branchrust_reboot/maincancel

33,104 Commits over 4,109 Days - 0.34cph!

4 Years Ago
fixed team dock reject UI highlighting
4 Years Ago
Removed accidental voice chat log
4 Years Ago
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4 Years Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
4 Years Ago
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4 Years Ago
Merge from gestures_2
4 Years Ago
network++
4 Years Ago
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4 Years Ago
Merge WorkCart->Main
4 Years Ago
Compile fix
4 Years Ago
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4 Years Ago
Merge CardGames->Main
4 Years Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
4 Years Ago
Merge CardGames->Main. Protocol++. Adds: - Only the winner(s) in a showdown is now forced to show their hand. Others players can choose to show. - Local player can still see what cards they had in the left-side UI after folding. - Winner's hand is now shown in the central UI alert.
4 Years Ago
Improved alt looking head clamps, should look better when alt looking at extreme angles while the body is twisted
4 Years Ago
skin approval
4 Years Ago
Merge from hitch_improvements
4 Years Ago
Merge from alt_look_model (third person model updates when alt looking)
4 Years Ago
Disable raycasting on market terminal UI elements
4 Years Ago
Electrical counter fixes: - Visual: Font size now scales smaller when the number doesn't fit - Visual: Better centered the numbers - Performance: Set the camera on the UI canvas on init, so Unity doesn't call FindObjectWithTag on it constantly. Disabled Raycast Target on a couple of UI elements.
4 Years Ago
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
4 Years Ago
[Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
4 Years Ago
Compile fix, don't need IComparable anymore
4 Years Ago
Rewrote the whole results calculator (side pots, draws, abandoned scrap) to fix any payout bugs once and for all.
4 Years Ago
fix for l96 visibility
4 Years Ago
Merge from reflex_fix
4 Years Ago
Make sure we always clear previous bet data correctly after end-of-round
4 Years Ago
Better fix for abandoned scrap calculation
4 Years Ago
Subtract fix from 60523, pending an improved fix
4 Years Ago
merge from minor_fixes
4 Years Ago
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
4 Years Ago
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
4 Years Ago
[Editor only] Fixed poker test window array error
4 Years Ago
[Editor only] Poker test window remembers different scrap values per player
4 Years Ago
[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
4 Years Ago
missing changed steam categories
4 Years Ago
Poker game inputs now reset the player idle timer on the server. Don't kick players just because they sat playing poker for thirty minutes!
4 Years Ago
Potential incorrect material gib fix
4 Years Ago
Enabled read/write on the gambling lamp since the LOD3 is used as a mesh collider. Fixes the "RuntimeNavMeshBuilder: Source mesh gambling_lamp_LOD3 is skipped..." errors on every server start.
4 Years Ago
Merge PlayerSeed fix to Main. Fixes PlayerSeed console command not handling Steam IDs correctly. Also now supports using a name instead of a seed.
4 Years Ago
Skin approval
4 Years Ago
Include type field in smart alarm notification data Add targetId and targetName fields to team login and death notifications
4 Years Ago
Fixed beancan effect floating, fixes for deploy sounds.
4 Years Ago
cloud billboard alternate triangulation
4 Years Ago
adding subsivision to cloud billboard
4 Years Ago
SkyTest scene for Thai
4 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
4 Years Ago
merge from disable_easter_2021
4 Years Ago
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4 Years Ago
Disabled incremental garbage collector on macOS again