127,287 Commits over 4,109 Days - 1.29cph!
Build the linux dedicated server in headless non debug
Multiple terrain heightmap, splatmap, colormap and spawn handler adjustments
fixed console command find
Re-added kinematic rigidbodies to trees (must have been removed accidentally by some merge)
Fixed flying wolves
Serverlist now sortable, sorted by ping by default
Add AI OBB obstacle to rocks server-side
Fixed material duplication for every instance of a scaled rock
Time of Day update to 2.1.0
Copy Steam binaries for Linux DS
Fixed a few inconsistent billboard import settings
Fixed not being able to extend foundations
Can now place campfires etc on foundations etc
Force grass and decor to refresh all outdated patches if the origin position changed by more than one patch
Added server administration boilerplate
Fixed material of scaled rocks forgetting its texture references
Fixed issue with rock shader causing black flickers on the screen. Improved blending for overlay layer on the rock shader. Moved rocks mats into subfolders.
Fixed server compile error (please review)
finished all the crouch/walk/run animations for the player holding rifle
Improved the inconsistent light-bleed between billboards and meshes on forest 7's.
Tree combo test that I'm leaving inside TestLevel.
Fixed some colliders and a floating tree.
Fixed billboard fading on 6-4.
Started work on some minor secondary trees for various forest types.
Fixed user/ban list not loading on dedicated server
Save userlist properly
Print to server console when an owner/moderator joins
Added min/max values to all filter types, added temperature filter
Updated spawn handler prefab
Fixed missing material references on almost all snow rocks (careful with material meta files)
Merge from terrgen
Protocol++
Fixed rcon console variables not working
Fixid some missing materials on snow rocks, removed height blending from the shader as the normal map is doing most of the work now.
new exported anims for the torch
updated anim controller for torch. Now contains lit idle / attack / hit triggers
Organizing minor secondary trees
Mismatched green on leaves125.
Temporarily added TestLevelTrees
world models should use r_prop bone by default
conditional models skin system (wip)
Fixed wall prefab corner models
Fixed invisible shrub prefab.
Disabled auto material import for some meshes