31,186 Commits over 3,928 Days - 0.33cph!
fix for ice skin not following model correctly in 3p
Fix ice rifle weapon sounds (enabled Custom Local Folder on viewmodel events component)
Updated Arctic Labs menu background video
Fixed receiving crush damage walking up arctic base garage door
Fixed missing 3rd person anim when reskinning an entity
Fix IconSkinPicker throwing an NRE when the skin picker is closed (only affected the editor)
arctic base garage door sounds
Fixed Tomaha ski extension bug
Fixed snowmobile suspension warping
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Fixed NRE when exiting the skin picker screen with Escape while the search field is focused
VertexLitBlendedCustom shader soft&near blending not capped at 3.
Deleted stray red light from arctic_base_module_b that was hidden behind shelves
Scene2Prefab
Tweaked light settings of electric heaters to prevent them from bleeding through walls at night
Moved electric heaters to Default layer instead of World to stop emissive from getting picked up by cubemaps
Tweaked lights used inside portacabin_building_300_600_a, portacabin_building_900_1200_b and dome radar to stop light bleeding
Scene2Prefab
Added snow material variants to a few objects placed outside that were missing it
Scene2Prefab
Icicle prefab tweaks / skipped LOD0 on all icicles and switched to using LOD1 as default / added shadowproxies to all icicles / these changes should lower the tricount by roughly 2 million on highest graphical settings
Scene2Prefab
Slightly moved dome radar door to close a gap
Scene2Prefab
Added shadowproxies to arctic base lab modules to prevent light leaking through subpixels
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Remove container components from spraycan so it can be swapped when another item is dropped on it
More potential dismount points for snowmobiles
Fixed another floating rock
Scene2Prefab
Clipped garage door animation to make it stop when hitting the ground
Cherrypicking Vincent's garage door fix
Portacabin building texture and material tweaks
Added dedicated shadowproxy meshes in an attempt to fix light leaking at certain times of day
Fix for missing mask on arctic hazmat suit
Reverted snow_stormy particle system, possible fix for lingering particle fog bug.
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arctic base loot fixes and tweaks
S2P
Removed last floating rock
Scen2prefab
Reduced spray can craft time
Spray can default BP
merge from ArcticHazmat_normalsfix
disable lunar new year firecrackers
LOD cull snowmobiles from further away
Fixed lock issues when reskinning doors
Fully remove spray decal items and skins (will restore on the spraycan branch)