127,297 Commits over 4,109 Days - 1.29cph!
Added Server.queriesPerSecond
Added Server.ipQueriesPerMin
Fixed item stack overflow not overflowing into inventory etc (RUST-670)
Upped queriesPerSecond default
Fixed lighting mode tag in custom particle vertex lit and pixel lit shaders
Replace KillerName in streamermode
enabling decal shadow on some fade materials
Fixed merge issues and conditionals in light clone shadow
Merging light clone shadow changes and particle shader fix
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)
Updated to 5.4.0b11
Fixed UnityGlobalIllumination.cginc errors in b11 (ln 219)
Less XP from GatherComplete
Fixed viewmodelarms being specular as fuck
Server save backup->moveto is more resiliant to sharing violations
Ingame Overlay boilerplate
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
merge from /main/inv-ui-sounds
Procedural bush placement reboot
Bushes spawn around rock clusters and forests
Bushes spawn along the beach-grass transition (rather than all over the beach)
Ores always spawn around rock clusters (same overall count on map as before)
Ores are easier to spot (slightly bigger, always near rocks) and more grounded
Small trees spawn around rock clusters and forests
item xp cost balance up to level 8
Merged-in fixes from prerelease; closer shader parity with 5.4b
Merged-in fixes from main; closer shader parity with 5.3
Vegetation scale adjustments
Fixed river source prefab being on the wrong physics layer
Fixed floaty rocks on river source prefab
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
Don't try to open chat if graphics.chat is false