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127,297 Commits over 4,109 Days - 1.29cph!

11 Years Ago
added an angry_idle pose for the bear.
11 Years Ago
Tuned down exagerated pvt parallax mapping Improved pvt parallax at mid-far distance
zon
11 Years Ago
NPC now sleep when tired.
11 Years Ago
Restored custom deferred shader
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11 Years Ago
NPC now return home before sleeping.
zon
11 Years Ago
NPC now use a fallback to snap to terrain when there is no height map.
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11 Years Ago
Height map fallback now logs a warning.
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11 Years Ago
NPC no longer flip in and out of a sleeping state while sleeping.
zon
11 Years Ago
NPC homing now immediately succeads if already home.
zon
11 Years Ago
Homing no longer starts with a perpendicular waypoint if called after an idle period.
11 Years Ago
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
11 Years Ago
Disabling message recycling (test) Enable fps.limit for servers Temp fix for syringe exception
11 Years Ago
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
11 Years Ago
Time of Day update to 3.0.0 prerelease 2 Updated PlayerNameTag and AtmosphericBlend
11 Years Ago
Fixed cloud shader compilation on Windows
11 Years Ago
Updated to unity beta 19
11 Years Ago
Server logs now go into server identity folder Server logs use windows newlines Fixed sometimes reverting to real world time
11 Years Ago
Fixed base 3 having no collision.
11 Years Ago
Renamed a few files
11 Years Ago
Added dummy implementation of ServerConsole on OS X / Linux
11 Years Ago
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness) Strip ParticleScaler from server builds Removed aimcone from bolt rifle Throw error if Realm not set
11 Years Ago
Fixed nametag NRE Fixed NRE in status command Fixed viewmodel NRE Fixed NRE in DropItems Fixed NRE in SendPlayerState
11 Years Ago
Fixed Locks not saving proper
11 Years Ago
Made setting up terrain extensions a bit less horrible Forced TerrainMeta to be present on terrains with extensions
11 Years Ago
Switched default in-editor compilation settings back to CLIENT+SERVER
11 Years Ago
Tweaked server console colours
11 Years Ago
Added TerrainMeta inspector
11 Years Ago
Merged with trunk
11 Years Ago
Save loot contents Loot regen Merge fixes
11 Years Ago
Fixed realm error when moving items in the inventory
11 Years Ago
Debug commands realm
11 Years Ago
Loot boxes can be destroyed (and their contents spilled) Loot boxes can be respawnable
11 Years Ago
merging realm fixes from radtown branch
11 Years Ago
Made SpanningTree capable of handling multiple disconnected subtrees
11 Years Ago
Fixed NRE in NPCAI
11 Years Ago
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH (again)
11 Years Ago
added boar animations for angry / tired state. tweaked the bear's angry / tired animations.
11 Years Ago
Update/merge
11 Years Ago
Spawn Handler realming
11 Years Ago
Tuned down terrain grass specularity; was more obvious at night with env refl
11 Years Ago
Add bone fragments to default inventory in unity editor
11 Years Ago
Picking up an item from the ground shows pickup notice Tweaked lerp rates Tree entities + Building Blocks have lerp disabled EntityFlag_Toggle component uses UnityEvent Properly mark generated LootSpawn properties as dirty when generating so they save DropUtil adds some angular velocity too
11 Years Ago
Crate prefab
11 Years Ago
Trunk merge
11 Years Ago
Time of Day update to 3.0.0 prerelease 3 Tweaked SH calculations to be more in line with default lighting Set ambient color (used in bottom hemisphere) to the same as the one in default lighting Temporarily reduced reflection cubemap intensity by 75%
11 Years Ago
Reapplied reflection probe disable patch for OS X / Linux
11 Years Ago
First pass at bone knife sounds
11 Years Ago
Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain Tweaked testlevel terrain specular params
11 Years Ago
Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
11 Years Ago
Added mid-level jacket models, mats, and prefabs.