31,180 Commits over 3,928 Days - 0.33cph!
lowered f1 grenade fuse to 2.5s (was 3.0)
slightly reduced m39 inaccuracy
Fix vehicle_sensivitiy typo & update phrases
optimised some 3p reload anims
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
merge from hapis_conversion
Server.statbackup will now only record mission completes/fails
Camera info readout now shows "Blur=off" if dof is disabled
Fixed offensive content images not getting sent with feedback report when sending report to external endpoint
Require a subject line and message when submitting offensive content reports
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
Fixed player culling issue
Move NPCWalkAnimation queue to LateUpdate
Cherry pick
71986
- Show "Custom Map" in browser for all custom maps
merge from hapis_conversion
Merge from inventory_idle
Improved layout on report bug dialog to better fit the offensive content option
Merge from adminpanel_ugc
Merge from adminpanel_ugc
Merge from modding_prefabs
merge from hapis_conversion
remaining new gunshots incl. silenced shots
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera
sped up SAR deploy duration/animation
slightly increased m39 fire rate to match SAR
adjusted m39 recoil
toned down m39 ADS punch
merge from hapis_conversion
Merge from modding_prefabs
Merge from modding_prefabs
Merge from interaction_sounds
merge from hapis_conversion
Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a)
Disable shadows on LOD1 of the train tunnels call elevator push button
Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
Removed hardcoded Z/C/Y keys managing debug camera zoom
Added debugcamera_zoomin and debugcamera_zoomout bindable buttons
Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
Merge from adminpanel_ugc
Merge from content_reporting
merge from hapis_conversion - startup fix (hopefully)
merge from sav226 - Staging wipe
Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
shotgun slugs now have less damage falloff
disable todo list if gametips are disabled
bumped ladder up in t1 tech tree
Merge from cui_improvements
Merge from adminpanel_ugc
Merge from content_reporting
Merge from async_loading for some testing