branchrust_reboot/maincancel

31,178 Commits over 3,928 Days - 0.33cph!

2 Years Ago
Fixed missing rad tea WMs
2 Years Ago
wooden signs colour tweaks to make them look more like the older wood colour
2 Years Ago
scrap tea now yields more scrap and lasts longer
2 Years Ago
fixed rowboat small stash culling at 10m
2 Years Ago
updated boomer firework desc
2 Years Ago
Fixed armoured double door hatch sound
2 Years Ago
resized Hitch and Trough loot panel
2 Years Ago
Fixed incorrect team ID lookup for events when determing colour of player nametag
2 Years Ago
merge from wooden_signs
2 Years Ago
Merge from ugc_virtualscroll
2 Years Ago
Added Toggle ADS option to the in-game settings (Options>Controls)
2 Years Ago
Toggle ADS fixes: Fixed not being able to ADS while a gun is deploying Fixed having to click twice if player opens inventory while in ADS
2 Years Ago
FIxed physical camera convar error when connecting to a server
2 Years Ago
Query server info from a background thread to try and make it more reliable during loading stalls Retry the server info query a few times in case it still doesn't get a response the first time
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from cui_texture_cache
2 Years Ago
Additional physical camera sensor types (ALEXA LF + 35)
2 Years Ago
Added World central kitchen logo prefab for Charitable Rust 2022 event (custom map prefab)
2 Years Ago
Stick some NoInlining attributes on some properties in the World class so Harmony can get its hooks in there
2 Years Ago
fixed viewmodel bob taking too long to lerp out during ADS transition (re: hJune fail)
2 Years Ago
Fix vitals sized incorrectly
2 Years Ago
Updated egg suit item and store description to state it'll be released publicly in 2023.
3 Years Ago
Minimise (where possible) changes to item pickup notice transforms
3 Years Ago
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3 Years Ago
Resave T0 tech tree, fixes incorrect total required scrap display in tech tree dialog
3 Years Ago
Add global.showItemPickupNotices for debugging Profiling
3 Years Ago
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3 Years Ago
Added input.toggleads convar for toggling ADS This will only apply when holding a gun or a melee weapon that can be thrown, right click interactions on other held entities (eg. torch) should be unaffected ADS will be toggled off when switching between weapons or when a reload takes place
3 Years Ago
Add global.usersinrangeofplayer - identical to userinrange but uses a provided player (eg. userinrangeofplayer Jim 50)
3 Years Ago
Merge from contact_reporting (contacts screen layout update)
3 Years Ago
Merge from async_loading_2 (disabled by default)
3 Years Ago
manifest update
3 Years Ago
Fix compile error on client from effect_exploit_fix
3 Years Ago
Merge from cui_texture_cache
3 Years Ago
^Merge from effect_exploit_fix
3 Years Ago
subtracting async_loading - client crash investigation
3 Years Ago
Update import settings for libsqlite3.so to include Linux
3 Years Ago
Merge from async_loading
3 Years Ago
merge from async_loading
3 Years Ago
Fixed typo when using ent_who on signs
3 Years Ago
Merge from async_loading
3 Years Ago
Fixed NRE when attempting to report offensive content when not in a server
3 Years Ago
skin approval
3 Years Ago
merge from hapis_oil_nudge
3 Years Ago
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3 Years Ago
optimised 3p cardgame anim
3 Years Ago
codegen & phrases checks
3 Years Ago
lowered f1 grenade fuse to 2.5s (was 3.0)
3 Years Ago
slightly reduced m39 inaccuracy