userandererandrecancel
branchrust_reboot/maincancel

5,885 Commits over 3,653 Days - 0.07cph!

10 Years Ago
Fixed some model meta files and material import settings
10 Years Ago
Aaaaand one last folder move, let's hope that's it
10 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
10 Years Ago
Moved all rock, grass and resource assets to Content/Nature
10 Years Ago
Moved all of Petur's assets to Content/Nature
10 Years Ago
Reorganized terrain assets
10 Years Ago
Added missing meta file
10 Years Ago
Time of Day update to 2.1.0 prerelease 2
10 Years Ago
Restored billboard materials and fixed billboard texture import settings
10 Years Ago
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
10 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
10 Years Ago
Fixed file overwrite error after the first time building for standalone
10 Years Ago
Moved asset processors to their own folder
10 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
10 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
10 Years Ago
Removed some legacy clutter from the terrain shader include files
10 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
10 Years Ago
Shader fallback and include path adjustments
10 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
10 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
10 Years Ago
Removed unused colliders from tree prefabs
10 Years Ago
Deleted unused prefabs
10 Years Ago
Merge from procgen (this will break all the things)
10 Years Ago
Optimized billboard shader
10 Years Ago
Added first draft of a custom tree billboard shader
10 Years Ago
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
10 Years Ago
Added missing meta file
10 Years Ago
Added high-pass filtered versions of the 6 used splat textures
10 Years Ago
Ain't nobody puttin materials in ma texture folder
10 Years Ago
Added color mapping to singlepass terrain and mesh blend shaders
10 Years Ago
Moved old terrain textures to backup folder
10 Years Ago
Added some missing meta files, disabled default material import for bone knife
10 Years Ago
Added terrain material my tests so that I don't break everything else
10 Years Ago
Shader preparations for procedural terrain biomes
10 Years Ago
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
10 Years Ago
Added high-pass filtered grass atlas and made it the default to test This maintains some grass texture color variation compared to the grayscale version
10 Years Ago
Unified sound file locations (Content/Sounds)
10 Years Ago
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
10 Years Ago
Disabled automatic material import for weapon models Moved weapon materials and textures to correct folders
10 Years Ago
Added terrain shader singlepass skeleton
10 Years Ago
Added terrain shader splat utility method
10 Years Ago
Looks like this meta file can be removed
10 Years Ago
Time of Day update to 2.0.9
10 Years Ago
Time of Day update to 2.0.8
10 Years Ago
Changed OS X fullscreen mode to hide dock and menu bar
10 Years Ago
Added flare meta files Disabled automatic flare fbx material import
10 Years Ago
Fixed grass being white after its first generation Slightly reduced maximum wind bending Obsessed needlessly over code layout
10 Years Ago
Fixed HTML UI being invisible on OS X and Linux It might still be pretty buggy on those platforms, but at least not invisible and buggy
10 Years Ago
There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
10 Years Ago
Made decor system use GameManager.CreatePrefab rather than GameObject.Instantiate