127,187 Commits over 4,109 Days - 1.29cph!
Changed std/blend-layer mask mixing to multiply-add
Fixed black terrain when switching to lower settings (RUST-1452)
Fixed "No texture data available to upload" errors in debug mode
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
Enabled caves
Tweaked coastline
Changed default world size to 3500
Adjusted heightmap resolution for faster loading times on bigger maps
Fixed workshop not being able to import some v2 items
If workshop can't load legacy item, open the directory for manual conversion
backup harbor_1
concrete kerb trims and prefabs for grounds
Portacabin progress. Added wooden variants
Tires stacks models/LODs/COLs/Prefabs and textures
Harbor_1 backup
Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
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Should fix inconsistent emission on some workshop skins
junk resources - fbx/col/textures/mats
Increase built time timeout
Fix for misaligned leather gloves
water bottle & bota bag world model updates
edit to jog right player anim ( to work better when holding bottles)
Should fix inconsistent emission on some workshop skins
Fix deployable placement sounds not being impacted by game volume slider
Lots of new item UI sounds and tweaks to existing ones
Menuscreen works, Navigation with gamepad works
reduced ammo chance in supply drop
supply drop falls slightly slower
reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
Implemented culling volumes for interior environments
Enforcing specularity-based dielectric
Deferred anisotropic lighting path using (disney ggx) + rust/std-aniso shader
Final gbuffer layout
Fixed delay on some objects before they turn visible
Fixed duplicates in the culling volume manager
Fixed some beenie, barricade, bucket helmet, poncho skins not being selectable (doesn't need a game update)
Webrcon reply with error on running missing command
Changed view model prefab references to GameObjectRef
View models are instantiated via the game manager
View models log an error when shit is fucked
Fixed missing item in the editor builder loading
Can view workshop items by type
Added custom inspector for setting up culling volumes
Added culling volumes to small caves
Added culling volumes to medium caves