31,196 Commits over 3,928 Days - 0.33cph!
Climate weather chance params.
RainFoggy/RainClear reworked into RainHeavy/RainMild
Kayak paddle update.
Updated mesh and textures.
Prefab setup.
merge from Halloween_2020
Set roadsign meshes to read/write enabled since they're also used as gibs
Cherry-pick armoured module LOD fix to Main
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merge from workbench_rotate branch
merge from door_blockage_anim_fix
merge from autoturret_deathscreen_fix
Allow deploying storage monitors onto vending machines
Rebuild manifest, should fix missing roadsigns
Fix compilation on IndividualSpawner custom editor
Merge destroyable roadsigns -> Main
Removed noise generator from old snow for perf.
Nixed X offset on snow emission
Rain impact improvements.
More voluptous mild snowfall.
Snowflakes stop rotating on impact.
Lightning cloud highlight texture set to high quality.
Fog multiplier in climate.prefab
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
Weather profiles (WIP)
Tweaked base sky twilight cloud color to be slightly less orange
Sun mesh brightness up a bit for fog compatibility
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
More tweaks to rain particle lifetime after testing additional scenarios
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)
Reverting rain max collision shapes (changeset 55163)
Reduced rain max lifetime (fixes perf issue in certain conditions where rain drops fall very far, fixes rain drops sometimes falling through bases due to max collider shape limit)
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
Merge from skin_load_hich
Stormy rain offset through walls bug fix.
Tweaks to night cloud & fog density.
Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
Stormy rain implementation
Better stormy rain. Slight emission offset to compensate for horizontal movements
Fixed ParticleSpawn benchmark NRE
Stormy rain params.
Stripped noise generation out of rain for emitter perf.
Fixed unable to deploy Counter on outer side HQM wall
Fixed locker drop position
Merge from animated_building_block_optimization
Added placeholder storm weather preset
Enabled randomized weather
Network++
Slightly less ugly version of
55126