127,294 Commits over 4,109 Days - 1.29cph!
Increase volume of bolt rifle deploy slightly
Adjust torch strike sound
Tweak salvaged axe sounds
speed up the eoka pistol deploy animation.
seperated the torch lit/unlit attacks so they have their own distinc sound.
Shielded exception in PlayerPrefs.SetString
Merge fixes
Air drop package contains rare items
Weapon collections loot spawns
Added TerrainModifierGenerator editor script
Added fast single-pixel fallback if radius is zero to all terrain modifiers
Added resolution setup to terrain meta inspector
Another radtown
Fixed building snapping not working
Fixed radtown radiation sphere not being a trigger
Added server.radiation (servers can turn off radiation, debugging)
Made terrain tree meshes spawn in OnEnable and despawn in OnDisable (instead of Awake and OnDestroy)
Merged radtown branch to main
Store the world checksum in the save too
Protocol++
Fixed spanish translation in english phrases
Updates scenes2prefab
Adding myself to DeveloperList.cs
Made heightmap postprocessing run before placing monuments to keep it from offsetting adjusted terrain
Added fadeout distance and placement distance parameters to terrain modifier generator
Converted radtown_small3 to use automatic terrain info extraction (WIP, not updating prefabs yet to remain compatible)
Merged changes from main.
Added direct getters to TerrainTopologyMap and TerrainBiomeMap
Item list in the dev console
Added inventory.giveid <itemid> <amount>
Added inventory.givebp <itemid>
Fixed local player model sometimes dying, causing invisible players
Merged changes from main again.
vagabond jacket is better
AR has a bit more recoil
proper LOD's for bear trap
NPC survey now includes topology and biome.
NPC survey is now profiled.
NPC survey now includes total count.
Halved boar and stag gallop stamina.
merge into main - AI should be attracted to traps now
merge into main - AI should be attracted to traps now
Reapplied boar and stag stamina changes.
NPC death logs now include the creature's age and what weapon killed it.
Subtracted last commit because it had scene changes.
Reapplied NPC age and murder weapon logging.
fixed the ak47 prefab. (it no longer reloads after every shot :)
fixed out of order usage of RaycastAll in DropToGround
fixed bug where corpses would disappear regardless if it took damage/was being looted
corpses of objects killed by beartrap will hang around a looong time
tweaked AR recoil
Fixed splat terrain modifier introducing some NaN values to the splatmap in certain cases
Log errors if the heightmap or splatmap contain NaN values when calculating the world checksums
Reduced animal attack range.
Animals now slow down while turning.
Foraging now has a separate duration property.
Stag now flee half as far.
added boar idle/walk/run animations for various states ( tired / angry )
added boar and wolf flinching (stationary / moving)
fixed some issues with the bear anim controller.
Devlist and legacy terrain debug files.
Added splat modifier placement and anchor placement to TerrainModifierGenerator
Updated radtown_small3 scene (not the prefab yet)
made corpses invulnerable to bullet damage
Fixed base normal not active on legacy terrain shader
Tweaked some normal map settings