127,271 Commits over 4,109 Days - 1.29cph!
Added placeholder sliding player anim
Fixed pickaxe holdtype
Building block work to support block upgrades
Added foundation steps (test)
Fixed that some view models would cast shadows onto the world
rigged up the stone and wood spears. Finished some animations (attack / deploy / attack_hit )
added "thompson" layers to the devplayeranimation script
added "thompson" layers to the mecanim state machine; tweaked the some thompson anims
Updated @UnityVS (works with 64bit editor now!)
Tweaked tree bark substance
Giving continuous collision detection for character movement a try
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
Deleted Builder module (made redundant)
BuildingBlock uses less bandwidth
BuildingBlocks can now be upgraded
Placeholder upgrade skins for Foundation and Wall (just material changes)
Upgraded BuildingBlocks take less damage
Protocols++
Time of Day update to 2.1.1 prerelease 2
Fixed ironsights not working
adding new bolt rifle textures & materials
Fixed building upgrade system being out of sync
protocol++
Updated texture res on bolt rifle vm
Resized some textures (for sdk, github size limits)
Implemented Green T-Shrt
Implemented Snow Jacket
Added graphics.fov to PlayerEyes again
Added basic flee behaviour
added "torch_unlit" to the devplayeranimation script.
finished the spear animations.
added new layer "hold_torch_unlit" to accompany the "overlay_torch_unlit"
Enabled shader stripping - lets see how much trouble this causes
Added RustNative Startup Check
Tweaked rock_13 slope offset to make their placement less floaty
Improved terrain height mountain blending
Improved underwater topology
Changed hill / lake noise parameters
Slightly increased valid range of the terrain feature scale
Protocol++ (network + save)
tweaked some of the spear animations; added the sound fx for the spear
vm_spear ( wood / stone ) prefabs
Time of Day update to 2.2.1 prerelease 3
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
d3d9 compiler didn't like this all being in one line
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting)
Added sliding and swimming property to player movement for better checks for those states
Time of Day update to 2.2.1 prerelease 4
Radiation now works properly
Fixed bolt rifle etc not working on local builds
Started re-working the vitals UI to be more significant
Added models, textures, mats, and prefabs for leather sleeping bag placement, deployed, and occupied versions
Fixed slippy terrain (give terrain a generic physic material)
Made health/calories UI more like legacy
Crafting progress bar no longer continues behind cancel button
Show warnigns in a different block
3rd person player holding spear animations ( crouchwalk / jogging )
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
Added nerfed jumping when on sliding ground (helps when you got stuck)
Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab)
Tweaked capsule collider height values on the player movement prefab
Fixed friction in character controller sometimes being wrong
Fixed landing event not being fired when landing on a slope
Set max terrain pixel error at lowest setting to 100
Fixed radiation on wolf monument
Added random radiation monument