userVincentcancel

5,764 Commits over 3,683 Days - 0.07cph!

30 Days Ago
jungle skin prefabs setup progress
30 Days Ago
jungle skin - models and gibs
30 Days Ago
jungle skin atlas/material update
31 Days Ago
manifest
31 Days Ago
moved entities to the subEnts folder for clarity
31 Days Ago
updated/placed drawbridge doors in siege tower
31 Days Ago
manifest
31 Days Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
32 Days Ago
drawbridges door prefabs and setup, anim controllers
32 Days Ago
anim import options for drawbridges
32 Days Ago
clipped the open anims on the drawbridges to be the correct span
32 Days Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
32 Days Ago
collider fixed on barge 3600
38 Days Ago
fixed a ton of floating foliage in underwater divesites, some ground gaps
38 Days Ago
removed older underwater rock formations from procmap stack and autospawn folder
39 Days Ago
arctic base s2p
39 Days Ago
fixed some floating rock at arctic base
39 Days Ago
fixed glitchy pump pipes on small oilrig
39 Days Ago
updated tutorial island cliffs, rock formations for new style
44 Days Ago
jungle building skin atlas textures, material and initial test meshes
47 Days Ago
trying glass decal as masked, with front culling to soften the look
50 Days Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
50 Days Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
50 Days Ago
Updating battering ram frame models
53 Days Ago
blocking off large oilrig passage
53 Days Ago
moved splitter boxes out of the way in excavator
53 Days Ago
turned wind movement off on LOD1 wall overgrowth
53 Days Ago
replaced rock formation small prefabs in arctic research base
53 Days Ago
Replaced old rock formations in ice lakes random elements
53 Days Ago
Replaced old rock formations in ferry terminal
53 Days Ago
swamp_c house side rework
54 Days Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
54 Days Ago
cleared tunnel obstruction in military_tunnel
54 Days Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
54 Days Ago
save++
57 Days Ago
pivot work on battering ram wheel
57 Days Ago
battering ram shell temp preview
2 Months Ago
update to visuals prefab pivot (temporary)
2 Months Ago
updated ram hardware models to reflect latest concept changes
2 Months Ago
battering ram update to work in progress visuals
2 Months Ago
2 Months Ago
fixed car lift collider box being offset in y/z
2 Months Ago
2 Months Ago
fixed storage building large ceiling collider gap
2 Months Ago
backup ram prefab
2 Months Ago
modular car style suspensions for battering ram and skateboard
2 Months Ago
battering ram temporary greybox
2 Months Ago
2 Months Ago
small caves rocks dressing
2 Months Ago
medium caves rocks dressing