reporust_rebootcancel

106,188 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Implemented Tom's 3 new head meshes
9 Years Ago
Added map to build settings :x
9 Years Ago
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap) Components on TerrainMeta adds more components that are probably required Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
9 Years Ago
Horse ragdoll Stop ragdolls kneeling up on spawn
9 Years Ago
Unresponsive timeout fix
9 Years Ago
Loading screen music facility Fixed tree placeholders Changed how snapshots are sent (for more reliable loading order) NetworkProtocol++
9 Years Ago
Fixed changing water mesh parent during OnEnable Removed water debug messages
9 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
9 Years Ago
implemented dan's gibs for furnace, large storage, small storage,
9 Years Ago
Fixed potential compilation error in Standard-Specular shader Second attempt at screen-space water; now working on builds
9 Years Ago
Gib files for some of the placeable objects/loot objects.
9 Years Ago
Added missing SpeedTreeImport script Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
9 Years Ago
Missing horse corpse prefab
9 Years Ago
Speedtree perf lockdown - Automatically try to set the tree LODs (unification) - Make sure all Speedtrees are labelled Speedtree - Disable Smooth LOD transitions (perf test) - Set Alpha Cutoff properly - Switch shader to defaults (invert this when we're ready) - Limit billboard texture size to 1024, disable mipmapping - Force tree networking global (fixes pop in on some trees) - Force tree layer to Trees - Inverted TreeMesh placeholder behaviour
9 Years Ago
Pre-Runway
9 Years Ago
shaderlod now targets only specific shaders
9 Years Ago
Fixed missing wind
9 Years Ago
Fixed pillar render distance #118
9 Years Ago
Lowering sign resolution (crash test)
9 Years Ago
Network proto++ Added horse animal
9 Years Ago
imporoved the bandage other animation so it's longer and matches the bandage self anim. tweaked the blending for the salvaged axe animation.
9 Years Ago
Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
9 Years Ago
bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..
9 Years Ago
Reverting screenspace water
9 Years Ago
3 new heads fbx's, prefabs + materials
9 Years Ago
removed debug.log call
9 Years Ago
Explosions raycast so you can take cover from them now + c4 won't destroy all the boxes in someones house when placed on the outside
9 Years Ago
backup
9 Years Ago
Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
9 Years Ago
fix of a fix =/
9 Years Ago
lowered thompson rate of fire a bit
9 Years Ago
repair bench pivot fix, I hope.
9 Years Ago
lowered grenade light radius
9 Years Ago
grenade usability updates, better effects
9 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
9 Years Ago
Timed removal fix
9 Years Ago
an eac_hashtool that doesn't tell lies
9 Years Ago
eac_hashtool tweak
9 Years Ago
eac_hashtool tweak
9 Years Ago
merge from barricades branch
9 Years Ago
Builder show eac_hashtool errors
9 Years Ago
Some rework on a gib mesh
9 Years Ago
Added vince to the devlist
9 Years Ago
updated the current barricades with gibs and lods, updated collisions paths
9 Years Ago
EAC update
9 Years Ago
EAC update
9 Years Ago
merge from main
9 Years Ago
Barricades gib models
9 Years Ago
created LODs and worldmodel (drop) prefab for pickaxe / stone & wood spear / stone pickaxe
9 Years Ago
updated phrases