244,577 Commits over 3,898 Days - 2.61cph!
Merge branch 'master' of github.com:Facepunch/arcade
Animals now only partol 60% of the time.
Merge branch 'master' into ovr
Conflicts:
Unity/Game/Assets/Materials/CabinetChassis.mat
Unity/Game/Assets/Prefabs/LegacyCabinet.prefab
Unity/Game/Assets/Shaders/ScreenReflect.cginc
Unity/Game/Assets/Shaders/ScreenReflect.shader
Moved pvt async pre-pass render threading code to script; trying to keep mono happy
Fixed pvt not working on OSX
Updated my copy scripts
Updated custom deferred lighting to avoid embedding diffuse occlusion in reflectance
Moved pvt async pre-pass render threading code to script; trying to keep mono happy
Fixed pvt not working on OSX
Removed unnecessary `#pragma` from CabinetScreen.shader
Merge branch 'master' of github.com:Facepunch/arcade
Attempt to make sure games always run at the correct frame rate.
Added a replay camera, bit more work on the replay system
Some completely unnecessary optimization of the CRT & screen reflection shaders.
Merge branch 'master' of github.com:Facepunch/arcade
Simplified how PlayerMetabolism is synced and saved.
Tweaks to the reflection shader & game test scenes.