branchrust_reboot/maincancel

32,161 Commits over 4,018 Days - 0.33cph!

5 Years Ago
merge from weather2
5 Years Ago
network++
5 Years Ago
Merge from voiceprops
5 Years Ago
merge from Halloween_2020_Patch
5 Years Ago
merge from redirect_research
5 Years Ago
merge from /Halloween_2020_Patch
5 Years Ago
fix for scarecrows not taking damage from bandit NPCs, swapped eggvision for candyvision
5 Years Ago
merge from weather2
5 Years Ago
Fixed solar panel hovering
5 Years Ago
merge from Halloween_2020
5 Years Ago
skin approval
5 Years Ago
Merge from weather2
5 Years Ago
Network++
5 Years Ago
Merge from weather2
5 Years Ago
merge from Halloween_2020
5 Years Ago
Climate weather chance params.
5 Years Ago
merge from weather2
5 Years Ago
Fog V2
5 Years Ago
Missing files
5 Years Ago
RainFoggy/RainClear reworked into RainHeavy/RainMild
5 Years Ago
Better snowfall
5 Years Ago
Kayak paddle update. Updated mesh and textures. Prefab setup.
5 Years Ago
network++
5 Years Ago
merge from Halloween_2020
5 Years Ago
Set roadsign meshes to read/write enabled since they're also used as gibs
5 Years Ago
Cherry-pick armoured module LOD fix to Main
5 Years Ago
▋▊▆▋▌ █▉▋▉▇█▅▆█▋▇▊▇▆▇ ▉▆▄▍▅▉ (▍▍▇▄▉▉▋ ▄▅▆▆ ▄▆▍ ▇▌▊) █▌▊▄ ▊▄▆▆ ▆▋▉ ▋▉▉▆▊▇▉▉██▌ ▌█▆▆▉▄ ▊▅▇▄▋▊ ▊▅▉▉ ▆▌▅▌'▇ "▌▆" ▇▊ ▊▍█ ▌█▋█▅▉ ▄▆▌ ▇▉▆▉ ▅█ ▉ ▄▍▌▅▅▌▆ (▋▆▊▉▍▅ ▌▊▌ ▄▆▆▍▇▆█▄▅)
5 Years Ago
merge from workbench_rotate branch
5 Years Ago
Merge from weather2
5 Years Ago
merge from door_blockage_anim_fix
5 Years Ago
merge from autoturret_deathscreen_fix
5 Years Ago
Allow deploying storage monitors onto vending machines
5 Years Ago
Rebuild manifest, should fix missing roadsigns
5 Years Ago
network++
5 Years Ago
Fix compilation on IndividualSpawner custom editor
5 Years Ago
Merge destroyable roadsigns -> Main
5 Years Ago
Removed noise generator from old snow for perf.
5 Years Ago
Nixed X offset on snow emission
5 Years Ago
PFX scene backup
5 Years Ago
Stormy snow variant
5 Years Ago
Rain impact improvements.
5 Years Ago
More voluptous mild snowfall. Snowflakes stop rotating on impact. Lightning cloud highlight texture set to high quality. Fog multiplier in climate.prefab
5 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
5 Years Ago
More profile stuff
5 Years Ago
Weather profiles (WIP) Tweaked base sky twilight cloud color to be slightly less orange Sun mesh brightness up a bit for fog compatibility
5 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
5 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
5 Years Ago
skin approval
5 Years Ago
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
5 Years Ago
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)