userVincentcancel

6,116 Commits over 3,895 Days - 0.07cph!

42 Days Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
42 Days Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
42 Days Ago
Removed driftwood from buildable caves as it interferes with small deployables
42 Days Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
42 Days Ago
split the frontier floor planks as detail to allow hiding when wallpaper
42 Days Ago
merge from cooling_towers_volumes_fix
42 Days Ago
powerplant S2P
43 Days Ago
disabled spatially aware feature on powerplant cooling towers prefabs
52 Days Ago
adobe floor models split for ceiling wpp
54 Days Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
54 Days Ago
merge from main
54 Days Ago
all caves S2P
54 Days Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
54 Days Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
54 Days Ago
merge from main
54 Days Ago
trawler - checking in pending files
56 Days Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
56 Days Ago
Fixed a hole in tunnel.double.gate collision mesh
56 Days Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
56 Days Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
56 Days Ago
S2P didn't commit first time
56 Days Ago
Fixed a gap in sewers of WTP S2P
56 Days Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
56 Days Ago
S2P all
56 Days Ago
fixed van_b and van_c LOD4/5 occluding players inside
56 Days Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
56 Days Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
56 Days Ago
merge from main
2 Months Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
2 Months Ago
fixed blocker by train car in mil tunnels slope
2 Months Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
2 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
2 Months Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
2 Months Ago
merge from main
2 Months Ago
ziggurat S2P
2 Months Ago
LOD distance review on bamboo scaffoldings
2 Months Ago
fixed water culling happening outside the hatch of tunnel entrances
3 Months Ago
caves S2P
3 Months Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
3 Months Ago
merge from main
3 Months Ago
progress backup on the trawler greybox
3 Months Ago
S2P jungle ruins
3 Months Ago
reduced strangler fig wall decal dist
3 Months Ago
ziggurat S2P
3 Months Ago
Disabled shadow casting on ziggurat skylight spotlights
3 Months Ago
ziggurat scene, decal draw distances overrides to lower values
3 Months Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
3 Months Ago
shifted barrel spawn away from recycler in ziggurat S2P
3 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
3 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants