127,297 Commits over 4,109 Days - 1.29cph!
Updated EAC (no more kicks due to steam timeouts)
protocol++
Don't throw unpushed realm errors outside of the editor
Added per-instance seed offset to all decor spawners to increase cross-instance spread
Enabled reflection probes on OS X / Linux if in-editor (no problems there)
Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
Fixed "Prevent Build" layer doing nothing
Added checksum to connection approval protobuf
Added "Blocked" terrain topology type
Added TerrainTopologySet terrain modifier
Bullets are slightly more visible
added assault rifle item
increased thompson recoil and lowered damage
Fixed player motion colliding with triggers
Updated radtown_small
Added checksum verification on connect
Blindly fixed a NaN error in NPCLocomotion.Move.
Added opacity parameter to all terrain modifiers
Implemented global pass in all terrain modifiers
Merged changes from main.
Airdrop uses new loot system
Fixed airdrop always dropping into the middle of the map
Barrel loot
Fixed radiation fuckup
Fixed loot respawn times
Output chat to RCON properly again
Added placeholders to flags starting from << 1 (fixes inspector)
Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
Added legacy terrain test code
Added first version of legacy terrain shader (8 splat; atlas based)
Renamed 4-splat legacy terrain shader used in testlevel
Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
NPC population and position is now remotely logged.
NPC deaths are now remotely logged.
NPC now forage while idling if they are only slightly hungry.
updated manifest + phrases
added bear trap guide
Converting Realm.Server() to isServer where possible
merge into main - bear trap and assault rifle changes
fixed the ak47 deploy animation
less recoil when aiming down the sight
compile error fix for client
Bear trap deals multiple damage types
- Added radtown_small2 scene + prefab
- Some placeholder prop material and prefab fixes
NPC are now attracted to traps.
added some more animations for the bear angry state
added sound fx for the various bear states.