31,202 Commits over 3,928 Days - 0.33cph!
Made water pump legs longer for deep water
Reapplying Bill B Launch site changes (50021) which got stomped in save192 (monument_bypass) merge
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
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Upped powered water purifier output storage to 5000ml (same as input storage)
Added a version of ForceModelSeed that doesn't require an overload
Powered Water Purifier workbench level requirement
Reduced water pump crafting time from 120 to 30 seconds
Fixed some SAM blind spots at Launch side puzzle bypass
Revert to old method of receiving headshot sfx
Merge from cinematic_tools
Powered Water purifier now decays outside of building privilege 8/8
Electrical heater 75 scrap to research
Powered Water Purifier 75 scrap to research
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small scope entity material fix and icon update
Send headshot rpc so sfx can be filtered out
merge from cinematic_tools
Try fixing local player receiving headshot sfx
Add hitnotify.headshot convar to toggle headshot sound fx
Fix gas station fridge door:
- Fix LOD levels 1 and 2 not matching LOD 0 Y angle
- Add missing collider
water pump sounds
water purifier sounds
water switch & pump sounds
heater sounds
Fixed heater placement on metal walls
Fixed heater been destroyed when upgrading walls (metal)
Fixed heater R/W gib errors
Fixed small looting gap at Power plant puzzle
fixed ch47 not dropping crates on land
smoke grenade available at compound once again
fixed being able to loot airdrop crates with minicopter
Electric heater
SendNetworkUpdate_Flags now triggers EntityFlag_Toggle serverside
protocol++
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fixed missing backface on piano gib
Reduced the amount of times red keycard can be used
Added farming vending machine to Hapis Island map
Add new conbutton for selecting debug camera target so it can be bound to whatever
Change debug camera entity targeting to use keybind instead of F key
crunched texture on heater emissive to remove unity artefacts
Moved Large oilrig AlarmListener to correct location
S2P large oilrig
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Added fluid pump, splitter and powered purifier to compound sell orders (temp for testing)
Removed ground watch from water pump due to placement at varying hight (eg large furnace)
Added terrain check (water pump)
Added prevent building volume (water pump)
Fixed some OBB layer issues (water pump)
Added deployable decay 8/8 (water pump)