reporust_rebootcancel

121,610 Commits over 4,048 Days - 1.25cph!

8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
fixed steam inventory items not showing up in crafting menu (signs, picture frames etc) boonie hat/bandana/cap unresearchable again signs/picture frames unresearchable again
8 Years Ago
greyboxed > combined seat-engine module (truck style cabin) seat module engine module machine gun mount module fuel tank piece
8 Years Ago
Pickaxe - Fixed issue with hands intersecting when running
8 Years Ago
removed old unused bolt vm anims
8 Years Ago
supply signal vm folder restructure
8 Years Ago
Fixed water carving volumes not working with ocean plane (regression)
8 Years Ago
Merge from main
8 Years Ago
added vehicle components test scene greybox chassis 2,3,4 modules chassis hierarchical trees
8 Years Ago
Merge from weekend_branch_4
8 Years Ago
Merge from main
8 Years Ago
vm cleanup and new arm mesh merge
8 Years Ago
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8 Years Ago
planters rarity tier 1 ceiling light rarity tier 1 guitar rarity tier 1 water purifier default stone spear default blueprint
8 Years Ago
Fixed rust/std particle accum layer normal space Added triplanar sampling shader api Touched all rust/std shaders, because unity
8 Years Ago
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
8 Years Ago
Fixed more shadow bias shenanigans
8 Years Ago
fixed issue with vm axes
8 Years Ago
added temp icons for female hair prefabs
8 Years Ago
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
8 Years Ago
Added debug.log convar to toggle log output
8 Years Ago
merging vm cleanup work and new arm mesh
8 Years Ago
fixed bug with salvaged icepick disappearing FINALLY
8 Years Ago
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8 Years Ago
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8 Years Ago
Unity 2017.1.2f1
8 Years Ago
Subtracted 23176 and 23164
8 Years Ago
Fixing compilation errors is fun when your editor isn't working
8 Years Ago
Compile fix
8 Years Ago
Terrain vertex normals keyword on material only; just making sure
8 Years Ago
Merge from weekend_branch_3
8 Years Ago
Merge from main
8 Years Ago
Cherry picked shader changes from blend4-fixes
8 Years Ago
Hapis Island site B tunnels now has a chance to spawn elite crate loot
8 Years Ago
Wind shader api changes Added wind to core/foliage
8 Years Ago
Iceberg progress backup
8 Years Ago
added tire effects when car drives over different surfaces
8 Years Ago
vending machine tooltip shows if item for sale is blueprint or not
8 Years Ago
Fixed rust/std blend4 secondary uvs + touched relevant shaders Cleaned and simplified up standardlayer usage
8 Years Ago
Fixed some quirks/acne in shadow feet workaround
8 Years Ago
Show me my feet fix
8 Years Ago
Added "Use Vertex Normals" option to terrain shader for debugging/authoring Removed unused keyword code from terrain meta
8 Years Ago
System info includes process memory usage
8 Years Ago
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
8 Years Ago
Improved WaterLevel API (cleaner, faster and more powerful) Only show drinking interaction messages when water has a certain depth (stricter for salt water)