33,129 Commits over 4,109 Days - 0.34cph!
Reset view offset angles when dismounting a mountable, so that next time the player mounts something, their view angle is back at the default for that mountable instead of at their last viewpoint
Add ragdoll parenting to modular car flatbeds
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
merge from main/teleport2death
merge from io_switch_typos
Reduced cloth harvest yield from NPC corpses
Switched to automatic box pruning broadphase type (testing physx server crash and perf)
Big update to the in-game news UI so it now shows the entire post, with images and youtube links
Also scrolls much better with the mouse wheel now
Disable aurora, rainbow and lightning effects when inside train tunnels
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merge from /main/TrainCornerCollisionFix
Fixed triangle frame inserts stacking - revisit
59237 next week
revert changes to buoyancy script
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Merge Workcart -> Main. Merges André's trigger update test and parent trigger changes.
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
set workcart to use sit_workcart mount pose
added workcart sit mountpose enum
Workcart - Updated Ik positions for hands
Added driving workcart player pose to player animator
Workcart menu background video
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Codegen
Phrases
Network++
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Move InheritedVelocityScale 1 to be for trains only
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Fix Unity editor hanging/crashing when running in SERVER mode more than once
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Merge from item_loss_ui_fix
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Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
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Prevent trains taking damage from initial collisions when manually spawned
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Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
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Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
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Made work cart twice as fuel efficient
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Remove engine trigger box
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Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
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workcart braking effects
fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
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Tweaked sprite material on slot payout UI
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Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
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tunnel dwellers drop very slightly more loot
added ForceInitialSpawn to ttrain_tunnel_double_straight_a
Lootstrips have slightly less chance of a tool crate
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