130,917 Commits over 4,232 Days - 1.29cph!

8 Years Ago
Compound out of bounds fixes
8 Years Ago
Updated shaders to 2018.1 Fixed compile errors on some old SF shaders Fixed shaders fetching DXT5nm packed w/ other data Merged in IHV srgb import fixes Fixed/updated motion vectors Rebaked terrain atlas
8 Years Ago
Merge from main
8 Years Ago
Fixed potential NRE in color grading effect editor
8 Years Ago
More 2018.1 shader updates; fixes shadow related shaders errors when using torch Touched relevant shaders
8 Years Ago
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8 Years Ago
NPC turrets no longer allow any other type of NPC close to the Compound, other than Scientists.
8 Years Ago
Animals are NPCs too.
8 Years Ago
Small hostility check optimization for Scientists. NPC turrets no longer target animals (just annoying).
8 Years Ago
Add safezone check to patrol heli.
8 Years Ago
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8 Years Ago
another pass on out of bound abuse at compound
8 Years Ago
Fixed compound workbench not saving on server restart
8 Years Ago
EAC SDK update
8 Years Ago
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
8 Years Ago
Another Compound out of bounds fix
8 Years Ago
Fixed deprecated api causing errors on il2cpp
8 Years Ago
▍▇▌▍▅ ▇▊▍▉▋ ▋▉▌▋ █▊ ▉▍▉▌▅ ▍▋▉▄█▊▇ ▅█▅▌ ▆█▆▉ ▍▍▉██▌▅▉▇ ! █▄▇▆▇ "▍█▆▆▍▍▊▆▍" ▊▋▇▌▅▉ ▌▇▇▉▍▊▊ █▅▇▆▌▅▅
8 Years Ago
merge from main
8 Years Ago
compound tunnel A scene2prefab
8 Years Ago
compound tunnel A improvements scene2prefab
8 Years Ago
fixed checkpoint model LOD1 floating decal
8 Years Ago
compound tunnel B progress backup
8 Years Ago
▊▅▇▉▇▋▍ ▇▆▌▍ ▆▋ ▉▍▋▌ ▆▊▆'█ ▇▋▆▉ ▍▉ ▊█▆ ▅▊▆▉▄▍▍▄ ▉▉ ▉▅▅▉▌ ▉▅▋▋▋.
8 Years Ago
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8 Years Ago
compound tunnel B improvements light overgrowth pass scene2prefab
8 Years Ago
progress backup
8 Years Ago
progress backup / tunnel A scientists patrols
8 Years Ago
tunnel B scientists patrols A and B lookat's scene2prefab
8 Years Ago
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8 Years Ago
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8 Years Ago
Build script updates
8 Years Ago
Update prefab ID in DoPrepare instead of OnValidate
8 Years Ago
GraphicsSettings
8 Years Ago
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8 Years Ago
New electric poles / removed old meshes
8 Years Ago
Updated PCSS shadows to 2018.1 Fixed PCSS shadows for point lights + added blue noise Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows Fixed core/skin bug in normal blending Touched relevant shaders
8 Years Ago
Fixed UV direction being wrong on all watch towers
8 Years Ago
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
8 Years Ago
WTP terrain blend texture fix
8 Years Ago
Possible fix for cave spikes pit resetting last wipe
8 Years Ago
Caves scene2prefab
8 Years Ago
Billboards greybox
8 Years Ago
Moved plugins to asmdef
8 Years Ago
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8 Years Ago
Hapis compound monument prep
8 Years Ago
Broken electric pole variant
8 Years Ago
Updated AO2/GTAO to latest; patched Toggled downscaled AO mode; 2x faster, same quality Viewmodel range AO tweaks
8 Years Ago
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8 Years Ago
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