userVincentcancel

5,921 Commits over 4,138 Days - 0.06cph!

36 Days Ago
early layout for the marketplace
36 Days Ago
added terrain triggers, basic splat and topology painting
36 Days Ago
some more doodling on the monument layout
37 Days Ago
second pass on environment volumes
37 Days Ago
first pass on environment volumes
37 Days Ago
apartments building facade, atrium and corridors progress
38 Days Ago
apartments greybox progress
38 Days Ago
spawnpoint adjustment
38 Days Ago
apartments greybox progress, early facade mockup test
39 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
39 Days Ago
scene backup
39 Days Ago
apartment large and medium greybox
39 Days Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
39 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
39 Days Ago
applied more concistency on collisions for roof bottom line conditionals
39 Days Ago
material tweaks
39 Days Ago
less ambient occlusion after all
39 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
39 Days Ago
fixed smoothness of softside stone wall being empty
39 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
42 Days Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
42 Days Ago
foundation triangle crypt displays correct wall type
42 Days Ago
re-applied crypt building grades to blocks post merge
43 Days Ago
creation gibs gib replacement update
43 Days Ago
floor and wall frame models and prefabs
43 Days Ago
crypt building skin prefabs, building grade
44 Days Ago
work in progress on block prefabs - bespoke collisions
44 Days Ago
work in progress on block prefabs backup
44 Days Ago
RW on blocks, work in progress on block prefabs backup
44 Days Ago
crypt building skin blocks models and gibs updated textures, materials
50 Days Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
53 Days Ago
merge from main
53 Days Ago
current progress for skin blocks parts and material
2 Months Ago
ghostships - fixed some zfighting with wood planks
2 Months Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
2 Months Ago
crypt building skin atlas textures and material setup
2 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
3 Months Ago
Fixed slim gap in half wall hard side
3 Months Ago
Added brutalist skin roof top line mesh and conditional prefabs
3 Months Ago
Added space station skin roof top line mesh and conditional prefabs
3 Months Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
3 Months Ago
Fixed a space station triangle roof conditional being toptier prefab
3 Months Ago
increased culling distance of recycler
3 Months Ago
added bespoke parent convex volume mesh for ghost ship
3 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
3 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
3 Months Ago
S2P all
3 Months Ago
fixed cover prop on trawler_D shifting locations
3 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
3 Months Ago
smoother stairs movement