127,178 Commits over 4,109 Days - 1.29cph!
Culling volume inspector also checks parent objects when adding connections
spears do less throw damage
spears do more melee damage
easier to hit people with spears
slightly longer spear range
slightly cheaper bone knife
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
Caves and tunnels check for underground collisions with other caves and tunnels when placing
Tweaked culling volume on medium_cave_easy
fixed dryfire on the m92 viewmodel
setup the IK positions for the satchel and c4 worldmodel
added code to play the 3rd person throw animation for the c4 / satchel charge
Added editor terrain check generator script that adds checks for environment volumes
Added terrain checks to caves (to make sure they're always under the terrain)
Adjusted building blocked volume around water treatment plant
Added non-blocking texture/compute-buffer readback functionality + test scene
Disabled compute buffer readback test on unsupported platforms
Updated native binaries with renderer dll set to full optimizations
Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
Disabled splat transfer on caves (faster loading times)
Removed debug digits from caves (use monuments console command instead)
Forklift textures/models/LODs/Prefab
Harbor_1 backup
increased size of survey charge world model & when deployed
Fixed RakNet not loading in editor (OSX)
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
m92 implementation
military grade weapons uncraftable
doprepare
Updated Rust Builder Path
Added anti hack volumes (more control over AH behaviour in static environments)
Added environment volume padding