31,201 Commits over 3,928 Days - 0.33cph!
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Merge CustomCameraScreenshots -> Main (for editor only)
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Merge from gib_pool (overrides for building blocks)
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
Fix player accumulating velocity while in debug camera
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Moved searchlight IO points to middle of its base
Fixed some serialised fields getting compiled out on the gib prefab
Allow read+write on color picker textures (and skip them in the import analyzer)
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
Fix more possible NREs in ForceUnderwear
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Fixed searchlight LOD distances
Merge from gib_pool (scale fixes)
Added the new Focus Local Player option as a button in the Rust Editor window
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
Set default Quality setting back to six (was zero)
Gib rotation tweak
Fixed powered water purifier gibs rotated incorrectly
Speculative NRE fix in DestroyGib
Fix benchmark NRE in ForceUnderwear
Add AuthResponse.InvalidAuthSession for better kick reasons
Merge from flare_optimizations
Fix broken queryport option
Fix possible NRE in SteamInventory
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Added "Tools/Scene/Focus Local Player" to select the LocalPlayer object and focus the scene view on it, useful for when testing in large/slow scenes.
Heat source NRE on load fix
Merge from gib_pool_merge
Fixed UIBuffsIcon inspector vars being under an #if CLIENT (cuases NRE when switching to SERVER and back to CLIENT)
Updated studio backdrop materials to no longer render AO (excluding grey version)
Merge platform changes from experimental branch
Prevent RefreshConditionals being called before the vehicle the module is on has finished spawning
Added studio backdrops for map makers / content creators - chroma green/blue, black, grey and white
Fixed unable place deployables a floor below SAM site
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
Fixed the power output change not propagating from the reactive target if the target was shot down
Searchlight can be repaired, pickup and reduced health
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network++ (Too many compatibility issues)
fixed missing front in EngineUI after Rohan's font asset changes
Spotlights now use electricity instead of fuel, require 10 power