userVincentcancel

5,971 Commits over 4,169 Days - 0.06cph!

25 Days Ago
progress on the damaged wing, vpaint
25 Days Ago
progress on the damaged wing, some set dressing
26 Days Ago
apartment bulding concrete debris prefabs and models
26 Days Ago
some progress on the damaged wing
26 Days Ago
manifest apartment doors and other prefabs in static folder updated
26 Days Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
27 Days Ago
apartment complex models backup
28 Days Ago
thicker/detailed window frames to match apartments around
28 Days Ago
merge from main
28 Days Ago
pushing scene before merge
31 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
33 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
34 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
34 Days Ago
disabled mip streaming on the decal textures for shipping containers
34 Days Ago
merge from main
35 Days Ago
merge from main
39 Days Ago
merge from shipping container optims branch
40 Days Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
40 Days Ago
re-factored shipping container prefabs, placed decals
40 Days Ago
shipping container texture repack projected decals and decal materials
40 Days Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
42 Days Ago
some model fixes and conditional polish for low wall corners
45 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
45 Days Ago
new textures for building generic trim set to enable vertex blend use
45 Days Ago
texturing progress - apartment complex
47 Days Ago
texturing progress - apartment complex monument S2P
47 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
48 Days Ago
improved building_generic_trims textures
48 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
49 Days Ago
texturing progress - apartment complex
49 Days Ago
boat display models rw
49 Days Ago
materials first pass, texturing start on apartments exterior
49 Days Ago
rotated penthouse bath door to prevent blocking path
49 Days Ago
Added layer to the scene for props testing
50 Days Ago
merge from main
52 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
53 Days Ago
apartment complex greybox - some demolition on one side of the building
54 Days Ago
layout and set dressing work on the apartment front yard continued
54 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
55 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
56 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
59 Days Ago
apartment complex layout refinement to street and ground surfaces
59 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
59 Days Ago
Texture resizing LODs and other tileables
60 Days Ago
updated the layout of the complex based on the smaller road width
2 Months Ago
merge from compound redesign to collect all the art assets created during that branch dev
2 Months Ago
setting compound scene back to 'main' state for now
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
moving the redesigned level to another scene for safer merges across branches