127,200 Commits over 4,109 Days - 1.29cph!
foodbox no longer saves (fixes floating ones on server restart)
added radsuit to loot table
removed old radsuit from loot table
foodbox now spawns at center of junkbox instead of inplace of a barrel
reduced cost of bone armor
reduced cost of deer helmet
reduced cost of wolf headdress
added protection to wolf headress
Don't drop retired or limited edition items in bags
tugboat final touches
removed tugboats from lighthouse scene
Fixed a couple of server NREs
Fixed skins not working on a bunch of viewmodels
Fixed Favourites, History, Friends in server list
Fixed server list locking up when switching between categories
Fixed animator hash / layer warning on startup
Fixed Assign To Friend screen, made it less terrible
Do a better job of fetching avatars and knowing player's names
Another minor LightEx / LocalPositionAnimation optimization
Force disabling biome tinting in lowest shader level
Added mips to some terrain textures for better texture cache occupancy
Modified remaining fetches to use lods
Moved biome tint computation to vertex program
Re-enabled biome tinting in lowest shader level
Fixed non-critical compilation error in unused shader
First stage gbuffer reshuffle + switch to spheremap normal encoding
"Breaks Into" on item description
fixed the anim event on the pistol deploy
improved the third person pistol hold
fixed some stuttering with the walk / run animation blends
some material zoo test map updates
Barges models/LODs/Prefab Update
Final barge models, added colliders, prefabs update
Updated water bottle vm anims & controller
Combat log includes timestamp
Rolled back to octahedron normal encoding; spheremap just not good enough for ws
Fixed base and subsurface normals
Moving transmission over to more generalized translucency
Cleaning up gbuffer packing code
Fixed skin curvature
fixed a bug with the 3rd person jumping animation
Finished harbor crane, added LODs and colliders