31,196 Commits over 3,928 Days - 0.33cph!
Cherry pick 2-module passenger fix
Telephone can be researched + crafting costs
fixed phone deployed mismatched layer checks, missing inside check, notinwater check and tweaked deploy volumes
restore accidently committed ProjectSettings
Fixed mismatched ground watch and socket layer checks on jackolantern
merge from halloween_2020_removal (network++)
Tweaked text spacing on the curved skull trophies, should make longer names more visible
Another fix on TakeCollisionDamage
Simplify TakeCollisionDamage script
Roadsigns now take collision damage from vehicles
Merge from vending_search_improvements
Lit torch now lasts the full duration of the night
Adjust roadsign entity bounds. Fixes missed hits
Ensure skull is dropped when skull trophy is destroyed (was 0.75)
Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
merge from car_cost_balance
Merge modular car taxi module branch to Main
Fix for mummy wraps only being selectable for those who have the item AND the summer DLC
potential thunder NRE fix
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
skull spike candle variant actually has lit candles at night
merge from Halloween_2020_Patch
merge from /Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from redirect_research
merge from /Halloween_2020_Patch
fix for scarecrows not taking damage from bandit NPCs, swapped eggvision for candyvision
Fixed solar panel hovering
merge from Halloween_2020
merge from Halloween_2020