34,473 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                merge from io_budget_health
                
                
                
                
             
         
        
            
            
            
                
                 merge from qol_hbhf_stacksize
                
                
                
                
             
         
        
            
            
            
                
                 merge from audio_alarm_label_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from 3p hmlmg clipping fix
                
                
                
                
             
         
        
            
            
            
                
                Added Cull mode option (default Off) to "Particles/Alpha Blended" shader
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from boombox_network_loop_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_turret_item_filter
                
                
                
                
             
         
        
            
            
            
                
                 merge from 0_cost_repair_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from building_skins_4
network++
                
                
                
                
             
         
        
            
            
            
                
                Remove log in IgnoreCollision trigger
                
                
                
                
             
         
        
            
            
            
                
                Update my ColliderShrinkToFit editor to Unity 2021 style
                
                
                
                
             
         
        
            
            
            
                
                Make sure rigidbody wakes up when boat engine starts
                
                
                
                
             
         
        
            
            
            
                
                A whole bunch more updated materials
                
                
                
                
             
         
        
            
            
            
                
                Even more gizmo compile fixes. Sorry guys.
                
                
                
                
             
         
        
        
            
            
            
                
                More compile fixes for gizmos
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
                
                
                
                
             
         
        
            
            
            
                
                Even more updates mats, and a rendertexture
                
                
                
                
             
         
        
            
            
            
                
                Let's just keep updating mats as they decide they want to reserialize
                
                
                
                
             
         
        
            
            
            
                
                Some materials wanted further updates
                
                
                
                
             
         
        
            
            
            
                
                Reserialize all materials and a few related files
                
                
                
                
             
         
        
            
            
            
                
                UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
                
                
                
                
             
         
        
            
            
            
                
                Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
                
                
                
                
             
         
        
            
            
            
                
                Merge FitToColliderEditorTool -> main
                
                
                
                
             
         
        
            
            
            
                
                Merge GizmoCleanup -> main
                
                
                
                
             
         
        
            
            
            
                
                merged from switch_passthrough_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from more_radius_skins
                
                
                
                
             
         
        
            
            
            
                
                 merge from wanted_clothing_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from industrial_pipe_log_spam_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from waterpistol_anim_fixes
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_skin_item_sfx
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from tc_storage_adaptor_fix
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from conveyor_build_fix
                
                
                
                
             
         
        
            
            
            
                
                 cherrypicking multi_tea_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_wire_tool_reconnect + fix_wire_reconnect_nre
                
                
                
                
             
         
        
            
            
            
                
                 merg from CorpseVehicleCollisionFix
                
                
                
                
             
         
        
            
            
            
                
                 merge from report_name_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from rail_network_link
                
                
                
                
             
         
        
            
            
            
                
                 merge from base_decor_DLC
                
                
                
                
             
         
        
        
            
            
            
                
                Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
                
                
                
                
             
         
        
            
            
            
                
                Fixed Detail Layer breaking lighting when using normal blending with UV1 (tangent space mismatch)
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix triangle floor / triangle roof stability edge case after server restart
                
                
                
                
             
         
        
            
            
            
                
                 Merge from experimental (Unity 2021)