userVincentcancel

5,952 Commits over 4,138 Days - 0.06cph!

30 Days Ago
shipping container texture repack projected decals and decal materials
30 Days Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
32 Days Ago
some model fixes and conditional polish for low wall corners
35 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
35 Days Ago
new textures for building generic trim set to enable vertex blend use
35 Days Ago
texturing progress - apartment complex
37 Days Ago
texturing progress - apartment complex monument S2P
37 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
38 Days Ago
improved building_generic_trims textures
38 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
39 Days Ago
texturing progress - apartment complex
39 Days Ago
boat display models rw
39 Days Ago
materials first pass, texturing start on apartments exterior
39 Days Ago
rotated penthouse bath door to prevent blocking path
39 Days Ago
Added layer to the scene for props testing
39 Days Ago
merge from main
42 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
43 Days Ago
apartment complex greybox - some demolition on one side of the building
44 Days Ago
layout and set dressing work on the apartment front yard continued
44 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
45 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
46 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
49 Days Ago
apartment complex layout refinement to street and ground surfaces
49 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
49 Days Ago
Texture resizing LODs and other tileables
50 Days Ago
updated the layout of the complex based on the smaller road width
50 Days Ago
merge from compound redesign to collect all the art assets created during that branch dev
50 Days Ago
setting compound scene back to 'main' state for now
50 Days Ago
merge from main
50 Days Ago
merge from main
50 Days Ago
moving the redesigned level to another scene for safer merges across branches
50 Days Ago
early layout for the marketplace
50 Days Ago
added terrain triggers, basic splat and topology painting
50 Days Ago
some more doodling on the monument layout
51 Days Ago
second pass on environment volumes
51 Days Ago
first pass on environment volumes
51 Days Ago
apartments building facade, atrium and corridors progress
52 Days Ago
apartments greybox progress
52 Days Ago
spawnpoint adjustment
52 Days Ago
apartments greybox progress, early facade mockup test
53 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
53 Days Ago
scene backup
53 Days Ago
apartment large and medium greybox
53 Days Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
53 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
53 Days Ago
applied more concistency on collisions for roof bottom line conditionals
53 Days Ago
material tweaks
53 Days Ago
less ambient occlusion after all
53 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
53 Days Ago
fixed smoothness of softside stone wall being empty