33,104 Commits over 4,109 Days - 0.34cph!
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merge from door_unlock_fix
merge from server_favourite_fix
build_inside_check is now enabled by default
merge from multiple_loot_wagons
fixed Windmill IO connections don't work when close up
Fixed Fireplace cooking speed
Lowered NoPlayerZone on modular car lift
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Fixed Blackjack table and seat being marked as isMobile. Fixes hold-to-dismount being active on blackjack.
merge from door_unlock_fix
Merge from multithreaded_networking_3 (disabled by default)
Rename the convar to skip asset warmup because it causes crashes and shouldn't be used
Merge from load_cancel_fix
merged from decor_bush_shadow_fix
merge from misc_fixes_feb23
Fixed kicking a player via the admin UI not sending the supplied kick reason
Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
Subtracting multithreaded_networking_2 (problem with world.transfer)
Merge from canvas_disabled_2 to main
Merge from multithreaded_networking_2 (disabled by default)
Merge from pistol_slide_remerge2
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Added a few comments and things to the new neither-client-nor-server compile fixes
Fixed compile issues caused by
78446 when SERVER or CLIENT (or both) *are* defined
Fixed all compile errors caused by having neither CLIENT not SERVER defined
Merge from watercatcher_perf_improvements
Merge from watercatcher_perf_improvements
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
Change the mushroom icon to red instead of brown
Cherry-pick ragdoll maxDepenetrationVelocity edit
Merge RagdollImprovements -> Main (this is a branch-level cherrypick, not a full merge, so no PhysicsLayerRevamp content comes with it). Might as well start testing these early.
merge from shipping container props update branch
Added TransparentWithDetail shader to the always included shader list (Unity 2019 version)