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31,942 Commits over 4,018 Days - 0.33cph!

3 Years Ago
molotov wick effects molotov balance molotov now in t2 tech tree flashbang has much larger damage radius but less damage
3 Years Ago
Tweaked wind settings on swamp trees and a few bushes
3 Years Ago
fix for molotov projectile
3 Years Ago
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3 Years Ago
fix for locomotive driver pose, updated ik target for lever
3 Years Ago
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
3 Years Ago
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
3 Years Ago
flash bang postfx bundle assignment - standalone error fix
3 Years Ago
molotov cocktail gibs r/w - standalone error fix
3 Years Ago
Merging in the new locomotive driver position
3 Years Ago
Fixed trackSpeed not being explicity set to zero when a train sleeps. Fixes a rare edge case with wagon shunting.
3 Years Ago
Subtract changesets that changed how the TrainCarFuelHatches worked. I have a plan to fix this is a better way.
3 Years Ago
Allow the TrainCarFuelHatches animation to finish smoothly instead of abruptly if the client tick stops
3 Years Ago
Fix handheld boom box not working (broken in 73143)
3 Years Ago
Fixed locomotive monitor display no longer being visible (mesh changes)
3 Years Ago
0 -> 1 fix
3 Years Ago
Added missing molotov cocktail hold type meta file
3 Years Ago
TrainCarFuelHatches now uses the train client tick instead of Update()
3 Years Ago
Fixed server compile error in EnvironmentVolumePropertiesCollection, introduced in 73,199
3 Years Ago
Merge Trainyard Update -> Main
3 Years Ago
Fix typos in new aggressive lod convars
3 Years Ago
merge from cui_texture_cache leak fix
3 Years Ago
fixed JPEG AR marked as glowing
3 Years Ago
Reduced low grade fuel from train wagon
3 Years Ago
merge from trophy
3 Years Ago
merge into main
3 Years Ago
cherrypicking 73164
3 Years Ago
CraggyIsland cleanup - resolves errors on connecting
3 Years Ago
Minor test map edit
3 Years Ago
Additional coaling tower error sound if the unloading finishes early (output hopper gets full etc)
3 Years Ago
Merge Trainyard Update -> Main
3 Years Ago
Simplified the locomotive headlights. Both sets of headlights now controlled just with the flashlight button, ignoring forward/back movement. Red and green movement lights still work as before.
3 Years Ago
More boom box sync improvements FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
3 Years Ago
Saved MonumentIsland with no default monument assigned, since having one assigned makes inspecting World Setup very slow
3 Years Ago
Fixed error when scientists dismount helicopter at oil rig
3 Years Ago
Merge Trainyard Update -> Main
3 Years Ago
gunshot crossfade distance tweaks
3 Years Ago
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3 Years Ago
merge from July_Staging_Wipe
3 Years Ago
merge from /July_Staging_Wipe
3 Years Ago
Enable head look for locomotive driver
3 Years Ago
Adjusted coaling tower vacuum LOD distance to match the main tower (so it doesn't disappear early)
3 Years Ago
Fixed coaling tower vacuum animation playing when the vacuum first comes into view
3 Years Ago
Slow down shunting a bit faster, don't make them wait
3 Years Ago
Fixed some problems with ladder volumes (ore and fuel wagons)
3 Years Ago
Worked out a simple way to have the wagons slow smoothly at the end of shunting, instead of an abrupt stop
3 Years Ago
July_Staging_Wipe to Main
3 Years Ago
Merge from genetic_vending
3 Years Ago
Never run asset warmup in the background on PCs with 16GB of RAM or less Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
3 Years Ago
Include TargetEntity as a string, not a uint