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112,056 Commits over 3,928 Days - 1.19cph!

9 Years Ago
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9 Years Ago
Test 2 for paroxum
9 Years Ago
Test for paroxum
9 Years Ago
Updating the oil barrel prefab and performing some voodoo dance
9 Years Ago
Don't bother trying to send network updates during loads Fixed warning
9 Years Ago
Fixed server compile error in ParticleEmitFromParentObject
9 Years Ago
Allow block rotation for 10 mins after upgrade
9 Years Ago
Fixed entities sometimes sending network updates before they're spawned
9 Years Ago
New plant picking sound
9 Years Ago
Horse footsteps don't sound like a guy with two halves of a coconut anymore
9 Years Ago
Fixed DX11 black terrain happening on 10.0 class hw Fixed potential DX11 hang during pvt toggle and/or terrain initialization; compression related Fixed DX9 compilation issue water normal fold shader
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
added a new wounded animation for when the player gets shot in the arm fixed a bug with the flinch animations looking terrible added the standing beartrap animation made the relax gestures use the entire body (it looks more natural now with the pelvis and legs animating now)
9 Years Ago
Merge from main.
9 Years Ago
Pre-lut env prefabs. Tundra tree group fix.
9 Years Ago
Workshop update Warning if entity broadcasting when it shouldn't
9 Years Ago
fixed a bug with the player's hands drifting off weapon when player looked up/down during the relax gestures improved the "getting up from wounded state" animation
9 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
9 Years Ago
climate, cam, sky
9 Years Ago
Icons
9 Years Ago
Sewers greybox set
9 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
9 Years Ago
Skin screenshot tool wip
9 Years Ago
train wagons greybox set
9 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
9 Years Ago
Added editor cheats (free craft, instant craft, unlock all skins)
9 Years Ago
walls and fence greybox set
9 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
9 Years Ago
Rubble piles greybox set
9 Years Ago
More workshop bullshit
9 Years Ago
Time advances. Climate tweaks.
9 Years Ago
Spawn tables. Various world material improvements. Manifest.
9 Years Ago
Climate baseline. Spawn table arid/tundra bushes.
9 Years Ago
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9 Years Ago
Reflection fix.
9 Years Ago
Improved daynight cycle.
9 Years Ago
Env parameters.
9 Years Ago
Workshop stuff
9 Years Ago
Simplified dirt shader layer Workshop previews in editor Workshop import fixes
9 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
9 Years Ago
Gimme that water.
9 Years Ago
Water2: added high frequency distortion to water refraction Water2: added normal fold slim texture caching
9 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
9 Years Ago
Merge from main.
9 Years Ago
Plastic merge fix.
9 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
9 Years Ago
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
9 Years Ago
Fixed ragdolls floating away from where they were