127,186 Commits over 4,109 Days - 1.29cph!
Server update schema periodically
prepare prefabs (dropped waterbottle fix)
Disabled PropRenderer.Update
water catchers catch way more water (from fog)
increased watercatcher health
Fixed name tags on sleepers sometimes not disabling completely
Added combining a low-freq mask (alpha) in blend layer
Merged blend layer shader changes
downsized furnace cookie
added furnace light dancing
fix for crude barrel drops
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Fixed LODs showing in workshop
Added Viewmodel viewer in Workshop
Fixed inventory NRE on startup
tweaked revolver view model animations
Fixed Racing Stripes Chest Plate not being for sale
Fixed legacy LODGroup on code locks not disabling when pooled
Fixed a bunch of items not being for sale
Fixed fantastic graphics preset having fucked up shadow cascade settings
Forced sign shader recompile
Trimmed steam specific stuff
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
Added batching to non-moving parts of shop fronts
Consoles hate linq.. fuck this shit
m429 changes: made the rear sight larger so ADS has a better sight picture, fixed some bugs on the worldmodel
Merged back fixed version of
17527
Fixed occasional vegetation reverse shadow proj showing up on walls when using flashlight in darkness
Adding final light fixtures - Models/LODs/COLs/Prefabs and textures
Lightpost_a Models/LODs
Added ladder to lightpost_a, removed previous bespoke ladder prefab
vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
Fixed errors if more than 400 items in steam inventory
Harbor_1 detail dressing and cover pass wip
lightpost_b prefab (without ladder)
Crane mask test for Diogo
Fixed std/blend-layer shader merge errors
Charitable Rust 2016 Shirt no longer for sale