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34,542 Commits over 4,232 Days - 0.34cph!

4 Years Ago
Updated world colliders on wagon A and wagon D to better deal with collision from other vehicles
4 Years Ago
Revert 70581 for now. For some reason allowing vehicles to parent to train wagons removes the ability to dismount them. I suspect something re local vs world space when checking dismount points.
4 Years Ago
Junkpile NPC spawn chance fix. Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar. Codegen.
4 Years Ago
Added Vehicle World layer to the Work Cart and train wagon parent triggers
4 Years Ago
phrases
4 Years Ago
Early exit on collision if coupling points aren't valid
4 Years Ago
Removed GetTangent() from WorldSplineData. Let's avoid making that mistake again.
4 Years Ago
Fixed the really poor tangent results from IsForward in TrainTrackSpline due to not using the cubic hermite results. Fixes trains messing up on very tight curves.
4 Years Ago
Fixed some issues with train coupling visuals not aiming correctly
4 Years Ago
Adjusted import settings on the new link icons
4 Years Ago
New wagon uncouple icon
4 Years Ago
Extended train wagon parent trigger size to include the side platforms
4 Years Ago
Fixed train wagon ladders slowing rotating the player, at different speeds depending on the wagon's rotation
4 Years Ago
Coupling points now pivot to try and visually stay connected. To achieve this, we're now sending basic data on what we're coupled to to the client
4 Years Ago
Do heaps of damage to animals/npcs if a train hits them.
4 Years Ago
Sedan test thing
4 Years Ago
Restored junkpile NPC prefab nuked in merge 70471
4 Years Ago
Added grass.refresh_budget and decreased resolution in FoliagePlacement.CheckBatch
4 Years Ago
Lowered wagon and above ground workcart populations
4 Years Ago
Fixed train wagon wheels not animating
4 Years Ago
Reduce timeSinceCouplingBlock lockout from 2s to 1.5s
4 Years Ago
Another train coupling fix
4 Years Ago
Fixed a case where a train car would become non-functional after uncoupling
4 Years Ago
Fixed performance drop when looking at a deployed boom box in a crowded base
4 Years Ago
Updated bogie detaild colliders on Work Cart and wagons
4 Years Ago
Block train coupling for a couple of seconds after some situations
4 Years Ago
Rerun train car gib setup
4 Years Ago
Null check - work cart doesn't have train car audio
4 Years Ago
Remove extra newline
4 Years Ago
Stop Train Car audio when the client tick stops
4 Years Ago
Merge in the updated train audio
4 Years Ago
Allow train car coupling at a bit higher speed
4 Years Ago
Comment only
4 Years Ago
Merge in train sleep code
4 Years Ago
Another fix to prevent stack overflow when trains go wrong, which would crash the whole server. Sorry Staging players.
4 Years Ago
Don't couple if the track that the other train car is on isn't actually connected to ours
4 Years Ago
Catch attempted coupling when a train car collides with the side of another train car at a low angle at a junction. Only allow the coupling if the distance between the coupling points is low
4 Years Ago
Don't allow "swapping" train car coupling. Only couple if a train car is not coupled to anything
4 Years Ago
Make sure that a train car is removed from a CompleteTrain as soon as it's assigned to a new one. Prevents crash from infinite recursion during bugged collisions.
4 Years Ago
BillBTestMap edit
4 Years Ago
Updated train_wagon_b_gibs mesh / merged the roof and the walls Fixed broken physics on the train wagon and workcart gibs Fixed broken material overrides on workcart gibs
4 Years Ago
Proper gibs for train_wagon prefabs
4 Years Ago
Replaced old workcart gibs mesh
4 Years Ago
New workcart gibs / added new bogies
4 Years Ago
Merge from abovegroundtrain_dismount_fix
4 Years Ago
Raised the WorkCart parent trigger. Allows for jumping on the top of it without unparenting
4 Years Ago
Fixed coupling pfx happening when entering range
4 Years Ago
Minor fix
4 Years Ago
Always let the engine decay first
4 Years Ago
Added decay code for wagons. Told WorkCarts and wagons not to despawn if they're on an above-ground siding.