127,271 Commits over 4,109 Days - 1.29cph!
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
Rest of the bugs. Hapis color tweaks.
Hapis material tint tweaks.
lanterns look nicer
can deploy lanterns on boxes
pre-patch armor should be repairable and not start broken
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar
Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
5.4.0b12 (fixes chat input, breaks water, doesn't fix crashes)
lantern shadow fix
ceiling light impulse fix
Restored deferred path for billboards
Added shadow push/pull trick to fix flat shadow on billboards
ceilinglight collisions with player disabled
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
weird campfire collider disabled
High passed rust_a detail texture
Updated dungeons military tunnels, powerplant, trainyard
Train carriages textures, materials, models/cols/lods/prefabs
Reduced wounded importality time
Fixed View Full Story not working
lantern lod fixes
lantern hdr
perf 4 in console shows ping next to fps
ping in console prints ping
perf var is saved
fixed kick on assert
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
fix for ceiling light not destroying on ceiling missing
added rigidbody LOD to ceiling light
ceiling light now costs 200 metal frags instead of 4 hq metal
loot tables
ceiling light in uncommon ( book ) table
Temp fix for missing powerlines next to roads
Fixed vegetation for when shader level < 300 on both DX9 and DX11
Removed billboard shadow casting when shader level < 300
EAC hash tool - ignore pdb files
AnimController crash workaround
Applying crash fix to main, just in case it helps anything
A load more clothign fixes, breast size now effects some clothing items
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
Compile using b11 (b12 is causing startup crashes UnityScene::AddRootToScene)
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
Material zoo level and many texture tweaks (mainly concrete wip)
Fix for semi transparent burlap shirt (#733)