userVincentcancel

5,969 Commits over 4,169 Days - 0.06cph!

22 Days Ago
apartment bulding concrete debris prefabs and models
23 Days Ago
some progress on the damaged wing
23 Days Ago
manifest apartment doors and other prefabs in static folder updated
23 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
24 Days Ago
apartment complex models backup
25 Days Ago
thicker/detailed window frames to match apartments around
25 Days Ago
merge from main
25 Days Ago
pushing scene before merge
28 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
29 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
31 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
31 Days Ago
disabled mip streaming on the decal textures for shipping containers
31 Days Ago
merge from main
31 Days Ago
merge from main
36 Days Ago
merge from shipping container optims branch
36 Days Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
36 Days Ago
re-factored shipping container prefabs, placed decals
37 Days Ago
shipping container texture repack projected decals and decal materials
37 Days Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
39 Days Ago
some model fixes and conditional polish for low wall corners
42 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
42 Days Ago
new textures for building generic trim set to enable vertex blend use
42 Days Ago
texturing progress - apartment complex
44 Days Ago
texturing progress - apartment complex monument S2P
44 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
45 Days Ago
improved building_generic_trims textures
45 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
46 Days Ago
texturing progress - apartment complex
46 Days Ago
boat display models rw
46 Days Ago
materials first pass, texturing start on apartments exterior
46 Days Ago
rotated penthouse bath door to prevent blocking path
46 Days Ago
Added layer to the scene for props testing
46 Days Ago
merge from main
49 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
50 Days Ago
apartment complex greybox - some demolition on one side of the building
51 Days Ago
layout and set dressing work on the apartment front yard continued
51 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
52 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
53 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
56 Days Ago
apartment complex layout refinement to street and ground surfaces
56 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
56 Days Ago
Texture resizing LODs and other tileables
57 Days Ago
updated the layout of the complex based on the smaller road width
57 Days Ago
merge from compound redesign to collect all the art assets created during that branch dev
57 Days Ago
setting compound scene back to 'main' state for now
57 Days Ago
merge from main
57 Days Ago
merge from main
57 Days Ago
moving the redesigned level to another scene for safer merges across branches
57 Days Ago
early layout for the marketplace
57 Days Ago
added terrain triggers, basic splat and topology painting