31,178 Commits over 3,928 Days - 0.33cph!
Fixed missing rad tea WMs
wooden signs colour tweaks to make them look more like the older wood colour
scrap tea now yields more scrap and lasts longer
fixed rowboat small stash culling at 10m
updated boomer firework desc
Fixed armoured double door hatch sound
resized Hitch and Trough loot panel
Fixed incorrect team ID lookup for events when determing colour of player nametag
Merge from ugc_virtualscroll
Added Toggle ADS option to the in-game settings (Options>Controls)
Toggle ADS fixes:
Fixed not being able to ADS while a gun is deploying
Fixed having to click twice if player opens inventory while in ADS
FIxed physical camera convar error when connecting to a server
Query server info from a background thread to try and make it more reliable during loading stalls
Retry the server info query a few times in case it still doesn't get a response the first time
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merge from cui_texture_cache
Additional physical camera sensor types (ALEXA LF + 35)
Added World central kitchen logo prefab for Charitable Rust 2022 event (custom map prefab)
Stick some NoInlining attributes on some properties in the World class so Harmony can get its hooks in there
fixed viewmodel bob taking too long to lerp out during ADS transition (re: hJune fail)
Fix vitals sized incorrectly
Updated egg suit item and store description to state it'll be released publicly in 2023.
Minimise (where possible) changes to item pickup notice transforms
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Resave T0 tech tree, fixes incorrect total required scrap display in tech tree dialog
Add global.showItemPickupNotices for debugging
Profiling
Added input.toggleads convar for toggling ADS
This will only apply when holding a gun or a melee weapon that can be thrown, right click interactions on other held entities (eg. torch) should be unaffected
ADS will be toggled off when switching between weapons or when a reload takes place
Add global.usersinrangeofplayer - identical to userinrange but uses a provided player (eg. userinrangeofplayer Jim 50)
Merge from contact_reporting (contacts screen layout update)
Merge from async_loading_2 (disabled by default)
Fix compile error on client from effect_exploit_fix
Merge from cui_texture_cache
^Merge from effect_exploit_fix
subtracting async_loading - client crash investigation
Update import settings for libsqlite3.so to include Linux
Fixed typo when using ent_who on signs
Fixed NRE when attempting to report offensive content when not in a server
merge from hapis_oil_nudge
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optimised 3p cardgame anim
lowered f1 grenade fuse to 2.5s (was 3.0)
slightly reduced m39 inaccuracy