branchrust_reboot/maincancel

31,180 Commits over 3,928 Days - 0.33cph!

3 Years Ago
lowered f1 grenade fuse to 2.5s (was 3.0)
3 Years Ago
slightly reduced m39 inaccuracy
3 Years Ago
Fix vehicle_sensivitiy typo & update phrases
3 Years Ago
optimised some 3p reload anims
3 Years Ago
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
3 Years Ago
merge from hapis_conversion
3 Years Ago
network++
3 Years Ago
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3 Years Ago
Server.statbackup will now only record mission completes/fails
3 Years Ago
Camera info readout now shows "Blur=off" if dof is disabled
3 Years Ago
Fixed offensive content images not getting sent with feedback report when sending report to external endpoint
3 Years Ago
Require a subject line and message when submitting offensive content reports
3 Years Ago
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
3 Years Ago
Fixed player culling issue
3 Years Ago
gunshot tweaks
3 Years Ago
Merge from async_loading
3 Years Ago
Move NPCWalkAnimation queue to LateUpdate
3 Years Ago
Cherry pick 71986 - Show "Custom Map" in browser for all custom maps
3 Years Ago
merge from hapis_conversion
3 Years Ago
Merge from inventory_idle
3 Years Ago
Improved layout on report bug dialog to better fit the offensive content option
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Merge from modding_prefabs
3 Years Ago
merge from hapis_conversion
3 Years Ago
remaining new gunshots incl. silenced shots
3 Years Ago
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera sped up SAR deploy duration/animation slightly increased m39 fire rate to match SAR adjusted m39 recoil toned down m39 ADS punch
3 Years Ago
merge from hapis_conversion
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Merge from interaction_sounds
3 Years Ago
merge from hapis_conversion
3 Years Ago
Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a) Disable shadows on LOD1 of the train tunnels call elevator push button Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
3 Years Ago
Removed hardcoded Z/C/Y keys managing debug camera zoom Added debugcamera_zoomin and debugcamera_zoomout bindable buttons Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
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3 Years Ago
merge from Hapis
3 Years Ago
merge from hapis
3 Years Ago
Merge from content_reporting
3 Years Ago
merge from hapis_conversion - startup fix (hopefully)
3 Years Ago
merge from sav226 - Staging wipe
3 Years Ago
Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
3 Years Ago
Merge from async_loading
3 Years Ago
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
3 Years Ago
shotgun slugs now have less damage falloff
3 Years Ago
disable todo list if gametips are disabled bumped ladder up in t1 tech tree
3 Years Ago
Merge from cui_improvements
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Merge from content_reporting
3 Years Ago
Merge from async_loading for some testing