branchrust_reboot/maincancel

31,196 Commits over 3,928 Days - 0.33cph!

4 Years Ago
Climate weather chance params.
4 Years Ago
merge from weather2
4 Years Ago
Fog V2
4 Years Ago
Missing files
4 Years Ago
RainFoggy/RainClear reworked into RainHeavy/RainMild
4 Years Ago
Better snowfall
4 Years Ago
Kayak paddle update. Updated mesh and textures. Prefab setup.
4 Years Ago
network++
4 Years Ago
merge from Halloween_2020
4 Years Ago
Set roadsign meshes to read/write enabled since they're also used as gibs
4 Years Ago
Cherry-pick armoured module LOD fix to Main
4 Years Ago
▋▊▆▋▌ █▉▋▉▇█▅▆█▋▇▊▇▆▇ ▉▆▄▍▅▉ (▍▍▇▄▉▉▋ ▄▅▆▆ ▄▆▍ ▇▌▊) █▌▊▄ ▊▄▆▆ ▆▋▉ ▋▉▉▆▊▇▉▉██▌ ▌█▆▆▉▄ ▊▅▇▄▋▊ ▊▅▉▉ ▆▌▅▌'▇ "▌▆" ▇▊ ▊▍█ ▌█▋█▅▉ ▄▆▌ ▇▉▆▉ ▅█ ▉ ▄▍▌▅▅▌▆ (▋▆▊▉▍▅ ▌▊▌ ▄▆▆▍▇▆█▄▅)
4 Years Ago
merge from workbench_rotate branch
4 Years Ago
Merge from weather2
4 Years Ago
merge from door_blockage_anim_fix
4 Years Ago
merge from autoturret_deathscreen_fix
4 Years Ago
Allow deploying storage monitors onto vending machines
4 Years Ago
Rebuild manifest, should fix missing roadsigns
4 Years Ago
network++
4 Years Ago
Fix compilation on IndividualSpawner custom editor
4 Years Ago
Merge destroyable roadsigns -> Main
4 Years Ago
Removed noise generator from old snow for perf.
4 Years Ago
Nixed X offset on snow emission
4 Years Ago
PFX scene backup
4 Years Ago
Stormy snow variant
4 Years Ago
Rain impact improvements.
4 Years Ago
More voluptous mild snowfall. Snowflakes stop rotating on impact. Lightning cloud highlight texture set to high quality. Fog multiplier in climate.prefab
4 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
4 Years Ago
More profile stuff
4 Years Ago
Weather profiles (WIP) Tweaked base sky twilight cloud color to be slightly less orange Sun mesh brightness up a bit for fog compatibility
4 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
4 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
4 Years Ago
skin approval
4 Years Ago
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
4 Years Ago
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)
4 Years Ago
Reverting rain max collision shapes (changeset 55163) Reduced rain max lifetime (fixes perf issue in certain conditions where rain drops fall very far, fixes rain drops sometimes falling through bases due to max collider shape limit)
4 Years Ago
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
4 Years Ago
Merge from skin_load_hich
4 Years Ago
Stormy rain offset through walls bug fix.
4 Years Ago
Tweaks to night cloud & fog density. Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
4 Years Ago
Stormy rain implementation
4 Years Ago
Better stormy rain. Slight emission offset to compensate for horizontal movements
4 Years Ago
Fixed ParticleSpawn benchmark NRE
4 Years Ago
Stormy rain params. Stripped noise generation out of rain for emitter perf.
4 Years Ago
Rain tweaks
4 Years Ago
Fixed unable to deploy Counter on outer side HQM wall
4 Years Ago
Fixed locker drop position
4 Years Ago
Merge from animated_building_block_optimization
4 Years Ago
Added placeholder storm weather preset Enabled randomized weather Network++
4 Years Ago
Slightly less ugly version of 55126