userVincentcancel

6,058 Commits over 4,260 Days - 0.06cph!

23 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
24 Days Ago
apartment complex HLOD and S2P some material saves
24 Days Ago
placed new decals in core and wing of apartment building
24 Days Ago
set of projected decals graffiti for the apartment complex interior areas
27 Days Ago
cobalt mosaic projected decal, material
27 Days Ago
apartment_complex_core prefab set dressing progress
28 Days Ago
apartment_complex_core prefab set dressing progress
28 Days Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
28 Days Ago
apartment wing prefab - all sentries placed
29 Days Ago
set dressing progress on 1st floor of wing
29 Days Ago
set dressing progress on 1st floor of wing lower ao factor on broken tiles material
31 Days Ago
large apartment tweaks
31 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
31 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
31 Days Ago
merge from hanging pot plants
31 Days Ago
set dressing progress in floor 5
31 Days Ago
set dressing progress in floor 5
31 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
34 Days Ago
simplifying props prefabs, reducing amount of transforms
34 Days Ago
simplifying props prefabs, reducing amount of transforms
34 Days Ago
simplifying props prefabs, reducing amount of transforms
35 Days Ago
set dressing progress in floor 3 and 4
35 Days Ago
merge from decorative plants
35 Days Ago
set dressing progress in floor 3 and 4
35 Days Ago
set dressing progress in floor 3 and 4, basement somewhat complete
36 Days Ago
extra set dressing prefab for apartment wing (temporary)
36 Days Ago
apartment complex s2p
36 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
37 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
38 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
38 Days Ago
little mesh cull pass on wip playground art
38 Days Ago
apartment_complex_b_large interior props shadow casters optim
38 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
38 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
44 Days Ago
exposed pipes art and prefab
44 Days Ago
merge from main 152363
45 Days Ago
some set dressing/foliage polish in playground area
45 Days Ago
apartment_complex_1 s2p
45 Days Ago
killing more shadow casters, disabled shadow casting corridor interior
45 Days Ago
killing more shadow casters, disabled shadow casting on a dozen of pointlights
45 Days Ago
apartment shadow casters and proxy optimizations
48 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
48 Days Ago
custom shadow proxies for apartment block building exterior
48 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
49 Days Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
49 Days Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
49 Days Ago
fixed apartment_b_concrete_mixed_slab
49 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
50 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
50 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs