122,381 Commits over 4,048 Days - 1.26cph!
Basic headlight and taillight setup for snowmobiles
When looting a player that is incapacitated, if the player dies (eg from a kill command) the player will automatically start looting the corpse
Enable saving on all vehicle mount seats (re Rohan's mounting changes)
Fixed Tomaha storage interaction not working
Snowmobiles:
- Get engine start failed RPC/sound working
- Add push + push flip support
- Add outdoor decay (indoor decay TBD)
Pick the cheapest path to the target tech when displaying the required scrap to unlock a tech
Fix icon disappearing on tool cupboard loot panel, added some text to explain slots
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Move OnPhysicsNeighbourChanged check into the BaseVehicle class. Enables GroundWatch neighbour detection for all vehicles (vehicle falls is ground under it is destroyed)
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▅▋▄▄█ ▆█▌▋▊▅ - ▉▄▇▊▄██ ██▌▄▆▄ ▍██
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Added two extra inventory slots to the tool cupboard that will only accept the hammer, planner and toolgun
UI still needs a little work
Update vehicle modules to handle the new client tick correctly (doesn't run when not moving or on anymore).
Fixed an issue where connected speakers would sometimes play audio while unpowered
Set up snowmobile audio system, plus some other changes.
Fixed the other set of gibs rotation
Fixed rotation for snowmobile gibs
▋▌▄▋█▌█ ▋▆▆█▌ ▆▍▊▉▄▄▌▊▅. ▅▌▄▍▉ ▆▊▄▇▇▅ ▆▉▍█ ▍▍▇▅ █▊▌▉▊.
Improving river bank techniques WIP
fixed RF deployment stacking
wall external high ice default BP and craftable (only during the holiday period)
Can now left click and hold a tech on the tech tree to unlock it (1s)
▍▍▆▉▅ ▅▆▋▄▊▇▇ ▍▆ ▌▇▋▍▍▉ ▊ ▋▄▆▊ ▋▍▉▊ ▄▋▅▉ ▋▅▍▋▋▉▌ ▇▆▇▊ ▋▆█ ▇▊██ - █▆█▇▅▌▄ ▌▇▅ ▊▄▄▍▆▋▅▅ ▍▉▍█▄ ▆▇ ▇▇█ ▇▆ ▉▍▆▉ ▇▍▅▇
Added snowmobile placeholder sounds (these are recordings I created some time ago of my lawnmower)
Put snowmobile storage interaction above mount interaction in the heirarchy
Snowmobile hurt triggers turn off when not moving
Show much scrap is in the players inventory on the tech tree UI
Show how much scrap is required to unlock the given item, including the cost of any locked items further up the tree
Merge Main -> Snowmobiles again
Buncha terrain sculpt polish. East inland ready for splatting.
Set the new dropsLoot bool to true by default on StorageContainer (match old dropChance behaviour)