31,186 Commits over 3,928 Days - 0.33cph!
Fix NRE when firing a weapon while mounted to a vehicle with no rigidbody. Put null RB checks on a a few other methods as well.
reverted pfx_snow_stormy to it's prior known non bugged state
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Fixed clipping inside fireplace
cherrypicking lunar_newyear2022 changes
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cherrypicking lunar_newyear2022 changesets, ignoring some to not stomp changes for arctic update
arctic hazmat protection tweaks
protection properties max = 3
thumb_up
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thumb_down
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added fire damage volumes for map makers
Reduced crate_fuel inventory size
merge from sav221 (Staging wipe)
merge from title_url_support
Deleted a couple of folders that Plastic wouldn't let me delete for the previous commit
Set up "dry box" model as the new buoyant item drop model, replacing the recoloured generic bag
added a new drybox container to replace the buoyant backpack that appears when subs are destroyed
model, textures, lods, collision and prefab setup
Merge from cargoplane_saveload
Fixed hobo barrel pickup kick
Fixed cliff shader shore wetness
Fixed wiggle effect ordering under water
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Disabled spray can free spray mode
Disabled spray can decal mode
Marked spray decal item as hidden
Updated spray can description to only reference reskin functionality
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Only update impostor batch buffers when they are dirty.
Scientist loadout for healing item
merge from ai_healing (not used by any AI yet)
Potential DeployedRecorder server NRE fix
Added ai.killscientists server command
Merge from companion_server_offline
Automatically tests Rust+ connections to servers and disables it if it fails
hobo barrel can now be picked up and repaired
Merge from firstpersonspectate
Merge from viewmodel_aspect_clipping (less vm clipping at ultrawide aspect ratios)
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