244,577 Commits over 3,898 Days - 2.61cph!

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Merge branch 'master' of github.com:Facepunch/arcade
zon
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Animals now only partol 60% of the time.
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Merge branch 'master' into ovr Conflicts: Unity/Game/Assets/Materials/CabinetChassis.mat Unity/Game/Assets/Prefabs/LegacyCabinet.prefab Unity/Game/Assets/Shaders/ScreenReflect.cginc Unity/Game/Assets/Shaders/ScreenReflect.shader
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Moved pvt async pre-pass render threading code to script; trying to keep mono happy Fixed pvt not working on OSX Updated my copy scripts
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Updated custom deferred lighting to avoid embedding diffuse occlusion in reflectance Moved pvt async pre-pass render threading code to script; trying to keep mono happy Fixed pvt not working on OSX
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Removed unnecessary `#pragma` from CabinetScreen.shader
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Merge branch 'master' of github.com:Facepunch/arcade
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Attempt to make sure games always run at the correct frame rate.
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Added a replay camera, bit more work on the replay system
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texturing new net
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Some completely unnecessary optimization of the CRT & screen reflection shaders.
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Merge branch 'master' of github.com:Facepunch/arcade
zon
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Simplified how PlayerMetabolism is synced and saved.
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Tweaks to the reflection shader & game test scenes.