab/materials tweaks
set dressing progress backup
static (unusable) version of the car lift
various material tweaks
set dressing progress backup
manifest update (so residential door displays correctly
environment volumes pass #1
polished set dressing in the shed area
fixed some incorrect vertex normals on rubble props
fixed some intersecting polys on storage building large roof
fixing some flow issues in small house
adding renderer batch to rain gutters set
set dressing progress backup
reduced draw distance on mesh rubble decals
set dressing progress backup, fixed terrain tolerances around toxic puddles
set dressing progress backup
restored upper floor and lower floors set dressing in radhouse
re-organising scene into appropriate groups
re-organising radhouse large prefab
Added a toxic pool water surface
toxic pool material
Underwater divesites ABC base setup
Unity scene setup with S2P groups
Updated all radiator positions throughout level
tweaked radiator props draw distances, added a white material variant
set dressing progress backup
set dressing progress backup
set dressing progress backup
set dressing progress backup
merge from
10052 (pink wires fix)
updated sbl material to take advantage of new tinting
added a tint alpha channel to corrugated_e_white texture
merge from /main/deferred-decal-extra
merge from /main/blend4way-tintmask
radtown redux set dressing progress backup
storage_building_large LODs, Colliders pass, prefab setup