31,924 Commits over 4,018 Days - 0.33cph!
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
Merge ScreenshotChanges -> Main
Fix modular car conditional object NRE that could occur when adding a new module to a chassis, if the following out-of-order scenario occurred:
- Server creates the module entity and saves it to client with socket index -1 (no socket)
- Server adds the module to the car with socket index now set
- Server saves new socket index to client
- Client creates the module entity and calculates socket index correctly
- Client loads new entity, socket index incorrectly reverts to -1
- Client refreshes module conditionals, bad socket index causes NRE
Merge from flare_optimizations
Merge from flare_optimizations
Merge from TMP_Text update optimisation
Revert ProjectSettings changes
merge from flare_optimisations
merge from /FixCarConditionalNRE
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Fixed two cases where roof eaves conditional models would not show even though they should, resulting in gaps (server side fix)
merge from ddraw_init_optimization
Updated scrap tea item descriptions, changed bonus scrap spawn pos.
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merge from summer_dlc, noticed
53256 was forgotten upon review
Disable ingredient tooltip when there's no ingredient in a slot, to prevent blank tooltips
merge new mixing table UI to main
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Final phrases and codegen checks
Produce Exchange sell order changes (cloth and corn)
Network++
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Barricade cover deployable purchasable at Compound
Fixed mixing table costing 500scrap to research
Fixed two modular car presets not having an engine!
Cherry pick Mac IL2CPP build fixes
Fixed Holmzy's barrel problem
Above ground pool now has more health
Barricade cover spawn changes
moved Easter menu video back into archive
Merge fix for server-side projectiles (autoturrets, NPCs) being able to shoot through armoured module walls in some cases. Allows mountables to set a custom size for the player's capsule collider.
merge new tea icons to main
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