branchrust_reboot/maincancel

31,201 Commits over 3,928 Days - 0.33cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Fix server compile 😓
4 Years Ago
Merge CustomCameraScreenshots -> Main (for editor only)
4 Years Ago
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4 Years Ago
Merge from gib_pool (overrides for building blocks)
4 Years Ago
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
4 Years Ago
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
4 Years Ago
Fix player accumulating velocity while in debug camera
4 Years Ago
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Moved searchlight IO points to middle of its base
4 Years Ago
Fixed some serialised fields getting compiled out on the gib prefab
4 Years Ago
Allow read+write on color picker textures (and skip them in the import analyzer)
4 Years Ago
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
4 Years Ago
Fix more possible NREs in ForceUnderwear
4 Years Ago
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█▇▍▅▍█▉▇▇▋ ▋▉▆██ ▉▋▊▉█▍▅ / ▇▊▍▄█▄▌▊▄▍ ▊▇▅▊▇
4 Years Ago
Fixed searchlight LOD distances
4 Years Ago
Merge from gib_pool (scale fixes)
4 Years Ago
Added the new Focus Local Player option as a button in the Rust Editor window
4 Years Ago
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
4 Years Ago
Set default Quality setting back to six (was zero)
4 Years Ago
Gib rotation tweak Fixed powered water purifier gibs rotated incorrectly
4 Years Ago
Speculative NRE fix in DestroyGib
4 Years Ago
Fix benchmark NRE in ForceUnderwear Add AuthResponse.InvalidAuthSession for better kick reasons
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Fix broken queryport option Fix possible NRE in SteamInventory
4 Years Ago
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4 Years Ago
Added "Tools/Scene/Focus Local Player" to select the LocalPlayer object and focus the scene view on it, useful for when testing in large/slow scenes.
4 Years Ago
Heat source NRE on load fix
4 Years Ago
Merge from gib_pool_merge
4 Years Ago
Fixed UIBuffsIcon inspector vars being under an #if CLIENT (cuases NRE when switching to SERVER and back to CLIENT)
4 Years Ago
Updated studio backdrop materials to no longer render AO (excluding grey version)
4 Years Ago
Merge platform changes from experimental branch
4 Years Ago
Prevent RefreshConditionals being called before the vehicle the module is on has finished spawning
4 Years Ago
Added studio backdrops for map makers / content creators - chroma green/blue, black, grey and white
4 Years Ago
Fixed unable place deployables a floor below SAM site
4 Years Ago
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
4 Years Ago
Fixed the power output change not propagating from the reactive target if the target was shot down
4 Years Ago
Searchlight can be repaired, pickup and reduced health
4 Years Ago
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4 Years Ago
network++ (Too many compatibility issues)
4 Years Ago
fixed missing front in EngineUI after Rohan's font asset changes
4 Years Ago
Merge from voicemute
4 Years Ago
Spotlights now use electricity instead of fuel, require 10 power