userVincentcancel

6,006 Commits over 4,169 Days - 0.06cph!

29 Days Ago
prefabs/clothes ok
29 Days Ago
prefabs/ammo ok prefabs/building ok
29 Days Ago
vehicles folder ok
29 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
32 Days Ago
parts of /nature folder ok
32 Days Ago
effects folder ok
32 Days Ago
building folder ok
32 Days Ago
props folder ok
32 Days Ago
structures folder ok
33 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
33 Days Ago
removing art folder that should not ship with game
33 Days Ago
textures/generic/ folder ok
36 Days Ago
replaced single doors with double doors in apartment complex
36 Days Ago
manifest
36 Days Ago
static double door prefab
36 Days Ago
fixed roof.triangle.down conditional top line wrong prefab link
36 Days Ago
fixed crypt foundation step culling before network grid
36 Days Ago
merge from main
39 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
39 Days Ago
apartment complex initial roof layout and some set dressing monument S2P
40 Days Ago
some more model breakdown/rebuilding in prefabs
40 Days Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
41 Days Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
41 Days Ago
more overall glass damage for the building
41 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
42 Days Ago
put back some greybox materials on the apartment building interiors for readability
42 Days Ago
some polish on the base of the building and other bits
42 Days Ago
fixed an offset on the socket male of the ladder hatch
42 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
43 Days Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
43 Days Ago
disabled entities inside apartments to improve editor performance
43 Days Ago
more apartment building facade set dressing
43 Days Ago
merge from main
43 Days Ago
backup before merge
46 Days Ago
progress on vpaint, facade set dressing
47 Days Ago
progress on the damaged wing, vpaint
47 Days Ago
progress on the damaged wing, some set dressing
47 Days Ago
apartment bulding concrete debris prefabs and models
48 Days Ago
some progress on the damaged wing
48 Days Ago
manifest apartment doors and other prefabs in static folder updated
48 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
49 Days Ago
apartment complex models backup
50 Days Ago
thicker/detailed window frames to match apartments around
50 Days Ago
merge from main
50 Days Ago
pushing scene before merge
53 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
54 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
56 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
56 Days Ago
disabled mip streaming on the decal textures for shipping containers
56 Days Ago
merge from main