200,714 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Compound gate greybox
7 Years Ago
update mod display
7 Years Ago
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7 Years Ago
Fixed NPCs not roaming (IsStopped fact wasn't being set on init, no longer gates roaming behaviour) Cleaned up NPC agro logic significantly NPC defs hold default faction NPCs can define natural enemies Added Ruin/NPC Editor tool
7 Years Ago
NPC editor bits
7 Years Ago
UIUnit cleanup
7 Years Ago
Misc editor Removed TownGuard test NPC
7 Years Ago
Save group by setting
7 Years Ago
Removed un-used agro strats
7 Years Ago
Reworked faction raids setup, now picks closets hostile faction camp. Factions can be flagged as non-raidable and/or unable to raid others
7 Years Ago
Scenes cleanup NPC debug vis
7 Years Ago
Save
7 Years Ago
Gizmo fix
7 Years Ago
More vis
7 Years Ago
7 Years Ago
fix
7 Years Ago
Stopping distance and autobreaking in NPC defs
7 Years Ago
npc data
7 Years Ago
Fixed giant spider invalid navagent type
7 Years Ago
Dragon fixes
7 Years Ago
Removed junkpiles & junkpile code. Some Rust tree assets. Rainy weather isn't as dark during daytime. Manifest.
7 Years Ago
add background color to player panel portrait set default portrait if null
7 Years Ago
Various wip
7 Years Ago
Various combat related improvs. Testbox is a singleplayer test arena.
7 Years Ago
Scene apparently
7 Years Ago
More nav debug exposure
7 Years Ago
Fixed rare orphaned client side entities
7 Years Ago
Use world cache in the editor by default as well when running only the client
7 Years Ago
manifest now generates objectList assets for all types of Definition<T> Defintion<T>.All no longer uses Resources to load assets project cleanup (namely moved a bunch of stuff to /Content, nuked Moss.Ai and Rust.Ai folders, moved all scripts to /Scripts) manifest
7 Years Ago
Moved some plugins to standard assets/third party
7 Years Ago
Added ProBuilder and ProGrids Rebuilt the testbox arena w/probuilder
7 Years Ago
NPC gizmos NRE fix Arena crap
7 Years Ago
Testbox bits
7 Years Ago
early exit out for dismount position checks only driver can turn boat on/off or access fuel
7 Years Ago
Fixed the broken npc sound paths. A few superficial new library prefab changes.
7 Years Ago
Ogre stuffs
7 Years Ago
Missing file
7 Years Ago
LODs for Guards
7 Years Ago
Senses refactor
7 Years Ago
NRE fix
7 Years Ago
Simplified some magic projectiles.
7 Years Ago
Testbox
7 Years Ago
Exposed ServerProjectile radius
7 Years Ago
NRE fix
7 Years Ago
Apex repair (namespace change)
7 Years Ago
testbox
7 Years Ago
AI senses debug gizmos
7 Years Ago
Senses forgets dead/nulled/destroyed entities
7 Years Ago
AI fixes
7 Years Ago
Guards will no longer attack pigs and chickens for no reason