32,162 Commits over 4,018 Days - 0.33cph!
Fixed Shadowfrax "midget" problem - shopkeeper position sinking below
S2P Stables_b
Potential packet flooding fix
Moved Easter menu video into archive folder
Applied Paddy "Phone booths for Stables" shelve
S2P Stables
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Merge from lefthanded_vms
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Fixed missing stable vendor name
Fixed Saddle item SFX
Reduced HQM horse shoe sell order scrap cost
Fixed stable server up errors
S2P Stables
Merge from TaxiModule -> Main
Cherry pick 2-module passenger fix
Telephone can be researched + crafting costs
fixed phone deployed mismatched layer checks, missing inside check, notinwater check and tweaked deploy volumes
restore accidently committed ProjectSettings
Fixed mismatched ground watch and socket layer checks on jackolantern
merge from halloween_2020_removal (network++)
Tweaked text spacing on the curved skull trophies, should make longer names more visible
Another fix on TakeCollisionDamage
Simplify TakeCollisionDamage script
Roadsigns now take collision damage from vehicles
Merge from vending_search_improvements
Lit torch now lasts the full duration of the night
Adjust roadsign entity bounds. Fixes missed hits
Ensure skull is dropped when skull trophy is destroyed (was 0.75)
Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
merge from car_cost_balance
Merge modular car taxi module branch to Main
Fix for mummy wraps only being selectable for those who have the item AND the summer DLC
potential thunder NRE fix
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
skull spike candle variant actually has lit candles at night
merge from Halloween_2020_Patch
merge from /Halloween_2020_Patch