reporust_rebootcancel

106,017 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Backup before I break shit.
10 Years Ago
fixed bug with shotgun holster animation playing by default.
10 Years Ago
Fixed scrollwheel stopping at broken items or non holdable items (food) pump shotgun fire delay matches pump speed
10 Years Ago
made sure all of the weapons had the "dryfire" state
10 Years Ago
shotgun controller tweaks
10 Years Ago
stacking fix
10 Years Ago
only send condition when full integer changes
10 Years Ago
saveprotocol++ (sorry!)
10 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
10 Years Ago
save protocol++ (condition system)
10 Years Ago
Fixed bug in normal atlas gen
10 Years Ago
Checking in missed textures for the longsleeve tshirt
10 Years Ago
Renamed some functions, guns now lose condition when fired
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
added condition vars to a bunch of items
10 Years Ago
minor refactor
10 Years Ago
Fixed blend masking shader limits
10 Years Ago
merge from main
10 Years Ago
changes for server to know when broken
10 Years Ago
Holding Alt looks behind you
10 Years Ago
Changed _placeholder normal import settings Added support for that 9th splat; blend mask is currently disabled due to shader limitations
10 Years Ago
Fixed spawn filter of clutter flowers
10 Years Ago
Dying/bleeding overlay
10 Years Ago
Fixed lighthouses spawning underwater
10 Years Ago
Minor code cleanup
10 Years Ago
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
10 Years Ago
Merged modular procedural generation from main/roads Protocol++ (network + save)
10 Years Ago
Merge from main
10 Years Ago
Decor folder cleanup
10 Years Ago
Made procedural generation fully modular (for exact control over the step order) Made static decor and monument placement part of the modular procedural generation Simplified decor system (now only used for dynamic clientside clutter, as it should be)
10 Years Ago
Added building privilege notices
10 Years Ago
Changed holdtypes to better match salvaged axe / icepick weapons
10 Years Ago
Fixed jackets having empty skinned mesh renderers
10 Years Ago
Updated PlayerModel scene's Terrain game object
10 Years Ago
Adding eac hashtool
10 Years Ago
Added max depth to PathFinder Added road and roadside topology
10 Years Ago
Added loot panels Fixed not being able to loot player's clothes Network protocol++
10 Years Ago
Revised to previous Salvaged axe vm Idle as it has been overwritten
10 Years Ago
Effects can be broadcasted to everyone on the server (for things like loud explosions)
10 Years Ago
Fixed infinite loop crash
10 Years Ago
Can only sprint forwards Can't melee attack when sprinting
10 Years Ago
Progress
10 Years Ago
Progress
10 Years Ago
Missing start position randomization
10 Years Ago
First pass at ambience
10 Years Ago
merge from main
10 Years Ago
Ambient stings & ambience volume tweaks
10 Years Ago
Backup
10 Years Ago
improved the blood particle effects fixed a bunch of wm_ weapons not using the proper 3rd person hold type