33,104 Commits over 4,109 Days - 0.34cph!
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no mugshots of sleeping/dead people
phrases, tighter mugshotDot, removed debug.logs
fixed nametag indicators not visible when teams were mismatched
fixed nametag colors not updating immediately
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin)
Don't store relationship data if either player is an npc
merge from the water_catcher_fixes
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fix for AI navmesh issue at giant excavator (collider)
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Fixed new scientist corpses showing their net ID on loot panel
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
couple sounds + anim events for newer animal idles
Only set targetId in death notifications if the killer was a player (previously included NPCs)
Allow gestures to be used while mounted on Secretlab chair
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Solar panel texture update
altered wood support texture to metal and updated material
rebaked normals etc
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Fixed beachchair PB volume
Updated SolarPanel.Large.deployed with new art
merge from HDRP_Art_Backport
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
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Merge from io_colour (pie menu changes)
Fix modular cars sending a full network sync every tick when they don't have to
Improved small battery placement
Small battery can now be rotated before deployment
Small battery can now be deployed on tables / boxes
Fixed small battery bounds
Added CheckInsideAnyCollider, covering checks on colliders of all types
Commit my CheckInsideNonConvexMesh method, currently unused