202,609 Commits over 4,171 Days - 2.02cph!

10 Minutes Ago
label_fix_2 -> main
17 Minutes Ago
Compile fix
18 Minutes Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
32 Minutes Ago
Ensure for connection is valid before trying to save
36 Minutes Ago
wrapped baker in our own component and added IPrefabPreProcess validation and component stripping - exposed ValidateColliders in inspector
55 Minutes Ago
floating walkways set dressing WIP
3 Hours Ago
merge from ceilinglight_fix
3 Hours Ago
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3 Hours Ago
Tweaked the ceiling light joint and rb, takes less time to stop swinging
3 Hours Ago
3 Hours Ago
Make sure to reset ceiling light joints after a entering network range
3 Hours Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
3 Hours Ago
added inspector buttons
4 Hours Ago
Phrase contexts
4 Hours Ago
Phrase update
4 Hours Ago
merge from mil_tunnel_terrain_ignore_fix3
4 Hours Ago
merge from decor_lighting_dlc/storepage
4 Hours Ago
Added wall cabinet to the storage category Updated pack description
4 Hours Ago
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4 Hours Ago
Updated store assets
4 Hours Ago
Fix any extra issues with auth (should've been using CanBuild)
5 Hours Ago
merge from gutting_stacksize_fix
5 Hours Ago
merge from tool_storage_phrase
5 Hours Ago
merge from spas12_vm_ironsights
5 Hours Ago
merge from homing_gesture_fix
5 Hours Ago
merge from Ak_Missing_dryfire_sounds
5 Hours Ago
merge from store_double_fix
5 Hours Ago
merge from decor_lighting_dlc/fluorescentlight_skin
5 Hours Ago
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
Today
merge from main
Today
Merge from foliage_displacement_improvements
Today
Merge from main
Today
Adjust circle displacement output to make displacement animation less linear
try/catch our save method
label_fix_2 -> main
label_fix_2 -> main
remove redudant isclient
Today
Preserve scale from blackjack screen prefabs so they don't spawn in huge
label_fix_2 -> main
Ensure labels work for offline members as well (of course they should)
Today
Switch the deep sea island test prefab to only network to deep sea
Today
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
label_fix_2 -> main
Ensure team member name is valid before trying to load it
Today
Update of DLC items
Today
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
Today
merge from decor_lighting_dlc/storepage
Today
Cherrypick 129636, went to the wrong branch
Today
Minor cleanup 64bit compile fixes Prevent misleading "X used to create wrong class type" warning Happened at edict limit when spawning gibs Give prop_active_gib* descriptions and more sane values * 100 active gibs should be plenty (was 999999) Fixed server crashes when trying to spawn gibs at edict limit Try to prevent HL1 gibs from falling out of the world Try to add a better crash message when getting vertex size 0 Remove temp changes from sv_ents_write