32,161 Commits over 4,018 Days - 0.33cph!
Reverting rain max collision shapes (changeset 55163)
Reduced rain max lifetime (fixes perf issue in certain conditions where rain drops fall very far, fixes rain drops sometimes falling through bases due to max collider shape limit)
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
Merge from skin_load_hich
Stormy rain offset through walls bug fix.
Tweaks to night cloud & fog density.
Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
Stormy rain implementation
Better stormy rain. Slight emission offset to compensate for horizontal movements
Fixed ParticleSpawn benchmark NRE
Stormy rain params.
Stripped noise generation out of rain for emitter perf.
Fixed unable to deploy Counter on outer side HQM wall
Fixed locker drop position
Merge from animated_building_block_optimization
Added placeholder storm weather preset
Enabled randomized weather
Network++
Slightly less ugly version of
55126
Eliminated 60B of GC per frame from Climate.Update
Proper merge from weather2
Added rain weather type to WeatherPreset
Enabled aurora borealis at night in the arctic biome
Fixed WeatherEffect update not properly starting after the loading screen
Server versions of weather.load, weather.reset and weather.report
Small typo, shouldn't affect anything
Particle grid emission rate also takes camera velocity into account
Testing high collision quality on rain and snow
Better camera velocity offset in particle grid
Fixed climate system not initializing on the server (causing several NREs)
Fixed effect systems updating during the loading screen
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Increase brightness of map view on death screen
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fix incorrect attack sound on m39 when muzzlebreak is attached
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Fixed "Others" options on HBHF
Updated HBHF desc
Fix the skin picker UI showing a few skins twice
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