reporust_rebootcancel

129,952 Commits over 4,232 Days - 1.28cph!

5 Years Ago
Fixed an incorrect r/w warning on the Gibbable editor
5 Years Ago
Remove debug log
5 Years Ago
Added Point Darkness script. Attach this to any Light component to emit darkness instead of light. You can even emit different colours of darkness. "This is beyond science." - Matt
5 Years Ago
Bring in the interior walls of the solo sub turret mesh a little to prevent visual issues in the corners when using the box-shaped water culling.
5 Years Ago
Improve the solo sub's water culling volumes. Problems were caused by the water culling shader having a global maximum of four at a time. The solo sub needed six on its own. Probably not a good idea to have that many anyway, so rather than change the shader, reduced it to four per sub, and the interior mesh will just need a minor edit to not show any water inside. The culling volumes are sorted so having e.g. two subs near each other is fine.
5 Years Ago
Added convars, fixed mipmap bias calculation.
5 Years Ago
Fixed issues with incorrect settings being supplied to plugins.
5 Years Ago
Canyon area
5 Years Ago
Plugin update, tidy up
5 Years Ago
Fix ch47
5 Years Ago
Merge from backport_bugfixes
5 Years Ago
Fixed tunnel network gap when two stations were placed right next to each other and a tunnel tried to cross them (seed 1791348891 size 3500)
5 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
5 Years Ago
Potential fix for server NRE spam
5 Years Ago
animal flee state + design improvements
5 Years Ago
merge from facingnavmodes
5 Years Ago
▄▅▄▅▌_█▉█▉▇ ▆█▄▍▌, ▋▄▇▇▍▊▇▆, ▇▇▌ ▉▌▇▌, ▍▆▌▅▋ ▍▇ ▇▍ ▇▍▋▉▋▊ (▆▊▄▄▍ ▅▄▌▄▉▋▌▋?)
5 Years Ago
Subtracting 61639 (should've gone on a branch)
5 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
5 Years Ago
boar prefab & idle update
5 Years Ago
Added a facing direction override mode and added entity target support to BaseNavigator.
5 Years Ago
network++ save++
5 Years Ago
Merge from io_colour
5 Years Ago
If the currently playing shot is being renamed, exit it before renaming
5 Years Ago
Improved dragging behaviour when dragging around shots, locks the whole shot to the cursor rather than an icon
5 Years Ago
Mount pos edit. Solo sub now fully set up and driveable.
5 Years Ago
Buoyancy, mount anchor
5 Years Ago
Buoyancy edit on solo sub
5 Years Ago
Hide some more unused inspector vars from BaseVehicle classes
5 Years Ago
Various solo sub setup.
5 Years Ago
Typo fix
5 Years Ago
Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
5 Years Ago
Unsaved
5 Years Ago
Pre record UI styling
5 Years Ago
More collider work for both subs. Collision meshes for the propeller housing on both subs. Note that the solo sub interior is solid even in detailed collision mode - if we eventually let people shoot through the windows, the top turret will need to be modified to be hollow.
5 Years Ago
North of dome
5 Years Ago
Playback timeline styling changes Show overlay on timeline while recording a shot
5 Years Ago
Added support for renaming shots
5 Years Ago
Triangulate some faces
5 Years Ago
Made a collider model for the top section
5 Years Ago
Merge from main
5 Years Ago
Merge from grenade_tip
5 Years Ago
Server compile fix
5 Years Ago
Desert region around new Dome
5 Years Ago
Made a collision mesh for the solo sub main body detailed collider
5 Years Ago
Make BuoyancyPoint gizmo translucent
5 Years Ago
Added a Fade toggle button to AI designer
5 Years Ago
Merge Main->Submarine
5 Years Ago
TakeCover movement fix
5 Years Ago
Fixed motion vectors not available when needed, s+v overlay script hooked up, clean up.