112,046 Commits over 3,928 Days - 1.19cph!
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fixed 'dupe' people cried about, even though turning two c4 BP's into one real c4 is like turning two gold bars into one silver bar
Can actaully turn off hit notifications ( why would you ever )
loottable adjustments
fixed more hit notification stuff
protocol++
fixed rockets not having creator entity set
added protection properties to new hats
don't do multiple hitnotifies per frame
added convar for hit notification to be client or serverside
Various env material tweaks.
fixed a bug with the player inventory animation not looping
Changed vertexlit blended lighting normalization hack to scale down, not up
Sky and moon brightness tweaks
slightly increased despawn times for bodies and dropped items
dropped items have longer despawn times based on rarity
Sleeping bags can no longer be placed in nobuild zones
Sleeping bags cannot be stacked as much anymore
Sleeping bag collision is less annoying
fixed research table showing 0% with condition based items
Pickaxe sound timing tweaks
Fixed possible NRE in Model.SyncBones
headshot sound overrides hit notification
adjusted hit notification sound
Moved asset warmup to the first time a server is joined
Asset warmup is now enabled by default
Enabled read/write on concrete wall meshes
Added asset warmup to bootstrap (needs testing, disabled by default)
Optimized ragdoll bone copy
Updated RustNative (with linux sqlite fix)
Increase the distance gunshots are audible from
Make bullet impacts audible from farther away
Rocket launcher volume fixes
bunch of lootspawn table changes
bone and wood armor no longer default
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
updated hitbox damage scales
adjusted some viewmodels to have snappier aiming
adjusted some muzzleflashes to not occlude targets